I would take all those old TSR adventure modules and convert them into holodeck programs. Live action D&D. How awesome would that be?
Wesley Crusher and his Pen&Paper RPG Club like dice and graph paper, thank you very much.
I would take all those old TSR adventure modules and convert them into holodeck programs. Live action D&D. How awesome would that be?
Sadly, there's a significant segment of D&D players who don't do that now. They're glued to their computers and can't imagine playing it around a table, face-to-face, having to actually pick up a pencil and paper and draw their own maps and roll their own dice.I like to think there's a dedicated group of purists that DO play it exactly that way while most everyone else is LARPing on the Holodeck.
Oh, please. Picard may labor under the delusion that nobody uses money and everybody works for the joy of self-improvement, but even for him, rank has its privileges. Do you really think that if he wanted or needed to use the holodeck badly enough and Wesley was in there, that he wouldn't either order or intimidate Wesley into leaving?Why would you think it's anything more than first come first served. Why should officers get preferential treatment when it comes to holodeck usage? I can understand length restrictions for everyone because otherwise some people could spend all their off duty time there but otherwise, I wouldn't expect any kind of preference structure based on hierarchy.
Fun... until an enemy blows a hole in the side of the ship and it happens to be in the section where you are. Good luck breathing vacuum.The crew compliment of each ship is figured on the number of people it tales across x number of ships to man it in various levels of operation. So, it's finely balanced to ensure that everyone has a role.
A ship as large get and complex as the Galaxy-class probably has endless maintenance and upkeep needs. My guess is that mission specialists (like senior geologist or whatever) get assigned to other shipboard tasks as part of their shifts when they are not actively engaged in a project. Also, this is a ship filled with largely technical people and scientists, so I'd wager that a fair amount of their time is advancing their knowledge through some form of continuing education and training. Same for security and tactical people. The medical staff probably keeps plenty busy with scheduled checkups, basic first aid, etc. especially with over 1000 people aboard.
During off-hours, the Enterprise has been surprisingly well depicted as a true community in space. Families spend time together. There are exercise classes, acting classes and plays, music concerts, art classes, various social centers (like Ten Forward), a low-gravity gymnasium, observation lounges, holodecks, arboretums. There's a shipboard school for the children, which likely means homework and projects. The crew quarters have viewing screens and holographic projectors to view entertainment. The computer engages in games.
Damn, it actually sound pretty fun.
How flexible would it be, though? The modules don't begin to cover all the available actions the PCs could take, just the likeliest ones, and those are usually fairly basic - listen, open the door, smash the door down, search the room, talk to whoever/whatever is in the room, fight, steal, cast a spell...I would take all those old TSR adventure modules and convert them into holodeck programs. Live action D&D. How awesome would that be?
When did I say the civilians wouldn't be allowed to use the holodeck? The time would have to be apportioned out among officers, enlisted, civilians, visiting dignitaries, etc. I would think there would probably be a few times a month alloted for "first come, first served" but the only fair thing to do would be to have a booking system where people reserve time in advance.I agree. With families aboard, it may be JUST as important to allow the civilians to use the holodeck as the crew.
The exception would be if the holodeck is needed for a mission-specific function or investigation (see Schisms or Booby Trap, for example).
I would take all those old TSR adventure modules and convert them into holodeck programs. Live action D&D. How awesome would that be?
How flexible would it be, though? The modules don't begin to cover all the available actions the PCs could take, just the likeliest ones, and those are usually fairly basic - listen, open the door, smash the door down, search the room, talk to whoever/whatever is in the room, fight, steal, cast a spell...
Oh, please. Picard may labor under the delusion that nobody uses money and everybody works for the joy of self-improvement, but even for him, rank has its privileges. Do you really think that if he wanted or needed to use the holodeck badly enough and Wesley was in there, that he wouldn't either order or intimidate Wesley into leaving?
Thank you; I am perfectly aware that modules don't dictate actions. I'm an old-school D&D player who prefers pencil & paper over computer games, and I know that any reasonably competent DM can deal with players who do unexpected things.Those modules don't dictate actions. They present scenarios and the players determine what happens. If I converted a module like B2 Keep on the Borderlands, there is no set direction the players must follow. It's a sandbox. You can do as much or as little as you like. Another one in that mold is L1 The Secret of Bone Hill.
It is true that some modules expect that you will take certain actions. However, any DM with even a little experience will tell you that players don't always do what you expect them to do. There are many paths to take.
I specified if he wanted or needed the holodeck badly enough. For instance: If the holodeck is needed to test some simulations to solve a problem, they're not going to wait for Wesley and his school friend to finish a skiing lesson.No. I wouldn't expect Picard to act that way.
They do it in a holodeck program that simulates a 20th Century basement or dorm room.I like to think there's a dedicated group of purists that DO play it exactly that way while most everyone else is LARPing on the Holodeck.
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