Here's an interesting story posted today on CNN.com, looking at why many game-players rarely actually finish the games they start:
http://www.cnn.com/2011/TECH/gaming.gadgets/08/17/finishing.videogames.snow/index.html?hpt=hp_t2
Some food for thought there. My thoughts as to why some never finish?
- Many games just "end" with no real payoff. Portal and Portal 2, on the other hand, provide access to a couple of great songs by Jonathan Coulton if you play all the way through. But then again they're short games...
- And length is definitely an issue, I think. It took me 3 months to complete Grand Theft Auto: San Andreas and even then I didn't do everything in the game. Attention span is definitely an issue.
- Some levels get too difficult. I'm all for challenge in a game, and one of my issues with the GTA games I've played is that the later levels are way too easy, especially if you obtain (without cheats, even) certain weapons. I finished Vice City Stories on the weekend, and because I was able to purchase a railgun earlier in the game as part of a mission, I mowed down the game's final big bad in 5 seconds flat, without taking any damage at all, leaving me with a "that's it?" feeling. But the opposite is also true where I've abandoned games because I hit a glass ceiling or a level that simply was impossible. If a game stops too many of its players for too long to the point where they leave the game for another, it's a failure.
- Repetition. Some games, especially ones where the point is to go all Ash on an unending stream of monsters, can get old fast. I'm playing Serious Sam right now and I'm already starting to lose interest only about 1/3 of the way in.
- Lack of interesting characters. People seem to want stronger storylines and characters with their games. Half-Life 2 and Halo set the bar in that area, with HL2 being particularly strong in creating a supporting cast that makes you want to get to the next cutscene. One reason I enjoy the GTA games is because of the characters, not so much the mayhem. Sort of like the pay-off bullet above, players need an incentive to put up with repetition and slog-work and reloading dozens of times on a hard level. If the payoff is a great character scene with Alyx Vance, Carl Johnson or Gladous, they keep going.
So what, if anything, keeps you from finishing a game?
Alex
http://www.cnn.com/2011/TECH/gaming.gadgets/08/17/finishing.videogames.snow/index.html?hpt=hp_t2
Some food for thought there. My thoughts as to why some never finish?
- Many games just "end" with no real payoff. Portal and Portal 2, on the other hand, provide access to a couple of great songs by Jonathan Coulton if you play all the way through. But then again they're short games...
- And length is definitely an issue, I think. It took me 3 months to complete Grand Theft Auto: San Andreas and even then I didn't do everything in the game. Attention span is definitely an issue.
- Some levels get too difficult. I'm all for challenge in a game, and one of my issues with the GTA games I've played is that the later levels are way too easy, especially if you obtain (without cheats, even) certain weapons. I finished Vice City Stories on the weekend, and because I was able to purchase a railgun earlier in the game as part of a mission, I mowed down the game's final big bad in 5 seconds flat, without taking any damage at all, leaving me with a "that's it?" feeling. But the opposite is also true where I've abandoned games because I hit a glass ceiling or a level that simply was impossible. If a game stops too many of its players for too long to the point where they leave the game for another, it's a failure.
- Repetition. Some games, especially ones where the point is to go all Ash on an unending stream of monsters, can get old fast. I'm playing Serious Sam right now and I'm already starting to lose interest only about 1/3 of the way in.
- Lack of interesting characters. People seem to want stronger storylines and characters with their games. Half-Life 2 and Halo set the bar in that area, with HL2 being particularly strong in creating a supporting cast that makes you want to get to the next cutscene. One reason I enjoy the GTA games is because of the characters, not so much the mayhem. Sort of like the pay-off bullet above, players need an incentive to put up with repetition and slog-work and reloading dozens of times on a hard level. If the payoff is a great character scene with Alyx Vance, Carl Johnson or Gladous, they keep going.
So what, if anything, keeps you from finishing a game?
Alex