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Constitution Class Interiors WIP



Texturing work on the Science station. Yes I'm going with touch screen displays and consoles.



Communications and Engineering.

Because I ended up doing full sit down stations for the entire bridge, I ended up combining Internal Security and the Weapons console into one (no I haven't modeled that huge hood thing yet and the bridge I actually use in the comic won't have it but I am going to model it for others to use) and have dubbed it the SecWep Console for now. There's still a Damage And Repair console, an Environmental console, and I made up a full bridge station for the poor XO that basically lets them be on the bridge to manage departments as well as keep tabs on what's going on in the ship from the bridge. That one also works as an emergency bridge station should one of the others go down.
 


Decided to actually render this with people actually seated at stations. So far I've only modeled up our current Captain of the Challenger, Captain Stone, our head of security (will move up through to Captain) who's not on screen here, and the ship's current Science Officer, Lt. Fisher. I've already started adjusting my console sizes a bit and it looks like I'll be rebuilding the pull out science consoles to be more user friendly (basically making the angle facing the user less intense).

Fisher: I'm picking up a ship on the long range sensors.
Stone: About time they showed up. Identification?
Fisher: Klingon in design, Captain.
Stone: Perfect. We can get this over with quicker than I thought.



Needed to vent a few frustrations on something that wasn't for someone else, so I worked on the Ambassador variant for this timeline. Top is the Excelsior class as launched in the 2280s, the middle is the refit to the Excelsior class that happened as result of the launch of the Ambassador class in the 2320s. To keep the Excelsior class relevant in the 2330s she was overhauled to take advantage of advances in warp propulsion. The bottom would be the Ambassador. I've carried over some of the design ideas from the Probert version as well as the one built for the show, but I'm also trying to make sure it has a lot in common with the Excelsior. The Galaxy class is going to get the same treatment so that there's a more definitive lineage. I'm kind of focusing on ships I wanted to feature at some point, but this is all me just toying around. I'm not sure it's going to get anywhere just yet beyond the modified Excelsior. The Ambassador looks off. I may have to rethink the secondary hull shape. Still pretty new at the actual ship building part of this, but hey, it's a fun experience.
 


Got my new PC parts in on Saturday so I've been copying files over so my 3D work can continue seamlessly. I did put more work in on my alternate timelime ships. Decided that Transwarp drive wasn't a failure in this timeline so that's why the basic warp coil configuration has carried over from the Excelsior, just altered as they figured out better configurations for it to work at. Yes, I actually built the coils already inside the Galaxy class, although most of the detail for the whole ship is yet to come. I have spent the most time with it compared to the others, but I'm planning on using it right away, so the others are kind of on a back burner at the moment.

I'm carrying over what were labeled as a sensor array on the Ingram blueprints and have instead decided that they're a stabilization coil for the ships for Transwarp. You can see them on the neck of the Excelsior and Galaxy here. The Ambassador class is going to get them too I just haven't carried them over yet. Just didn't make sense to me to have such a big sensor array when you've got them on the top and bottom of the primary hull and the Ambassador technically has one on the aft of her secondary hull.
 
tmp_phase_ii_bridge_staffed_comparison_renders_by_ashleytinger-dai3esd.jpg

Just a comparison render from where I started with the bridge and to where it's at now using the same camera settings and location.



Ok, so this is from a camera to the right of the bridge viewscreen looking back, obviously dialed out to catch most of the bridge. The bridge is about 90% done or so. I need to detail up the turbolifts, remodel the base consoles to get rid of a conversion error, edit the science console extendables, and then I think the Phase II version of the bridge will be done. From there I start modeling the TMP/WoK components and carving up the pie pieces so everything can be swapped around.


This one is just the bottom image from the comparison shot. It's taken from just inside the port tubolift entrance to the bridge, camera dialed out to catch most of the bridge.
 

This one is just the bottom image from the comparison shot. It's taken from just inside the port tubolift entrance to the bridge, camera dialed out to catch most of the bridge.
I'm getting a bit of a WNMHGB vibe off of this one! ;-)
 
I'm getting a bit of a WNMHGB vibe off of this one! ;-)

Thanks. Just kind of threw it together to make sure it's all working as intended, which it kind of is, just needs some tweaks. I'll take it ;)

That tactical station doesn't stick out (literally).

That's the one thing I've never liked about that station. Every other station fits really well with the aesthetic of the bridge and that one just butted out into it like a sore thumb. I liked the actual console, just not how it intruded into the bridge so unnecessarily.
 
I'd like to see more of the side view of that ship--and your Excelsior Ingram hybrid.

That one is just MadkoiFish's Re-imagined Enterprise, but I'll take any excuse to load it up and render it. :) Let me model a bit more on the Excelsior and I'll throw together a quick ortho. She's definitely nowhere near done, but the rough shapes are there. Might not be today but I'll get something done on it this week.

I did end up getting inspired for a smaller ship design, something to tool about in when you're a retired starship captain and have some kids you want to show the universe to.



Got bit by a muse while I was at work yesterday, sketched this on some old labels then modeled it fast and hard before our D&D session yesterday.

This is a Civilian Explorer starship, Mesa Verde class. Built by the Civilian Division of the Antares Shipyard, this version of the ship has no weapons but has some very powerful defensive shielding, a cruising warp speed of 5 and a Maximum Emergency Warp of 12 (Cochrane Scale not the TNG scale) that it can maintain for 3 hours before it has to shut down engines before over-heating. It can be run with just one person, but it's better operated by a crew of two. It has a cargo capacity of 100 metric tons and a variety of scientific and other equipment options available. Commission Dates would start around 2332 I think.

There really is only one deck, but the 'bridge' sits up above the central area and there's a crawlspace under that same area for key systems access. There will be a Starfleet model of this one that acts as a scout ship and will have phasers and less flashy warp engines. I'll be building out the interior to it as well so it'll be a complete 'ship' and set. The saucer section itself is 75 feet across at the widest point, so she'll be a bit comfy as a civilian craft, but of course the Starfleet version is going to end up being more cramped.

This is of course the preliminary design and I just threw a lot of this together as a test. Think of it like a film study model. There will be changes. Oh yes.

I'm already re-designing the 'secondary' hull. I want it to ape the Archer class less and make the lines from the saucer flow into the secondary hull. Maybe take some design ideas from the Ambassador class. Not sure yet. Basically that part of the ship is a big airlock and houses the warp drive and impulse engines.
 
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My first major revision to the ship. I brought it down to one deck. I don't like the impulse engine where it is, so it's getting split and is going 'Questerian' and becoming impulse pods on the warp pylons. I basically put this together with the parts from the other version of the ship to see how the single hull build would look. Lots of detailing to do to it yet. You can spot my Captain on top of the ship, mainly for scale rather than anything else.
wink.gif


Mesa Verde Class - base configuration
Civilian Explorer/Transport
Constructed at Antares Shipyard
Initial Class launch date: 2332
Width: 22.86 m (75 ft)
Length: 56.54 m (185.5 ft)
Height: 4.25 m (13.94 ft)
Cruising Speed: Warp 5 Cochrane Scale
Emergency Speed: Warp 12 Cochrane Scale (3 hour safe maximum)
Crew: 1-3 (configuration depending)
Passengers: 6-9 (configuration depending)
Cargo Capacity: 100 metric tons
Other Options: Impulse Configuration, Observation Lounge, Scientific Equipment, Larger Cargo Configuration, multi-purpose pod



This is what happens when you put me on the phone all day and give me access to MS Paint.

I've settled on borrowing from Galaxy Quest for the impulse engines and dropped engine pods along the warp pylons. Then I went in and did an internal slice mock-up. Red door leads to the escape pod (ejects through the bottom of the ship), blue to a micro-sickbay with one bed, the brown doors to cabins, you can't see the door to the bridge as it's straight on, the yellow door leads to the computer core (yes this ship is going to have a core that's taller than a human, mainly because it's designed as an explorer primarily and it needs the extra computing power to catalogue and scan scientific discoveries along with running a transwarp drive, one of the smallest ships that'll have that in the Terminus Timeline). And yes I did throw in a chibi I'd mocked up for a trek inspired RPG that'll probably never come to be for scale.

I have decided I may try bringing the bridge/cockpit out a bit like a runabout, but I kind of like the smoother saucer look to this as a Trek ship. So we'll see how it goes. I may not even put in windows in front of the hull except for the crew quarters. I'm mulling it over.
 
No updates to the Ingram/Excelsior yet. My week hadn't let me touch my 3D programs for awhile and I needed to build something, not detail, so I came up with this.



"The Cetacean class.

Launched in the latter half of the 25th Century utilizing standard warp and slipstream technology. Inspired in profile by one of the many sea mammals of Earth as well as the non-human navigators on board the Galaxy Class ships of the 24th Century, the Cetacean class is Starfleet's newest to explore not only the edges of our galaxy but maybe even take us to a new one."

Had someone point out to me that it looks a bit like the Axanar which was totally not intentional. The 'spine' is still very much a work in progress but then again so is the MSD. I actually started with the MSD and moved on to building it a bit off of that.

There was a suggestion to drop the pylons down like the Axanar and I may try that, but I haven't really decided that the pylon support and that back end 'platform' are what I'm going with especially since I'm not going to have a shuttlebay there and have a rear tordpedo launcher set-up. I think I may move the base pylons back quite a bit more which while change the whole shape of that piece. as right now it's one big solid chunk.
 
Looks good!
Thanks!

Threw this together for the Halloween challenge.



"I've got blood down here," said ensign Evergreen.
"I'm getting some strange readings from the Transporter Room," said Commander Soras.
The doors burst open as an alien creature the likes of which neither had seen before burst forth from the transporter room and went for Commander Soras who desperately wished she hadn't opted for the tricorder. These were not the small little creatures they'd heard about in the emergency broadcast...
 
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