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Blender Question: Precision Translation/Rotation/Scaling

FalTorPan

Vice Admiral
Admiral
(In another thread I asked this same question about Lightwave.)

In Blender is there a way to precisely control an object's (as in a mesh, vertex, or whatever) position, orientation and scale? Specifically is there an interface in which you can type the absolute or relative values for X position, Y position, Z position, X rotation, Y rotation, Z rotation and scale? 3DS MAX 2.5 (the software I currently use) has this functionality, and I'd like similar functionality in whatever future software I use.

Thanks in advance!
 
I'd be pretty surprised if there was a 3D program that didn't have a numeric interface for such things.
 
Thanks for the replies.

I realize this was an entry-level question, but I've only used one modeling/animation application, and it's ten years old. I don't know which features are "industry-standard."
 
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