Operation Revival!
And is that the bombing of Edo they have shown??? If so.. damn![]()
BattleTech Universe, the introductory sourcebook mentioned as being in development earlier in this thread, has recently been made available as a PDF. Meanwhile, print copies of this volume are reportedly making their way to various FLGSs.
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This 280-page book - which is in full colour, and which is generously illustrated with art both old and new - is broadly divided into two parts.
The first part provides a broad overview of the future-of-the-80s history of BattleTech, from the dawn of JumpShip travel through to the onset of the current era of the ilClan.
The second part provides an overview of those factions which have persisted, in one form or another, through to the early 3150s: the five Successor States; the Clans; the major Periphery realms; and the most (in)famous mercenary regiments.
A series of asides take a closer look at certain BattleTechnologies (such as BattleMechs, Elemental suits, and neurohelmets) and other details along the way.
While no fewer than 13 maps depict the ebb and flow of borders across the Inner Sphere and near Periphery, covering a range of dates from 2765 through to 3151.
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Personally, I do admit that there are a few details here and there which aren't covered that would have been "nice-to-haves", but nothing deal-breaking by any stretch of the imagination.
Well, there is one major thing: this book does not offer an index of reference works - sourcebooks, novels, etc. - through which those finished with reading this volume could refer to, so as to delve more deeply into the universe.
And, to be clear, there are no actual rules in this book. Indeed, the goal here is to provide a rules-agnostic way of helping those getting into the setting for the first time, or perhaps those who might find themselves returning after an extended absence, get caught up with things.
Even so, I would strongly recommend anyone who might find themselves in either category to give this book a try.
I got my physical copy and have read through some of it. I think it's pretty decent in terms of catching newer players up on the basics of the timeline and the factions, although with the former being so long and there being so many of the latter it means there's a lot of ground to cover.I did find it interesting that Clan Stone Lion doesn't get much of a mention, since they're the smallest Home Clan, and the others still in the homeworlds (the Star Adders, Cloud Cobras, and Coyotes) are grouped as "lost" Clans alongside those who were destroyed or absorbed over time, like the Mongooses and the Steel Vipers.
And I kind of get that, given that the Wars of Reaving resulted in the Home Clans cutting themselves off from the "taint" of the Inner Sphere and the Adders have been doing their best to keep the borders closed. But in some ways it also feels weird, since these Clans are still active. Just not in the Inner Sphere where the main story focus is.
I still need to read through more of mine, though.![]()
Do you mean Grimdark Narrator? I've seen some of his videos and it's highly in depth, plus stuff from other series as well.![]()
It's really good but kind of drags on after Turtle Bay and the bombing of Edo. It's a bit of grinding collecting XP to level your warriors and yourself, collecting honor to unlock new Mechs and researching weapons and better systems.
I was spoiled before because uncharacteristically i watched some live streams of people who were ahead storywise, so i knew what was about to happen to the characters. Right before the Battle of Luthien, which is the last campaign of the game, the game is constantly pushing you gently towards being a Warden but you can still make a choice.
I chose the Warden storyline because i could jump ship from the Smoke Jaguars to the Wolfs Dragoons and defend Luthien - something i appreciated since i am a Kurita player in the tabletop gameI would have also played Wolfs Dragoons but everybody and their grandma is playing the Dragoons and i wanted something different. Would have preferred to play Ghost Bears because i have them as my Clan force but maybe they'll unlock other Clans with future DLCs.
I'm surprised you said you think it drags on after Turtle Bay/Edo. I thought that would be one of the most climactic points - and it was! - but I thought the story just kept getting better.
I haven't finished yet, just got to Luthien, but I thought what happened to Liam on Courchevel, the failed Trial of Grievance, and then showing the Battle of Radstadt and Tyra Miraborg's sacrifice was fantastic. And then fast-forwarding to show how Liam's death has affected everybody, especially Mia, was really good.
I chose the Warden path at the end of Corcheval II as well, but I have to say I was surprised by how effective Mia's pleading with Jayden to stay with her was. I was genuinely considering going the other way? I really feel like they did a good job of showing this young group shaping and being shaped by each other, and then falling apart as the war raged on. I predict that one of the final confrontations in the game will be with Mia herself (or Ezra if you stick with the Jags), but the bond felt genuinely broken.
His channel is named Sven van der Plank - https://www.youtube.com/@SvenVanDerPlank
He does more than just BT but this seems to be his main focus. As i said impressive - i don't know if i ever been such a fan of anything to devote dozens or hundreds of hours producing stuff for it ( if you discount painting miniatures and gaming, but that's a different thing).
Finished the campaign today, it's a really good game and they are not very subtle in hinting at follow up campaigns. It is rich grounds though with the whole Clan Invasion story though - major battles all over, Tukayyid ( pretty please for the xth-time) and finally Operation Bulldog and Serpent. That is material for the next 5 years of DLCs easy.
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