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Bioshock Infinite (Bioshock 3)

If the bean-counters at 2K games think the game will make x% more money simply by having the BioShock name on it, it's going to have the name on it. You and I have the luxury of making an artistic decision, the publishers and developers less so.

I'm willing to bet they'll shoehorn in some characters related to the first BioShock games to keep continuity.

Someone made the joke that Columbia will fall into the see and become Rapture at the end of the game... and the big twist is that somehow the character you play is Andrew Ryan. :p

If it hasn't been answered yet, I think the another question is whether or not the game will have death match. Given Bioshock 2 had like 5 developers working on it, I figure they took a bath developing a multiplayer that no one played.

One thing the game needs to address is race, since the in game posters seem to indicate a "white only" society. Bioshock 2 tried to address this with one of the characters being black, but it was all "we were supposed to be equal but old prejudices never die" or some such. These Columbian people have to just be rampant racists. Bonus points if they make the main character/player character racist as well, just to make everyone uncomfortable with playing a hero who we would considered flawed.
 
Someone made the joke that Columbia will fall into the see and become Rapture at the end of the game... and the big twist is that somehow the character you play is Andrew Ryan. :p


That's a clever thought and if that's the twist that would be really cool. :bolian:

Re:race

While I think race should be addressed, and that Bioshock 2 managed to touch upon it without being too offensive, I don't know if I want to trust a video game to handle it properly.
 
From a podcast I heard earlier, one of the posters from the demo is apparently a picture of Uncle Sam surrounded by non-white people with a tagline like: "Stop the Foreign Horde". That seems fairly evocative anyway.

Doing a game about creating an ideal America during the height of segregation without addressing the race issue would seem disingenuous at the very least.
 
From a podcast I heard earlier, one of the posters from the demo is apparently a picture of Uncle Sam surrounded by non-white people with a tagline like: "Stop the Foreign Horde". That seems fairly evocative anyway.

Doing a game about creating an ideal America during the height of segregation without addressing the race issue would seem disingenuous at the very least.
 
Someone made the joke that Columbia will fall into the see and become Rapture at the end of the game...

If that's the case - which I doubt - it'd contradict Bioshock 2's account of Rapture's construction.

For the moment I'm willing to give Irrational the benefit of the doubt re: the association between this game and Bioshock. Whatever the association, though, it won't make the title any more palatable. On a purely aesthetic level it's horrific. Like Captain America: The First Avenger or whatever it's called. :lol:

One thing the game needs to address is race, since the in game posters seem to indicate a "white only" society. Bioshock 2 tried to address this with one of the characters being black, but it was all "we were supposed to be equal but old prejudices never die" or some such.

That was as much about class as it was race. Recall that Grace ran Pauper's Drop. Transcribing from the audio files:

"Andrew Ryan told me that in Rapture it didn't matter where you came from. Bunk! Times got hard and all our old bigotries bubbled right back up. But Dr. Lamb showed us that down under the skin, down under the money, down under our very name; we ... are ... family."

"Blood divides us, monster; it's blood that makes us strangers. But thanks to Dr. Lamb, we're all family now. One people. One cause. You can stop this heart, bleed this old body, but you cannot end the family. And as for you, tin daddy, you're dyin' alone."
 
I think I took that as class and race being the same - since in the 50s, they were intrinsically linked together (no black Presidents back then, as far as I can remember!).
 
I think I took that as class and race being the same - since in the 50s, they were intrinsically linked together (no black Presidents back then, as far as I can remember!).

I guess I'd argue that there's usually a strong - if not uncomplicated - association between class and other social tensions. I mean, one of the most enduring stereotypes about Jews is that they're 'in the money'. And the numbers back that up. :lol:

At the very least I think class differences and the stereotypes associated with that magnify racial tensions.
 
Yes, but in the case of America, it's race that manufactured a lot of the class problems. The fact that black kids couldn't even go to state colleges, let alone get elected to public office or get hired at large corporations created the economic conditions that they found themselves in.

I mean, let's face it, back then white Americans didn't hate black Americans because they were poor. It's not like Rosa Parks would have been able to sit at the front of the bus if she had exact fare.
 
Are anti-imperialism and anti-american exceptionalism messages really timely? Racism is bad? Really? I mean who do the creators think this message is for? Kinda seems like picking an easy target in order to create false gravitas for the game. I'm not saying it can't be done well but I'm doubting it. Especially because we all already played Bioshock where they did the same thing. A superficial and some what straw manny(this a a real term now :) ) criticism of objectivism.

I'll give some props for setting the game in a time period we don't often visit, but Bioshock wasn't nearly what I was promised in the previews Interesting moral choices like being an evil baby eater or uhhh not being one? Pass. Living breathing world consisting of splicers who ALLLLL have to die, and Big Daddies who might have to? Where is the living breathing world there?

I'll keep an open mind for this but Im hoping they do a better job than last time.
 
Are anti-imperialism and anti-american exceptionalism messages really timely? Racism is bad? Really? I mean who do the creators think this message is for? Kinda seems like picking an easy target in order to create false gravitas for the game. I'm not saying it can't be done well but I'm doubting it. Especially because we all already played Bioshock where they did the same thing. A superficial and some what straw manny(this a a real term now :) ) criticism of objectivism.

I'll give some props for setting the game in a time period we don't often visit, but Bioshock wasn't nearly what I was promised in the previews Interesting moral choices like being an evil baby eater or uhhh not being one? Pass. Living breathing world consisting of splicers who ALLLLL have to die, and Big Daddies who might have to? Where is the living breathing world there?

I'll keep an open mind for this but Im hoping they do a better job than last time.

Apparently, in Infinite you don't necessarily kill everyone. The big thing about Infinite is that you are in a living world where all the people in thee world are interacting with each other and you can choose to fight people or not fight people. Whether that pans out is another story, but I imagine it's still going to be an enjoyable shooter.

For what it's worth, I was also underwhelmed with what we got in Bioshock. It was made out to be the second coming and what we got was a fun sci-fi shooter.
 
Firing bees from my hands.......any game that allows me to do this has my cash. lol

Of course that was the original game, i have no idea if this one has those type of weapons.
 
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