Timo said:Basically, the entire ship is always a single failure point. Blow it up and the game is over.
Totally missing the point, though. Yes, and by that argument the universe is also a "single point of failure" system. Blow up the whole universe and the whole universe is gone.
A true statement, but not really one worth making.
Whether it is worthwhile to duplicate some systems aboard that ship thus depends entirely on whether the survival of the duplicate is helpful in extending the survivability of the ship. Putting two gun turrets on the forecastle is useless if a hit on one will always take out the other as well. Better just put the two barrels in the same turret, especially if they won't fire on two different targets anyway, or if they have a slowish rate of fire that allows a single turning turret to cover all the desired targets.
All true, though the argument of having a double-barreled cannon is actually countered by your own point, here. Meaning... with two systems, you CAN fire at two targets if you have a need to do so, or at one... but with a single double-barreled system, you don't have that flexibility.
Should a starship have two active warp cores? Probably not. A hit on one will already completely destroy the ship, so there is no joy from the other. Distributing something across the mere couple of hundred meters of starship hull is no protection when the minimum practical separation, as per blast radius, is in the order of thousands of kilometers. Far better to build two separate ships, both with a single reactor.
VERY MYOPIC.
You're so totally focused on "shooting" that you're overlooking ANY other scenario. Example: What if one system needs to be shut down for ROUTINE MAINTENANCE?
You have a choice, in that case, of shutting down the whole ship, or of running it 'til you get to some equivalent of a "service station."
What if you have damage to one that isn't going to cause it to immediately explode... but which could eventually result in that if you keep using that system without repair?
You have a choice, in that case, with only one reactor of either shutting down entirely (making yourself vulnerable) or of running the damaged system at-risk.
You seem not to have read my "aircraft engine" analogy at all. Or else you simply discount it as being "stoopid."
Ya'ever see what happens when a big jumbo-jet engine EXPLODES when it's in operation? It takes out the whole aircraft. That's why they SHUT THEM DOWN BEFORE THEY EXPLODE!!!
SHEESH!
Should a starship have auxiliary power systems? Sure, and all known examples do. But if a system is powerful enough to drive the ship to warp, it is apparently also powerful enough to kill everybody if fatally hit. So by all means have fusion reactors driving the shields or the impulse drive, but do not store extra self-destruct potential aboard in the form of useless additional warp cores.
Ummm... Timo... do you know what a "fusion reactor" is?
Substitute for "auxiliary fusion reactor" the term "hydrogen bomb" and you start to get the picture.
Blow up a fusion reactor and you've destroyed your ship just as effectively as if you pop an annihilation reaction system.
Bottom line... ANY power generation system capable of the outputs that Treknology requires, if gone "haywire" would result in the death of everyone aboard.
Which means that you have safety factors built in. In specific, you have shutdown and ejection capabilities so that if a system like that looks like it MIGHT explode, you can prevent it from doing so without totally crippling the ship in the process.
Should a starship have multiple nacelles? If the nacelles are just the means of translating the produced power into warp motion, then this is pretty much analogous to the number of propellers on today's warships. One is cheap, and sometimes cheap is better than survivable. One may also be good for special applications, such as stealthy, slow-turning submarine props. But two is redundancy, and flexibility, and probably allows for differential thrust as well, for steering. Any number above two is more redundancy, and probably necessary for translating a lot of power into correspondingly good motion, but the expenses also mount. And ten nacelles won't enjoy any better a survivability through separation than three would - quite the contrary, actually.
All a nacelle is, is a HOUSING.
Discussing a "nacelle" as though it is, in itself, a piece of hardware is silly and senseless. It's the housing in which some hardware is enclosed and supported, that's all.
The real issue is how many subspace field generators you have.
We actually know how many coils there are in each Galaxy-class nacelle. There are two row per nacelle, one top and one bottom, meaning you have four rows of coils. I seem to recall there being 14 coils in series in each row, but that's purely from memory so I could be wrong. But let's assume that I'm not. That means that the Galaxy class has 56 primary subspace field generator coils. I'm assuming that the aft end of the nacelle, described as some sort of "field manipulation" system, is also a field generator of sorts, but we'll ignore that, as we'll also ignore the driver coils associated with the impulse decks.
Now, assume that you loose ten coil segments, evenly distributed. You can almost certainly still create a warp field, although probably not a particularly fast or efficient one.
Ultimately, stasrships will always remain vulnerable to something or other. Everything will. Doctrines in different eras, acknowledging different technologies, have emphasized different aspects of the threat scenario and shrugged impotently at others. Today, warships are unarmored against shellfire, mines, torpedoes or missiles. They accept the fact that shellfire will destroy them with impunity, so they stay out of its way; they try to operate in areas devoid of mines, too; they have some countermeasures for fooling torpedoes or, in the rare case, for sinking them, but still generally just try to stay out of the way of torpedo attackers; but they dedicate lots of resources for jamming, fooling, or shooting down missiles (and manned aircraft), because these are considered the prime threat. Warships of yesterday or tomorrow would operate under a different doctrine and attempt a different combination of active and passive protection and evasion.
By and large I think you're right about that, though I seriously question the "no protection against certain threats" argument. Can you support that? They may not have six-foot-thick armor plating all around (as you'd need to defend against most modern anti-ship weapons!) but they do have a fair amount of armor anyway, don't they?
Starships rely massively on their shields. If those go down, there's no point in continuing the fight. The next shot will mean the end anyway, whether the ship has clever internal partitionings or one reactor room made of balsa wood.
Absolutely correct... but you're thinking in absolutes again. You're only looking at one possible situation.
If the ship is in combat and shields go down, you're absolutely correct... a phaser beam will cut through the entire hull like a blowtorch through a pad of butter.
But you are totally ignoring the possibility, for instance, of partial damage... of overloads... of mechanical failures... of whatever? Using the aircraft engine analogy... what if you simply lose lubrication in one engine and the bearings start to seize up? (That's the most common form of failure in a real jet turbine, by the way.)
If you have just one system, and you have to shut it down of else it's going to fail... well, you might as well just let it fail because, in a hostile situation, you're going to die anyway!
If you have multiple distributed systems, and one has to be shut down, you can continue to be an operational starship and stand at least a FIGHTING chance at survival.
In this environment, a doctrine of multiple warp drives seems senseless. But in the environment of the next spinoff, it might be that "Endgame" armor or even DS9 ablative armor makes it plausible to fight shields down, and then a different breed of starships should indeed be built.
Seriously... your argument makes sense... but ONLY if you assume that there's never any chance of failure except for absolute and instantaneous breach during combat scenarios.
THAT is unrealistic... both from a "real world sensibilities" standpoint and from an "as seen on the show" standpoint.