THE YEAR IS 2287. The Starfleet Corps of Engineers is putting together a museum exposition on the history of the development of human/machine interface in Starship design. The Corps has acquired a lovely warehouse space in a historic section of northern California close to SCE headquarters to use as a permanent display and exhibition space. Inside will be housed a centerpiece of the exhibit: the bridge of the 1701 USS Enterprise as it existed immediately after its refit of 2272, for this marked a key transition in the development of Starfleet's control interface design.
Of course, since the Enterprise itself was destroyed in 2285, an existing Constitution/Enterprise class bridge shell has been procured and restored for the purpose. The Enterprise's refit control modules, all of which had been upgraded and replaced by 2283, were tracked down and brought together for this exhibit, to provide an 'as-flown' experience to the greatest extent possible. A team of assembly techs, construction engineers, and specialists in the SCE (some of whom worked on the original refit project) are prepping and assembling the exhibit.
_____
<realworld>
This is part of my personal project that I call "The Logical Enterprise." It attempts to use the on-screen USS Enterprise from TMP and the Phase II Enterprise design to extrapolate the real, working Starship that is technically as complete and usable as possible.
Appearances, colors, and designs have been primarily referenced from on-screen images of the studio sets, and made to fit the physical constraints of the spaces aboard the actual Starship as closely as possible. Areas not seen onscreen are logical extrapolations.
This synthesis may include deviations from on-screen canon where applicable, and use elements of Phase II design. In all instances of these amalgams, logical operations of all controls and design consideration for maximum reality is the priority. Any instances where even Phase II left room for vague or script-dictated controls, these have been assigned a logical function.
The external hull design is taken solely from TMP images as seen on-screen, with minimal logical extrapolation. I have intentionally used no reference to other sources, movies, or conventions, even when those conventions have become widespread and are believed to be correct.
---o---O---o---
Any project based in a fictional world is subject to personal conceits, or 'headcanon,' that inform an individual's design and artistic philosophy. In other words, welcome to my world: these are my rules.
1. The world of Star Trek is real and tangible, and the organizations and technology exist in the real world of the future. The Enterprise is a real, solid, working Starship that has been freshly refit in 2272. Thus, anything represented as existing on the Enterprise must have a practical, logical function within that world, including greebles and blinkenlightzen.
2. Star Trek in any form of media is an approximation of that real world. They are stories, based on reality, shot on a soundstage with physical models, cameras, and actors. The Enterprise sets were constructed with the priority on effective filmmaking, and scripts were written with the priority on telling a compelling story. Within that constriction, the episodes of TOS, STC, TMP, etc., are canon; and the Starships as depicted are faithful approximations of the form, function, and appearance of those Starships.
3. The Phase II design philosophy was used as far as practical engineering trials by the Starfleet Corps of Engineers around 2268. The Enterprise was not refit with Phase II design, although some ships were. As design flaws were discovered and corrected over several years of testing, the result by 2272 was the Refit design we see onscreen.
Credits:
Except where otherwise noted as we go, all representations are constructed by me, using Sketchup Make 2016 and Twilight Render 2.0.
</realworld>
_____
FOR THE LAST FEW WEEKS, the assembly team has been hard at work. The hull superstructure has been moved and rebuilt on-site in the warehouse. The upper and lower bridge decks, docking port, and lift tubes have been constructed within the hull. Shipping crates full of parts are now beginning to arrive. This is where I come in: the assembly tech for the bridge modules themselves. I also have my camera to take some shots of the build. Of course, I'll be sure to show you every button and every function at every station, too!
Here is our warehouse building site, which will become the exhibition hall when the dust settles. For now, it's the Starfleet Corps of Engineers' personal sandbox. It's in a nice, remote part of town that time passed by for the last hundred years or so. Building the SCE museum complex here will do much to revitalize this sleepy community.
<realworld> Trimble 3DWarehouse credits: warehouse by Shareck, lightly modified; city block by Steelflame, modified. </realworld>
Until its battery/generator unit arrives and is installed, the bridge is powered by an external EPS feed. Early in the morning when I first arrive, Sam, our EE, is already there. He's hooked in the power and is checking the lights and EPS taps to make sure they are all active. Even at this early stage, (and knowing that this is another decommissioned ship's hull and not the Enterprise's,) seeing the docking ring lit up in the dark gives me a thrill.
<realworld> Trimble 3DWarehouse credits: Forklift by Archi; maquettes by Alex S., highly modified; containers by Robert Pearce, AIA, modified.
This is a good example of "logical deviation from canon." TMP shooting model of 1701 shows no such detail around its bridge docking port. Realistically, the scale of the model cannot show this detail, and the larger model for its docking scene does not show this angle. Since Starfleet docking ports are highly standardized, it makes logical sense that all the grapples, lights, signage, ball targets, etc. that we DO see in the movie on the secondary hull docking port would be duplicated on every docking port on the "actual" ship. Similarly, the navigation lights would be ridiculously large if scaled up from the model, so I have created the ship with navigation lights in realistic scale. </realworld>
As dawn creeps in, an early shipment arrives. Fred, our heavy equip operator, offloads the truck and stores the contents off to the side in the wings of the warehouse. Don't be shocked by the terrestrially primitive! Things may be shiny and floaty in space, but down here on the ground, we still need and use the mundane--wheels, forklifts, hand tools, and sweat equity.
As the morning sun breaks through the clouds outside, I ride up to the top level to get a nice overview of the area. Notice that the sensor dome is suspended from the rafters. We'll lock it down once we get the long-range sensor array installed over the bridge. That green shipping container in the far corner houses the bridge modules, which I can't wait to get my hands on! In front of the shipping container you can just make out the wedge-shaped sensor arrays.
<realworld> Another logical deviation from canon: the turbolift caps. Not exactly the same size, shape, or placement as on the shooting model, but it's obvious that's what they are for, so I made them fit the lift shafts directly under them. </realworld>
Here's a shot down the other side of the warehouse. Sam is finally finishing up his EPS check. The boxes along the far wall are parts of the air handler (I think,) the astrogator, the minitransporter buffers, and a box of parts which probably also go with the transporter module. Guess that means unless the other parts arrive soon, we'll be building the transporter modules first! More on that later, though. Next, we'll go down and step inside the bridge itself.
<realworld> Hope you all enjoy this little flight of fancy. I'll add to it and/or answer questions periodically. I'm a middle-school teacher by day, and this is what I use as my escape! It's not by coincidence that I'm setting this thread up a week before school starts... </realworld>
Of course, since the Enterprise itself was destroyed in 2285, an existing Constitution/Enterprise class bridge shell has been procured and restored for the purpose. The Enterprise's refit control modules, all of which had been upgraded and replaced by 2283, were tracked down and brought together for this exhibit, to provide an 'as-flown' experience to the greatest extent possible. A team of assembly techs, construction engineers, and specialists in the SCE (some of whom worked on the original refit project) are prepping and assembling the exhibit.
_____
<realworld>
This is part of my personal project that I call "The Logical Enterprise." It attempts to use the on-screen USS Enterprise from TMP and the Phase II Enterprise design to extrapolate the real, working Starship that is technically as complete and usable as possible.
Appearances, colors, and designs have been primarily referenced from on-screen images of the studio sets, and made to fit the physical constraints of the spaces aboard the actual Starship as closely as possible. Areas not seen onscreen are logical extrapolations.
This synthesis may include deviations from on-screen canon where applicable, and use elements of Phase II design. In all instances of these amalgams, logical operations of all controls and design consideration for maximum reality is the priority. Any instances where even Phase II left room for vague or script-dictated controls, these have been assigned a logical function.
The external hull design is taken solely from TMP images as seen on-screen, with minimal logical extrapolation. I have intentionally used no reference to other sources, movies, or conventions, even when those conventions have become widespread and are believed to be correct.
---o---O---o---
Any project based in a fictional world is subject to personal conceits, or 'headcanon,' that inform an individual's design and artistic philosophy. In other words, welcome to my world: these are my rules.
1. The world of Star Trek is real and tangible, and the organizations and technology exist in the real world of the future. The Enterprise is a real, solid, working Starship that has been freshly refit in 2272. Thus, anything represented as existing on the Enterprise must have a practical, logical function within that world, including greebles and blinkenlightzen.
2. Star Trek in any form of media is an approximation of that real world. They are stories, based on reality, shot on a soundstage with physical models, cameras, and actors. The Enterprise sets were constructed with the priority on effective filmmaking, and scripts were written with the priority on telling a compelling story. Within that constriction, the episodes of TOS, STC, TMP, etc., are canon; and the Starships as depicted are faithful approximations of the form, function, and appearance of those Starships.
3. The Phase II design philosophy was used as far as practical engineering trials by the Starfleet Corps of Engineers around 2268. The Enterprise was not refit with Phase II design, although some ships were. As design flaws were discovered and corrected over several years of testing, the result by 2272 was the Refit design we see onscreen.
Credits:
Except where otherwise noted as we go, all representations are constructed by me, using Sketchup Make 2016 and Twilight Render 2.0.
</realworld>
_____
FOR THE LAST FEW WEEKS, the assembly team has been hard at work. The hull superstructure has been moved and rebuilt on-site in the warehouse. The upper and lower bridge decks, docking port, and lift tubes have been constructed within the hull. Shipping crates full of parts are now beginning to arrive. This is where I come in: the assembly tech for the bridge modules themselves. I also have my camera to take some shots of the build. Of course, I'll be sure to show you every button and every function at every station, too!

Here is our warehouse building site, which will become the exhibition hall when the dust settles. For now, it's the Starfleet Corps of Engineers' personal sandbox. It's in a nice, remote part of town that time passed by for the last hundred years or so. Building the SCE museum complex here will do much to revitalize this sleepy community.
<realworld> Trimble 3DWarehouse credits: warehouse by Shareck, lightly modified; city block by Steelflame, modified. </realworld>

Until its battery/generator unit arrives and is installed, the bridge is powered by an external EPS feed. Early in the morning when I first arrive, Sam, our EE, is already there. He's hooked in the power and is checking the lights and EPS taps to make sure they are all active. Even at this early stage, (and knowing that this is another decommissioned ship's hull and not the Enterprise's,) seeing the docking ring lit up in the dark gives me a thrill.
<realworld> Trimble 3DWarehouse credits: Forklift by Archi; maquettes by Alex S., highly modified; containers by Robert Pearce, AIA, modified.
This is a good example of "logical deviation from canon." TMP shooting model of 1701 shows no such detail around its bridge docking port. Realistically, the scale of the model cannot show this detail, and the larger model for its docking scene does not show this angle. Since Starfleet docking ports are highly standardized, it makes logical sense that all the grapples, lights, signage, ball targets, etc. that we DO see in the movie on the secondary hull docking port would be duplicated on every docking port on the "actual" ship. Similarly, the navigation lights would be ridiculously large if scaled up from the model, so I have created the ship with navigation lights in realistic scale. </realworld>

As dawn creeps in, an early shipment arrives. Fred, our heavy equip operator, offloads the truck and stores the contents off to the side in the wings of the warehouse. Don't be shocked by the terrestrially primitive! Things may be shiny and floaty in space, but down here on the ground, we still need and use the mundane--wheels, forklifts, hand tools, and sweat equity.

As the morning sun breaks through the clouds outside, I ride up to the top level to get a nice overview of the area. Notice that the sensor dome is suspended from the rafters. We'll lock it down once we get the long-range sensor array installed over the bridge. That green shipping container in the far corner houses the bridge modules, which I can't wait to get my hands on! In front of the shipping container you can just make out the wedge-shaped sensor arrays.
<realworld> Another logical deviation from canon: the turbolift caps. Not exactly the same size, shape, or placement as on the shooting model, but it's obvious that's what they are for, so I made them fit the lift shafts directly under them. </realworld>

Here's a shot down the other side of the warehouse. Sam is finally finishing up his EPS check. The boxes along the far wall are parts of the air handler (I think,) the astrogator, the minitransporter buffers, and a box of parts which probably also go with the transporter module. Guess that means unless the other parts arrive soon, we'll be building the transporter modules first! More on that later, though. Next, we'll go down and step inside the bridge itself.
<realworld> Hope you all enjoy this little flight of fancy. I'll add to it and/or answer questions periodically. I'm a middle-school teacher by day, and this is what I use as my escape! It's not by coincidence that I'm setting this thread up a week before school starts... </realworld>
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