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Babylon 5

Byron O'Byron? :p

I kind of liked the idea that Byron wasn't his real name in any case, since if you're on the run, using your real name seems counterintuitive, but it's hard for me to imagine Bester humoring him on that.
 
Googling the character finds his name was Byron Gordon, but that name tag in the screen grab looks like "BE..." to me.
 
Googling the character finds his name was Byron Gordon, but that name tag in the screen grab looks like "BE..." to me.

You are correct on both counts. The name is supposed to be Byron Gordon. Screen grab is "GE."

vlcsnap-2021-05-25-14h28m42s667.jpg


Looks like a name tag in error and not enough time to fix it. I'm guessing the partially obscured third letter in the last name might be an "O."
 
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IIRC, Byron's last name was established by the last Psi-Corps novel. Given that was pre-DVD, it could just be that on the VHS copy of the episode the Greg Keyes would've had access to, the "E" looked like an "O." It would've been even lower-res than the first DVD cap linked to, never mind the HD one from the new remaster.
 
Lord Byron's full name was George Gordon Byron. I expect JMS just reversed the last two names. The spelling of the name tag was probably an error in production similar to the incorrect ship names in the CGI battle sequences of Severed Dreams. I don't know - it's just my guess.
 
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Lord Byron's full name was George Gordon Byron. I expect JMS just reversed the last two names. The spelling of the name tag was probably an error in production similar to the incorrect ship names in the CGI battle sequences of Severed Dreams. I don't know - it's just my guess.
The tag would fit Byron George. Maybe the character's full name was supposed to be Byron Gordon George, and the name tag ommitted his middle name. Or the full name is Byron George Gordon, but there does not appear that much more space on the tag underneath the harness.
 
Apropos of nothing: This week I decided to teach myself to use blender, so for one of my first little practice models I thought I'd pick something both very simple in terms of shape and very familiar in terms of design and well...here it is so far.
sdoEdSL.png

Depending on how it turns out I may end up putting it up on thingiverse so cosplayers can download it for free and 3D print it however they like.
 
I don't suppose there was ever any explanation for what the various buttons on the links do?

We know that if you hit the right sequence you can crash a White Star into a planet, but I would imagine that might have been more of a macro. :p
 
Couldn't resist...
lAaozbD.png

I don't suppose there was ever any explanation for what the various buttons on the links do?
According to the (mostly unreliable) B5 Security Manual; the top two are "menu function switches", while the bottom two are "operative switches", and the little LED looking thing is an "IR transceiver".
 
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^So...we know that whatever they do, they don't do that. :p
I think it's safe to say that they mostly go "beep".

Seriously though, with such a simple interface the functionality is bound to be very limited and highly contextual. I guess the light could be used as a sort of menu indicator by flashing a number of times and/or changing colour, but that would require memorising what all those flashes and colours mean (not impossible, but suboptimal.) Anything more involved would have to be done via a computer interface that shares the network.
 
Yeah. I think "Z'ha'dum" is the most intricate use we ever see of a link, and presumably a lot of what Sheridan was doing at that point was pre-programmed. His button-pushing may have amounted to giving the White Star a location to lock onto and a verification code.
 
It also looks like the speaker/microphone grill is used as a set of buttons sometimes, too. That'd be a bit more intuitive when the link is being used as a remote control for video playback, with the forward-backward arrows.

Of course, my go-to explanation of any inscrutable sci-fi interface is holographic overlays being projected directly into the user's eyes.
 
"A Day in the Strife"

There was a lot going on in this episode - fortunately, all of it was entertaining.

New Narn arrives to usurp Citizen G'Kar - CHECK
Alien probe threatens to destroy the station - CHECK
Franklin starts freaking out while withdrawing from stims - CHECK
Londo reneges on his apparent move back towards "good guy" status - CHECK

The Narn, as a species, had previously struck me as incredibly fickle but I liked the loyalty they showed towards G'Kar en masse despite the "be nice now, hostile later!" preaching of the newcomer. It seems that the work he's had to do to keep hold of their confidence has paid off.

It's easy to see the new guy as a villain - almost as a cowardly Centauri-sympathiser - but a little examination of his arguments shows that what he's saying really isn't all that objectionable. It actually makes a lot of sense. The episode ends with the sense that there are no clear solutions, no easy answers for their situation. That makes the Narn plot all the more compelling at this place in the story.

The probe plot was silly, but fun. It's a little bewildering that anyone believed its promises - really, a cure for all known diseases? - but it was an entertaining ride that intertwined nicely with Franklin's withdrawal irritability.

Rating: ****

-I enjoyed the continuity of the Narn (Ta'Lon, was it?) coming back and striking up a friendship with Sheridan, his former saviour. Genuine warmth and camaraderie between the pair.
-With Vir gone, who will rein in Londo? Not that he really could in the first place, but now there's no one to act as a moral compass for Londo.
-Also: NOOOO! Vir!
 
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