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Command & Conquer 4

What an absolute steaming pile of crap it is too. Where is the budget on the movies, where are the scrin faction, the ending is stupid as all hell, and I agree with Hitler!!!!!!!

OMG

I cant buy this
 
^Well, without defending the game too strenously, I'm going to assume you haven't played it and as such you wouldn't really know how good or bad it is.
 
^Well, without defending the game too strenously, I'm going to assume you haven't played it and as such you wouldn't really know how good or bad it is.

you would be correct, I havn't so I can't be 100% possitive in my call, but from everything ive red and seen. it sucks. I'd try it if I could without paying for that ability
 
I think it is a bit insane that for the final C&C Tiberium game they changed the formula that had made it so popular in the first place so drastically. Base building and resource gathering might be a bit 1990s but that's why I played C&C. They should have kept it to the same old formula, gone crazy star full-motion picture cutscenes and then left the major game play changes to Red Alert or a new title.

I was going to get it but my stupid broadband modem at home broke so I didn't since you need to be online to even play the campaign...seems like the death of my modem was a small blessing that saved me $70.
 
I'm very sad to say that this is by far the worst game in the series. :(
I agree 100%. I just picked this up at Wal-Mart the other day. Didn't even know there was a new C&C coming out until I saw it on the shelf. Since I have every other Tiberium C&C I picked it up immediately. What a disappointment.

Base building blows. I'm kind of a turtle player. I like to build up a base, defend it, build up my army, and send them out. That's impossible here and the command point cap sucks. I'm on the 2nd NOD mission right now. I kept thinking where's my harvester, the Tiberium fields, the Scrin??? How could they royally screw up the last game in the series so bad??? I've waited 15 years for this piece of shit?
 
One of these days I should reinstall Tiberium Sun and try completing it. Back when I originally got it, I encountered some weird bug that wouldn't let me get past a certain level, no matter what I did. It was a pretty early one too, like not even a third of the way through.

Personally I'm an old school RTS player, all the way back to the first two Dune games and I have to say I don't like the trend they all seam to be following these days. I realise that some RTS games actually suffered from copying the old Dune 2 model of base building and resource harvesting, but for me, building a base is half the fun.
Having a handful of units wandering around a map on their own, planting flags and moving on will never be as much fun as swarming an enemy's' defences or setting up an impenetrable defensive perimeter. For me, Red Alert 2 is where they really cracked the ideal formula. I never get tired of that one. I did have a go at the RA3 demo, but it wasn't for me.

I Liked DoW because there's a nice balance between the old model and the new, more RPG influenced one. You still have a base to defend but you have to split your forces between defending and attacking control points which keeps things moving nicely.

CoH I found a little too difficult to keep track of what's going on and would often find myself getting easily harassed and overrun. It's well done and all that, but I found it really hard to hold ground and not in a fun challenging way.

Having said all that, I really like the Homeworld games (the epitome of a handful of units in the middle of nowhere type gameplay) and wish they'd do another one some day.
 
CoH I found a little too difficult to keep track of what's going on and would often find myself getting easily harassed and overrun. It's well done and all that, but I found it really hard to hold ground and not in a fun challenging way.

Interesting that you say that. CoH is easily my favorite RTS game, but I find that I am totally unable to play it unless I play a map that follows the "choke point" model, like Lyon, where both sides of the map are seperated by an indestrucable bridge. The first side to get a foothold on their side of the bridge and hold it is going to win. Lose the bridge and you lose the game.
 
One of these days I should reinstall Tiberium Sun and try completing it. Back when I originally got it, I encountered some weird bug that wouldn't let me get past a certain level, no matter what I did. It was a pretty early one too, like not even a third of the way through.
TS is my favorite of the Tiberium saga games. Had an interesting story and some cool new units.
Personally I'm an old school RTS player, all the way back to the first two Dune games and I have to say I don't like the trend they all seam to be following these days. I realise that some RTS games actually suffered from copying the old Dune 2 model of base building and resource harvesting, but for me, building a base is half the fun.
Having a handful of units wandering around a map on their own, planting flags and moving on will never be as much fun as swarming an enemy's' defences or setting up an impenetrable defensive perimeter.
I agree. :techman:
 
TS is my favorite of the Tiberium saga games. Had an interesting story and some cool new units.

Oh I liked it just fine, it's just that I couldn't get very far with it. I can't remember now what the glitch was exactly; I think it might have been a mission not ending, even though the objectives are complete, but I'm not 100% certain.
 
Well, I'm almost done with Red Alert: Aftermath, so Tiberian Sun is next up on my The First Decade play-through. I've never actually played more than a few missions of it, should be fun.
 
^Well, apart from all the painful 'destroy this base with three units' missions that make up the bulk of the early Nod and GDI campaigns.
 
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