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BIOSHOCK 2: Sea of Dreams teaser trailer!

I just recently played the first game and absolutely loved it, in spite of not normally enjoying the whole horror/survival/action genre. So which ending is "canon"?

Also, will the sequel take place on Rapture again? On the surface world? On a second underwater city? I'd hate to just re-use the same sets from before, but on the other hand I don't want to loose the underwater decayed art deco 30s thing either...
 
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I think the "good" ending is the one that's supposed to be regarded as "canon" - don't quote me on that, though. Maybe there's not supposed to be a set canon.

And nothing is really known at ALL about Bioshock 2, so I'm not sure what to make of the trailer ...
 
Maybe they'll cleverly make both endings canon? Don't ask me how they'd do that - that's their problem, not mine ;)
 
Rumor had it the second Bioshock game would be a prequel in which we'd see Rapture before it fell, but this seems to go against that.

In any case, I hope they can keep the good parts of the game (the environments and characters) while ditching the bad (the last act of the game).
 
I read the description but I'm on dial-up so I'm not watching... so basically there's a grown up Little Sister on the beach watching Rapture rise up from the ocean?

This suggests the good ending is canon, since the hero was saving them instead of killing them and it showed them grown up as happy adults on the surface world.

So I guess someone used telekinesis to raise the entire city from the mid-Atlantic and over to the American shore? That's a lotta juice :p Could this be the splicers' arrival to take over the USA? Kind of like the "bad" ending I read of where they take over a nuclear submarine with ICBMs?
 
Rumor had it the second Bioshock game would be a prequel in which we'd see Rapture before it fell, but this seems to go against that.

That's what I'd like to see. Hopefully, that setting would lend itself to being a bit more RPG-ish.

It'd be great to explore Rapture as one big, open world before it fell.
 
I read the description but I'm on dial-up so I'm not watching... so basically there's a grown up Little Sister on the beach watching Rapture rise up from the ocean?

This suggests the good ending is canon, since the hero was saving them instead of killing them and it showed them grown up as happy adults on the surface world.

So I guess someone used telekinesis to raise the entire city from the mid-Atlantic and over to the American shore? That's a lotta juice :p Could this be the splicers' arrival to take over the USA? Kind of like the "bad" ending I read of where they take over a nuclear submarine with ICBMs?


No no - it's completely abstract - it's a grown up little sister, holding a big daddy doll watching the sunrise - the camera pulls back and she's standing on a beach, and the sand starts rising forming effectively a small sand castle sculpture of rapture - it's not the real Rapture.
 
Bioshock was so much Ken Levine I just have a feeling that Bioshock 2 is going to be a pale imitation.
I know sequels are easy money... but some stories are just meant to end. It's like if they decided to make a sequel to The Departed or something.
 
Yeah, well... people don't blame the gaffer or the 2nd AD for the Star Wars prequels or the makeup artist for Star Trek Voyager. Works both ways, I think.
 
Yeah, well... people don't blame the gaffer or the 2nd AD for the Star Wars prequels or the makeup artist for Star Trek Voyager. Works both ways, I think.

Oh yeah, all the writers, designers, artists, etc have zero creative control and input. Everything is done by the lead guy. That's the ticket! :p
 
Ken Levine didn't make Bioshock by himself.

Yup, personally I feel God of War 2 was better than the first and that was made without Jaffe at the helm. I'm pretty sure the team working on Bioshock 2 (which is most of the original game's team) will make a worthy sequel.

Yeah, well... people don't blame the gaffer or the 2nd AD for the Star Wars prequels or the makeup artist for Star Trek Voyager. Works both ways, I think.

Hmmm. game development relies even more on the collective effort than the film making process though. I do agree that Ken's probably something of a visionary and a strong leader though.
 
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Yeah, well... people don't blame the gaffer or the 2nd AD for the Star Wars prequels or the makeup artist for Star Trek Voyager. Works both ways, I think.

Oh yeah, all the writers, designers, artists, etc have zero creative control and input. Everything is done by the lead guy. That's the ticket! :p

Would you deny that MGS4 is a Kojima game? Yeah, Ryan Payton influenced it by making it control like a game instead of a carpal tunnel syndrome simulator, but the jiggling breasts and two hour cutscenes?
Given the way Levine has spoken out against cutscenes and the fact that he feels that the ending was somewhat of a failure, I think it's fair to say that Bioshock is a Ken Levine game.
I mean, people attribute games to Will Wright or Sid Meier all the time. And you know what? Sims 3 will be the first Sims game where Wright hasn't been the guiding hand and we'll see how people respond to it.
 
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