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Anyone here play REAL RPGs face to face with paper and dice?

There are dice - but they're rolled on a different site, you can specify any number of any kind of die (ie. roll 3d6 or 2d20 or whatever). The dice get automatically rolled, and the results are emailed to the GM/DM and the roller. It's possible to set up any number of pre-rolls, so people aren't constantly having to do this. Unless there's a glitch in the software, there is no possibility of cheating.
I'm intrigued. Do you know of any site like that in particular, or should I take the first one I google?

I'll make up some character sheets tomorrow evening after work (with unique TrekBBS rules pulled from multiple systems), give a set amount of build points each person must spend, make two threads (Rules/Character sheets and Game), and limit the game to a weekly event (Mon-Sun for those who work and a switching point if someone else want to be the GM). The Character thread will be a first come first serve basis. I'm making a Captain NPC for my game but whoever chooses Commander first is second in command, the Helmsman gets to roll for piloting (or the person who replaces him when he critically fails and his panel explodes :devil: ), and so one and so forth. The Game thread will start off with the setting and characters will be in charge of moving the story. Characters who live (don't fight a Klingon if you have Body 1 and Brawl 1 and not expect to be impaled) get experience and can use their character again if we use the same setting (TOS week 1, TNG week 2, maybe 26th century week 3...).

I think that covers the basics. Anything else before I start making a system?
Sites come and go... you should check out several and decide which ones you like. Some are very minimal, and others are extremely detailed.

http://www.roll-dice-online.com/
http://rolz.org/

The above might give you a few ideas of what you're looking for. I found a lot that were only for d6 but if you need other kinds, those won't work.

This is the site recommended to me by a friend who's running an old-school AD&D game: http://invisiblecastle.com/ Just at first glance, it looks pretty decent.
 
I'll have the rules up later. I'm pulling mostly from WoD but setting it up with unique rules for Trek BBS. Here's the character sheet.
trekbbs_character_sheet_by_bbjeg-d6lo432.png
 
Ok, creating thread one for it. I'll post a link after I'm done pasting. We'll see if it works or not.
 
Mainly playing Star Wars Edge of the Empire right now (great system), plus running a couple of different campaigns (Bond type spy campaign and a 1930s two-fisted adventure campaign) using FATE. For Trek my go to game is Last Unicorn Games' Star Trek Icon system... played the heck out of that for years, and I'm planning a new campaign soon set in the TOS Movie Era.

Yancy
 
You might be able to extrapolate an answer based upon the sales of Star Trek RPG material, for it would be logical that if there are many sales of such items, that there has to be some folks still doing this.

Personally, I'd be surprised, for while I was an ardent player in my teenaged years and into college, that form of entertainment seems dated. That's too bad, because it was quite fun.

In my region there was a group of actors, and those interested in drama who played these games. I wasn't in that niche, but it's reasonable to conclude that they enjoyed the challenge of roleplaying from a dramatic perspective.

The toughest aspect of a RPG back then was people all finding a time in which to play. Everyone was always so busy that it was tough to commit to a set time. Any RPG that uses calculations that are complex in any way to determine events or combat is going to be better served by a computer doing those calculations instead of rolling many kinds of dice and then consulting charts to determine those outcomes. As such, computers helped to transition RPGS from pencil, paper, and dice plus got around the scheduling issues.
 
I GM tons of games. I'm going to be starting a Hero System version of TOS in the Des Moines area soon. Anyone around DSM on here?
 
As such, computers helped to transition RPGS from pencil, paper, and dice plus got around the scheduling issues.
All true, but I've never seen a DM get annoyed with a player and drop a Buick on him in an online RPG. Never been turned into a giant war sheep by multiple uses of a Luzer's Wand because my party was trying to bring me back to life, either. These are the good times, my friends, and you just can't find that in a computer - they aren't close to as able to adapt on the fly as a human DM. Or anywhere nearly as insane. :D
 
These are the good times, my friends, and you just can't find that in a computer - they aren't close to as able to adapt on the fly as a human DM. Or anywhere nearly as insane. :D
That's true. I have lots of fond memories playing RPG with friends.We all took turns so we could all have both the experience and freedom of being players, but building elaborate situations and scenarios for others to encounter.

It's not Star Trek, but some might enjoy looking up Skyrealms of Jorune, a little known space roleplaying game with an enormously varied backstory. Some of those elements might fit within a Star Trek universe.
http://grognardia.blogspot.com/2010/03/retrospective-skyrealms-of-jorune.html

Proabably a lot of the now venerable Traveler RPG would also fit.
http://en.wikipedia.org/wiki/Traveller_(role-playing_game)
 
Me and my group just finished up Shadowrun. I played a ex-marine turned chemist who blew up his lab trying to create a new form of explosives and was taken for dead. I fell into Shadowruning as a demolitions expert. Next Friday it's Exalted, but we'll be heroic mortals. I'm thinking about doing a tribal warrior from the south who specializes in taking down big game.
 
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