Deryl Skelton's art on DC's ST:TNG comics went beyond tracing character and set photos to direct photocopying sometimes, or at least it seemed that way.
That's actually the Aegis-class U.S.S. Endeavour (NCC-1805), James T. Kirk's interim command while awaiting the completion of the Enterprise-A. But given the Aegis class's similarity to the Constitution class, I have to assume those bridge scenes are traced from the Kelvin movie scenes.on the one hand, using those scenes of previous whatsit during a mind battle, not entirely stupid
on the other hand, very obviously just putting screencaps through a cel-shading filter to do it...
also, wtf is wrong with that enterprise?
I liked the idea of the Boldly Go series, and I wish IDW would do more Kelvin comics, but alas.That's actually the Aegis-class U.S.S. Endeavour (NCC-1805), James T. Kirk's interim command while awaiting the completion of the Enterprise-A.
There's definitely a smallification going on in some panels, but I think it's (at least partially) due to the artist wanting to cram as much as possible in. The whole book feels "crowded".
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It seems very weird but with the Enterprise-D bridge I can understand—the TV directors found it a very hard set to shoot on, and rewatching TNG it’s noticeable how often Picard and Riker are turn around-and-back-again to talk to everyone on the bridge and viewer, how they use a handful of specific angles to give the impression Geordi’s in on the action when he’s at the engineering station, and moving from the rear to the front of the bridge is basically a scene change. In contrast one could fit a bunch of characters into a “wedge” of the TOS/TMP-TWOK bridge naturally and you could go right from a little confab into action (even the Defiant’s bridge is better—small enough and the side panels angled enough that you could shoot a convincing-looking conversation, even if the characters weren’t actually looking each other).
Seen, you might be right. But Trip and Reed do talk about comics in Shuttlepod One.SFA had the first in universe comic (IIRC) in the new episode![]()
Seen, you might be right. But Trip and Reed do talk about comics in Shuttlepod One.
Oh ho ho, you have barely scratched the surface of the current decade-old Marvel Star Wars comic license, full of not only lazy tracing but also fanart theft!I can't remember who, but I heard people accuse one of the Star Wars comics artists of just repeatedly tracing or at referencing stills for for all of his characters' poses and stuff. I think it was obvious that people were able to exactly what scene he used just based on how he drew the characters.
delarroz.com
I can't remember who, but I heard people accuse one of the Star Wars comics artists of just repeatedly tracing or at referencing stills for for all of his characters' poses and stuff. I think it was obvious that people were able to exactly what scene he used just based on how he drew the characters.

I can't remember who, but I heard people accuse one of the Star Wars comics artists of just repeatedly tracing or at referencing stills for for all of his characters' poses and stuff. I think it was obvious that people were able to exactly what scene he used just based on how he drew the characters.
You can see some amusing examples here. The FIRRIB problem with Rumble and Frenzy evolved into its own meme. 
... keeping their nosecones up as "helmets" which became a signature aspect of their designs.
That's crazy. It's funny how one little mistake or misunderstanding can have an effect for so long.The Marvel Transformers run would often do this, using stock character art originally designed for things like character bios and the toy packaging. It became something of a running joke with a few characters like Ravage, who was almost always portrayed in the leaping pose used for his toy art.You can see some amusing examples here. The FIRRIB problem with Rumble and Frenzy evolved into its own meme.
Sometimes oddities and errors would creep in, and even be used consistently even though they weren't accurate. Many of the cartoon character models were based on only seeing one view of the toy, so the animators would wind up making up details out of whole cloth for rear views. Characters like Astrotrain had errors based on prototype toy details that were changed by the time the toys actually hit the shelves, with Broadside's prototype looking entirely different from his final toy.
In other cases the animation models were deliberately a bit off to make the characters easier to draw or to keep the same-mold characters more distinct, like how Sideswipe lacks his shoulder wheels and is slimmer than Red Alert, even though they use the same toy mold. Or the three later Decepticon jets (Dirge, Ramjet and Thrust) keeping their nosecones up as "helmets" which became a signature aspect of their designs.
There were a couple of times Carl Barks accidentally drew a fourth Duck nephew alongside Huey, Dewey, and Louie. This fourth, accidental nephew became known as Phooey Duck. Art mistakes happen, and sometimes they're fun, like Phooey.That's crazy. It's funny how one little mistake or misunderstanding can have an effect for so long.
That's crazy. It's funny how one little mistake or misunderstanding can have an effect for so long.
When Hasbro worked with Takara to create the Transformers line, they basically took toy molds from two pre-existing toylines (Microman and Diaclone) and put them in a single line for the first couple waves of Transformers. In some cases Hasbro invented entirely new paint schemes for characters who shared the same mold type, like Skywarp. His mold mates Thundercracker and Starscream essentially kept their existing colors. The Diaclone toys were also designed to have small humanoid pilots and not to actually be sentient machines, which is why some molds like the Dinobots and Insecticons have vestigial articulated panels that don't seem to serve any particular purpose.
Prowl's cartoon model omitted the shoulder missiles to make him look less like Bluestreak's, while Smokescreen's launchers were given a more boxy design compared to his toy.

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