IIRC, the novel and comic writers don't have a choice in the matter, the Story Group does have full authority over the tie-ins to change and implement as they see fit. The movies and TV shows do have freedom to ignore the Story Group but, yeah, it does seem Abrams is the only one who has exercised that right.The Star Wars Story Group is mostly continuity clean up (trying to make things make sense) and archiving, unless the creator specifically consults them in their work and listens to them.
From what I've heard, the novel/comic writers, Rian Johnson and the Side movie writers used them more than JJ Abrams did.
I think many would benefit from not worrying about canon. Canon does not equal a more enjoyable story.I suggest not caring about that it's not canon
I think many would benefit from not worrying about canon. Canon does not equal a more enjoyable story.
I personally would prefer a tighter continuity, including where it comes to production design, which I've debated here ad nauseum. But that's continuity, not canon. I mean, you could say the Giger-Klingons aren't consistent with how they appeared in prior canon, I suppose that's a correct statement, but issue wise it's still continuity. The Klingons in TSFS still exist.
Regarding Discovery books though, as others have noted Desperate Hours is probably the book that was most affected by what's on the show. That's the danger, I suppose, of being first in line, esp. when there were some significant changes at the top affecting the story.
With one exception (I don't think I'm alone in differentiating animation intended to be as naturalistic as the budget permits from animated cartoons that are outright caricatures no matter what the budget permits*), I am in complete agreement with everything you said, Mr. Bennett.
I would also nominate Bakshi's The Lord of the Rings [Part 1; thank God there wasn't a part 2!] as having the absolute worst rotoscoping ever to appear in a theatrically-released film (the crowd and battle scenes, as I recall, looked like they'd xerographed the reference footage directly onto the cels!).
Visual continuity is not narrative continuity. I mean, there's a major discontinuity in how Kirk and Spock look between TOS and TAS, or how Riker and Troi look between TNG and Lower Decks, because in the former they're live action and in the latter they're cartoons. But in that case, or in a case where an actor is recast as with Saavik or Number One, we understand that the visual change is not supposed to represent an in-story change, just a change in how the story is presented to us. It should be possible to understand that the same applies to changes in alien makeup design or set design or VFX design. They're all artistic interpretations, and their differences aren't part of the story unless they're addressed within the story.
Well, yeah. I guess I kind of look at it 2 different ways, story continuity and visual continuity. I prefer both personally, for whatever that's worth.
Production design is mainly where Discovery loses me, as I've noted in the past. That's probably my biggest complaint. And when it comes to production design and the balance I look for I always cite Enterprise. In that case I thought they did a good job of making it look futuristic from today and yet less advanced than the original series.
The various creators can try to maintain the overall appearance of consistency, but there will inevitably be variations in detail and nuance as they filter it through their own styles and approaches.
But I am not so misguided as to think that makes them objectively wrong to try something new.
So is live theater, but you can still use your imagination to pretend the stage in front of you is a mountaintop or a castle or a battlefield rather than just a bunch of wood boards and painted backdrops. So are comic books and animation, but you can still use your imagination to pretend that the ink-and-paint drawings you're looking at are actually living people in real physical places. It may be visual, but it is still a medium, a vehicle for artistic expression, and thus it is missing the point to insist it must be taken absolutely literally.
However, in those cases, it's pretty clear from the animation style that it's supposed to be the same "designs," with the artistic license just being concessions to the medium. The Disc-prise is not only in the same medium as the original incarnation, but isn't a "conversion" but a complete reimagining
At the end of the day, it is what it is, but can you at least follow why some people would find the DSC team's looser approach to canon, continuity, or whatever you want to call it in regards to the visuals annoying?
At the end of the day, it is what it is, but can you at least follow why some people would find the DSC team's looser approach to canon, continuity, or whatever you want to call it in regards to the visuals annoying?
Exactly so. As much as I would love perfect coherence within a world building it simply is highly implausible, for many of the reasons already cited. But also because this is art, not history. I understand frustration with changes in DSC and don't agree with all of the artistic interpretations taken. But, it doesn't break canon because canon in of itself is highly mutable.All of this is just an artistic representation of an abstract world with no actual existence except in our imaginations; so we don't have to take any of the visuals we see literally. They're just meant to suggest the idea of the thing being depicted. And if we find their version of that idea too implausible, we don't have to take it literally.
You got that right. And in over four decades, solarization had never occurred to me, even though I'd been aware of the process (and had at least a theoretical understanding of the mechanics) three years before the picture came out.That's pretty much what they did -- it was solarized live action footage, not rotoscoping at all. But even the rotoscoped parts were too slavishly traced and looked wrong.
You want to see what animation-by-manipulated-photography looks like when done right, go see Tron. The original Tron, not Tron Legacy.
As to Filmation, I did say, "as naturalistic as the budget permits." And Saturday morning TV doesn't even have a Simpson's budget (that is a cartoon), much less the budget of, say, a Disney animated feature.
The difference is only one of degree, not principle. That's my point. If a smaller change like live action to animation can be understood as a difference in artistic interpretation rather than a change in the in-story reality, then a larger change like a redesigned starship or alien makeup can also be understood as a difference in artistic interpretation. It doesn't have to be taken literally as a real in-story change.
Okay, you're completely misunderstanding me here, because that is my whole point. I find DSC's visuals extremely annoying, and that is why I choose to interpret them as figurative, as mere changes in artistic interpretation, rather than taking them literally as in-universe "reality." For instance, there is no way in hell I am ever going to believe that Discovery's turbolifts operate in some gigantic techno-warehouse hammerspace bigger than the whole ship. As far as I'm concerned, they still travel in normal lift shafts and the CGI overindulgence in the show is an artistic interpretation that got way out of hand. By the same token, I take other things like differences in alien makeup design and set design as differences of how the artists portray the reality rather than in-story changes.
Conversely, I'm happy to believe that the "real" technology of 23rd-century Starfleet is closer to the Kelvin or DSC stuff with its big fancy video screens and holograms than the TOS stuff with its light bulbs and rocker switches -- that the TOS version was just a rough approximation rather than a literal, exact depiction of what 23rd-century tech looks like. All of this is just an artistic representation of an abstract world with no actual existence except in our imaginations; so we don't have to take any of the visuals we see literally. They're just meant to suggest the idea of the thing being depicted. And if we find their version of that idea too implausible, we don't have to take it literally.
Okay, although I would make the case that there's a difference between a faithful recreation in a new medium vs. something that's designed on purpose to be a new take on it.
Okay then. I guess I had no problems with the DSC tech designs outside of how it did or did not fit into the rest of the franchise (some of the alien makeup is a bit of a stretch, but racial variation within species and the like); I wish that the Abrams movies had been more like this then the '60 Trek/Apple store look they went with.
Course, I would've loved to see the modern day Discovery ship and '60s-era Enterprise together onscreen; the crossover between the two visuals, a la the ENT mirror universe episode; I find that sort of thing cool.
For whatever it's worth, the recent teaser for Trek on Paramount+ kind of acknowledges the change by saying they "brought the look and feel of our Star Trek movies to television"
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