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Could AI Help Create New Prodigy Episodes in the Future?

As hackers grow more capable and computer viruses grow more sophisticated, the number of people who can smash the whole interconnected mess to splinters is going to grow. And unfortunately, we're so reliant on the Web, if it goes down, we'll basically be knocked back to the 1870's.
First half of the 1990s, but yes.
 
Re PRO, I think the best plan for its perpetuation lies in the novel market, either adult or YA. No AI's, no taxing animation process. Just creative human minds, telling mostly episodic tales of the adventures of the Protostar-A and its crew as it journeys to strange new worlds.
 
define "in the future"...in the nearer one...that show would be titled like this:

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Sadly, if they were to do more PRO, and it's 99 to 1 they won't... they'd have to recast or deepfake the voices. Especially since the younger cast members (Rylee especially) probably sound completely different now.
 
AI is here to stay and is already used in marketing promotions for movies (Civil War) and extensively in the sound editing. The Brutalist used it to refine dialog and so did Emilia Perez to blend the lead actress singing voice with Camille so that she could hit the high notes. It's also being extensively used in Pre-Vis work.

Marvel directors Joe and Anthony Russo are investing $400 million to craft AI tools for filmmakers. And the intro for Marvels Secret Invasion TV show used generative AI for the opening credits.

Star Trek should embrace this whole heartedly. Never mind more AI generated Prodigy, I want to see Shatner as Captain Kirk in a feature film again!

Seriously though, AI will be the biggest shakeup in the movie industry since talkies.
 
How close are we to having AI that can fully generate CGI-animated episodes?

For example: imagine someone ( a real human) creates a script and highly detailed storyboards for new episodes, then feeds an AI system
This might be best for D&D type gaming, and what-if tales.

You roll the dice via keystroke.

Having virtual images on the fly would allow, perhaps, a mystical "dungeonmaster" to instruct a band of adventurers on the butterfly effect.

We already had a game where Q offered either a phaser or toolbox to a player--but that was rudimentary back in the stone knives and bearskin era of gaming....closer to chose your own adventure books with limited options.

We are only now truly close to Kobayashi Maru level of simulations --but for more than just ships.

I would suggest limited first-person shooting...instead, this would show the power of choices we make...
 
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