I love CGI, it's the best way to pull of a lot of stuff. However, I miss the days where they would say "what is the best way to get this particular shot done in our budget? That's how the "Let the Wookie win" scene happened /i mentioned above, as normally you wouldn't think that stop-motion would be needed for Episode 4, but alas, they found a way.
What I'm talking about is innovation. In addition to the films you mentioned, there are many films that stand out as innovative, and often they don't merely use CGI. Though not a "stop motion" film per say, the frame to frame detail and the combining with live action plates needed for Who Framed Roger Rabbit make that a benchmark in film making using tried-and true techniques.
Even today, lots of productions still use a mix of CG and other techniques to create their effects.
Lord of the Rings made extensive use of large-scale miniatures -- "bigatures" -- for cityscapes and the like.
Terminator Salvation had lots of practical robotic effects courtesy of Stan Winston Studios. The British TV show
Being Human creates its werewolf effects using old-school prosthetics and cable-controlled puppets.
"Go-Motion" was the technique used in Dragonslayer and that was a technique of using a kind of puppet if memory serves -- it's been a long time...
Go-motion is simply a variant of stop-motion. It's still frame-by-frame animation of an articulated miniature; however, it uses (or used) motorized armatures and computerized motion control to impart movement to the miniature and/or camera during the exposure of each frame, thereby creating motion blur in order to reduce the jerkiness of the animated image.
Dragonslayer was the debut of the technique, but it became standard at ILM and other studios until CGI took over.
Although it wasn't the first technique that was devised to add motion blur to stop-motion images. Long before Tippett developed go-motion, Jim Danforth created the appearance of motion blur by overlapping exposures of consecutive poses -- for instance, pose A would be shot on frames 1 & 2, then the camera would be rolled back a frame and pose B would be shot on frames 2 & 3, then pose C on frames 3 & 4, etc. Or you could overlap each pose over a larger number of frames for a greater amount of blur if needed. It was a very effective technique, and Danforth argued that it was more flexible than go-motion because it didn't require the miniature to be attached to motors and rods that limited the viable camera angles.
So "Let's do the same story but with different effects" seems kind of like doing a remake of a porn film without the nudity and sex.
More like remaking a porn film with better sex. Or flashier sex. Or more sex. Anyway the sex is still the point, or sfx if one wants to make a dreadful segue; so that analogy doesn't work.
No, you're just misunderstanding the intent of the analogy. The point is that the draw of Harryhausen films isn't just the fact that they had special effects; it's the fact that they had
Harryhausen effects. Perhaps it's hard to understand these days when there are so many companies doing FX work at a high level. But Harryhausen's animation was something unique, something that stood out from everything else around it. I mean, normally we think of the
auteur of a movie as its director, maybe its producer, maybe occasionally its writer. But the primary attraction of the films produced by Charles H. Schneer was the work of Harryhausen. The FX artist was the undisputed star of the films. That was something unique. So remaking
Clash without Harryhausen is kind of like remaking
Sleeper without Woody Allen or
City Lights without Charlie Chaplin or
Abbott and Costello Meet the Wolfman without Abbott and Costello. When the whole point of the film was to showcase the work of a specific person, it's odd to do a remake without that person.
Although that doesn't mean it can't theoretically work if you find the right substance to take the place of the original focus. For instance, the original
Ocean's Eleven was basically just an excuse for Frank, Dino, Sammy, and the rest of the Rat Pack to hang around Vegas and have a good time together. But Soderbergh found a way to remake it as a showcase for a passel of modern stars, and give it more of a story in the process.
The difference, though, is that you can't really replace Harryhausen. There's no single FX artist today who has that kind of star power or trademark style. Modern FX are made by large groups of people. There are still some "name" stop-motion directors -- Nick Park, Henry Selick -- but this isn't that kind of movie. The FX for the
Clash remake are being done by at least four different companies, the only one of which I've heard of being Cinesite.
it'll just be another interchangeable CG-fest.
You say that almost as if it's a bad thing.
I'm just saying that you can't recapture the magic, the uniqueness, of Harryhausen in a modern context. Even if the effects look bigger and better and more convincing, they're more anonymous and not as unique in the context of the era.
Even the best CGI hasn't been able to replicate that, as far as I'm concerned. The giant trolls and dragons and monsters you see now might be impressive from a technical standpoint, but they just don't seem truly magical to me anymore. They always feel like the cold, artificial computer programs they really are.
In defense of CGI, it's still entirely created by human hands and human imaginations; the computer is just the tool they use. It renders the images for them, but it's human beings designing them, creating their shapes and colors, animating them frame by frame, fighting against the computer's desire for precision to give them realistic weight and texture and flaws, etc. And if they speak, it's human actors giving them voices and often providing their expressions through performance capture.