I think there were too many plausibility holes in this episode. For instance, the introduction of the "3"... which meant Data would've had to subconsciously "stack the deck" so that it would unfold that way, plus set who knows how many consoles...
LAFORGE: Captain. We've been seeing the number three all over the ship. On consoles, in a poker game.
DATA: To date we have encountered two thousand eighty five conspicuous examples of the number three.
LAFORGE: All of these threes can't be coming up by accident.
CRUSHER: Maybe somebody's trying to tell us something.
So Data would do all of that "subconsciously" and not have any record of it? I don't buy it.
LAFORGE: Data, you must have picked up a message we sent from the last loop, and stacked the deck in the poker game without realising it.
DATA: That is possible. I may also have been inadvertently responsible for the unexplained appearances of the number three.
Also... just go back to Captain Picard. Imagine you're on the bridge as the USS Bozeman emerges. You don't have thrusters. Your shields are down. Picard gets "nothing" and then asks for suggestions. Given all that training and experience... first thing that would come to my head would be "tractor beam." And it would've worked, because you've got at least 20 seconds of wasted time as there's conversation and thoughts about what to do with various crew members. And from the way the scene unfolds badly for the Enterprise, it looks like engaging the tractor beam 10 seconds sooner would have done the job.
Also, Data's doubt about the decompression of the shuttle bay is flawed... because clearly it ends up working even after the delay of engaging the tractor beam. So using it right upon Riker's suggestion would've given even greater padding of time to the effectiveness.
How I would have done the episode is like this:
- Picard suggests the tractor beam right away, but somehow it fails to engage. THEN he tries to entertain suggestions. And as Riker comes up with the shuttle bay decompression, Worf discovers that the tractor beam device is back on line and tries to use it... too late.
- Forget the forced introduction of "3" into the card game. Let it be another loop of deja-vu. But Data finds himself noticing a peculiar occurrence of "3" that had happened before -- they could have had it where Riker gets dealt three 3's, and Data feels like it has some significance (because that "time loop" programming trick introduces a kind of "nudge" for Data to pay attention to it). Then when on the bridge in the midst of the doomed collision with the Bozeman, it "clicks" for Data that the noticing of "3" has to do with Riker's insignia and that his decision is the one to choose.