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Command Deck set design (non-Trek)

Admiral Buzzkill

Fleet Admiral
Admiral
Well, not quite Trek. Still in progress. Two variations:

command_deck_feb2008.jpg


command_deck_ii_feb2008.jpg


command_deck_iii_feb2008.jpg
 
Really digging this, Dennis. Question: If/when this project goes into production, is this going to be a physical set or partially/wholly CGI?
 
Nice work Dennis!

One question: where's "the Chair" (if there is one for this bridge/command deck)?

Looking forward to seeing more views.
 
Thanks, guys.

No chair.

This would be a completely constructed set. Believe me, if it were even partially CG there would be a lot more curved walls and other surfaces. ;)
 
Well ... I can see where you're going with this, Dennis, and it's definitely Trekish, but I think it looks a bit impractical. There needs to be work surfaces, too. Places where they can sign papers or PDAs and store quick reference documents, be they printed or on e-books. How about someplace to rest a coffee cup or a danish when you're pulling a long shift? These people never get handed anything while they're on duty? If they do, where does it go when they need to put it down ... on the floor?

And how long can someone use these consoles before their arms get tired? Why are those big screens rounded on the sides? Is that an efficient way to display information? It looks like its supposed to be cool, not functional, and that's my biggest criticism.

Sorry to be such a downer.
 
Wow, those people are soooo fake looking! :)

I dig it..has a 50s pulp sorta feel to it. Nice work.
 
I know I'll be killed in my sleep for this but...

Which direction does it face?
:guffaw::guffaw::guffaw::guffaw::rommie: :rommie: :rommie: :rommie: :p

All joking aside, nice looking design.:bolian: It kinda looks like Star Wars and Stargate mixed into a Star Trek cocktail.
 
It's the C-57-E ;)

Wouldn't that be nice? :)

Which direction does it face?

Good question. It would be kind of nice to do without a great big view screen up "front" - Bill Adama and Commander J.J. Adams seem to do just fine without knowing which direction they're facing (or having chairs to sit in). OTOH, maybe the audience does like knowing which direction "thataway" actually is.

Of course, the view screen couldn't actually be straight forward - it'd have to be offset at least 36 degrees. :lol:
 
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Really top notch stuff.

The only feature I'd recommend looking into would be some clear-panel HUDs for the inward facing stations, mainly to both avoid having large, opaque LCD screens blocking the rest of the bridge, and to avoid the neck cramping that the table-inset displays would induce. :D

I would guess that you could either use carefully lit transparencies sandwiched between the panes or careful rotoscoping for dynamic displays.
 
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That's a good idea; I'll look into it.

What worries me the most in trying to anticipate problems is lighting things so that reflections off the acrylic dome over the holo-projector don't play hell with every shot.
 
Can you just remove the dome and put it back in with CGI? Or just remove it entirely? Or spray it with something to cut the gloss?
 
Can you just remove the dome and put it back in with CGI? Or just remove it entirely? Or spray it with something to cut the gloss?

Oh yeah, there are certainly solutions.

The TNG lighting crew, at least in early days, used to deal with reflective plexiglass on the Bridge set by going around and spraying surfaces with brown streaks-n-tips (hairspray) to reduce reflections - the stuff washed off relatively easily.

The trade-off is that you reduce transparency as well.

Sometimes they just put black cards or tape over areas of the displays that were causing problems with a particular light set-up. If you watch the backgrounds instead of the characters you can often see "missing" portions of things like the lit ship-layout graphic on the port wall.

Here's another rendering with more conventionally shaped overhead displays and some other adjustments:

command_deck_iv_feb2008.jpg
 
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I like the holo-HUD idea. Not only does it give you endless flexibility in post, it also gives your videographer and director more options for shooting the actors.
 
I like the holo-HUD idea. Not only does it give you endless flexibility in post, it also gives your videographer and director more options for shooting the actors.

Yeah, I think it gives the set a focal point other than a captain's chair or a big viewscreen.

There probably will be a big main monitor anyway - essentially a green-screen wall - but only visible from a few angles. I'd rather shoot sets than green-screen wherever possible.
 
To clarify, I'd only use the HUD with an actual piece of glas/plexiglass as a screen because a "floating" display would look out of place compared to everything else, save for the central dome because of it's importance.

The Pentagon's "America's Heroes" memorial (photo courtesy DoD) uses this technique in several places, especially the first two panels seen in that picture. I've been there in person, and when dimly lit, it causes the whole pane to glow, but only when there is some relief pattern for the light to bounce off of. I'm not sure if a random pockmark pattern would do the trick, but if it did, it would reflect off of the dome naturally.

If the dome is more matte than glossy, even if you had an sheet of clear "LCD paper" sandwiched between the panes (First, you'd be getting offers from Samsung and Sony on where the hell you got it ;),) the glow of the panel would more than likely obscure any reflections by the image being displayed, if that makes any sense.
 
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