An early Earth/Vulcan Hybrid

Discussion in 'Fan Art' started by Patrickivan, Aug 19, 2009.

  1. Patrickivan

    Patrickivan Fleet Captain Newbie

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    I admit, my logic behind the design is weak, but hey, the inside is LOADED with Vulcan stuff... :vulcan:

    As for the tent built from lumber- :eek: Thanks. I think. That may have been the nicest compliment I've gotten about one of my designs. I think.
     
  2. Patrickivan

    Patrickivan Fleet Captain Newbie

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    Okay- I'm almost done. The colours aren't going to be the same- I just wanted some contrasting colours to emphasize different parts of the ship.

    [​IMG]
     
  3. Kaiser

    Kaiser Rear Admiral Rear Admiral

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    Stil looks like a winner to me :) :techman:

    now all we need is a CGI version :)
     
  4. Santaman

    Santaman Vice Admiral Admiral

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    Very nice design, may it have a Vulcan influence or not its in any case a very original design, don't change the neck its fine this way. :techman:
     
  5. Patrickivan

    Patrickivan Fleet Captain Newbie

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    Here she is- pretty much done. I'll be adding some details such as RCS locations, and I'd still like to try building her in google sketch-up... IF my computer can handle it.

    I just called it a Federation Class because I couldn't think of anything off the top of my head. I'll probably be changing that too...

    [​IMG]
     
  6. Colonel Midnight

    Colonel Midnight Vice Admiral Admiral

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    I like it.

    Although, I have to say I finally figured out (to me) what the bow section reminds me of... it brings to mind the head of the one 'droid in ROTJ that questions R2D2 in Jabba's Palace.

    Not like that's a bad thing, just stating what's been subconsciously bugging me about it the past couple of days. :)

    Cheers,
    -CM-
     
  7. MadMan1701A

    MadMan1701A Commodore Premium Member

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    Hey, this is awesome! :) I saved it in my "research" folder, where ideas for new meshes go. :)

    The only thing I can add is that maybe the "head" a little wider that the neck, but not much more.
     
  8. Cary L. Brown

    Cary L. Brown Rear Admiral Rear Admiral

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    I think this looks great as a TNG-era design... it borrows from the TNG-era design style quite a bit.

    In order to look "early," there are a couple of design-cues which I'd lose, however. (It's your design, so you can do what you want, but you asked for input, sooo....)

    I'm talking specifically about the nacelle pylons and the dorsal region. Both have that distinctive "TNG-era curvy-blobby" style, which absolutely (to me, at least) infers that this ship is from that era.

    My advice would be to make the structural elements more distinct... and more linear... rather than having the smooth, blended organic curves you've got here. You can do so without significantly altering the overall shape or configuration of your ship, I think.

    1) Make the leading and trailing edges of the pylons straight. (It's OK to keep the general taper, of course). Change the transitions of the pylons into the nacelles and secondary hull from "smooth organic" into a more angular "chamfer" feature.

    2) Make the shape of the secondary hull leading edge more faceted. Not "flat" but step-wise straight sections, all around.

    Those two things, to me, would make this much less "TNG-era" and much more "TOS-or-earlier" in feel, and wouldn't dramatically alter the overall look of the design.

    My 2cents...
     
  9. barnaclelapse

    barnaclelapse Commodore Commodore

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    That's good stuff, man.

    Really nice.
     
  10. Patrickivan

    Patrickivan Fleet Captain Newbie

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    I know what you mean by straighter lines being more in keeping with TOS. The curves that are in TOS are simple, and I did wrestle with the keeping this ship more in line with that era.

    So- here is another version of the ship with straight pylons, and a straight dorsal section. I like them both and see my first version pylons more in line with the movies (eg. Excelsior), but that bowed neck did feel too TNG...

    [​IMG]
     
  11. Cary L. Brown

    Cary L. Brown Rear Admiral Rear Admiral

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    That's more like it (from my standpoint)... very "Pre-TOS" now... :)
     
  12. Kaiser

    Kaiser Rear Admiral Rear Admiral

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    Now that what a call a Pre-TOS / early Federation Starship :) :techman:
     
  13. Patrickivan

    Patrickivan Fleet Captain Newbie

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    Thanks!

    Here's the start of a cross section. Engineering and deflector control are merged because of the limited room. Everything is very open in engineering because of the vertical nature of the equipment and narrow profile of the ship itself.

    The PHASER (singular) is a giant size version from The Cage. I thought it would be a nice touch.

    I'm not happy with the shuttles. I want something basic like TOS- yet something that is a transition from ENT. Or maybe something very Vulcan looking. Whatever that is.

    [​IMG]
     
  14. Kaiser

    Kaiser Rear Admiral Rear Admiral

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    Very Nice and awesome tha you used the big Phaser from the The Cage :) :techman:
     
  15. Patrickivan

    Patrickivan Fleet Captain Newbie

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    Thanks kaisernathan1701.

    Here's close up version of the cross section with a little more detail. There are about 50 crew along the centre axis. I was concerned that such a narrow ship might not accomodate the number of people I wanted to shove in it. But I'm sure that if I did a top view deck by deck, there'd be plenty of room for other crew- both off and on duty.

    [​IMG]
     
    Last edited: Aug 29, 2009
  16. Kaiser

    Kaiser Rear Admiral Rear Admiral

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    Yay! :hugegrin: I was going to ask if there was a bigger version of that crosssection :)

    and Your Welcome :)
     
  17. Cary L. Brown

    Cary L. Brown Rear Admiral Rear Admiral

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    The biggest problem I have with most shuttle designs is that they're designed to be "cars in space" that can go everyplace. That's really not reasonable.

    One thing that I suspect we'd see a lot more of in "early" ship designs would be specialization. Yes, you can do modularity to an extent, but an optimal atmospheric shuttle is probably going to dramatically different from a space-only shuttle, which has a nearly totally different set of requirements.

    So... what roles do the "shuttles" on this ship serve? Assuming (as I would) that we're talking pre-transporter (hell, I think that "ENTERPRISE" should have stayed "pre-transporter" entirely, too), the shuttles are the main way of getting onto or off of the ship.

    So... is this ship actually going to "go exploring" and visit strange new worlds? If so, it needs something capable of planetfall and return. But that's probably going to be less of a "minivan" (like most Trek shuttles have been) and more like a fighter... with propulsion and structure and so forth taking up much more of the overall volume than "passenger space" will.

    On the other hand, if it's primarily a "testbed" and maybe a scout/mapping vessel... you don't need those. You only need "personnel transfer pods" useful in space only (maybe with a few extra tools that can be strapped on for emergency repairs).

    SO... what do you want these "shuttles" to do? Start from function, and the design should come from there.

    My 2cents...
     
  18. Patrickivan

    Patrickivan Fleet Captain Newbie

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    Cary, I agree completely. Especially with your comments regarding Enterprise. The show had such promise, but they took it off on a tangent and added too much "future" technology to the Akiraprise. Space should have felt HUGE, dangerous (being out there alone), and a little scary, but most of all, wonderous. They failed to convey everything but the danger (because of that stupid time war)... Besides, limitations make for good drama, so why give them everything? But now I've gone off in the wrong direction. Back to the thead.

    My ship does have one transporter room due to space and primarily, power restrictions (I've always suspected transporters are power hogs due to the nature of what they're doing- and for dramatic purposes). Transporter Psychosis was diagnosed in 2209 and my ship is in service around 2190, so, I'm sure the technology was in place (despite Enterprise having it so much earlier).

    That being said, the shuttles in this case are pretty much just people and small equipment movers to planetary bodies. But this is really on a limited need. Of course different atmospheric make-up suggests the need for a completely self sufficient propulsion system, and I'd say the technology would limit the range/ time, that they can operate in.

    In other words- I'm still stuck. What I can say for certain is that the boxes I have in the shuttle bay are pretty much there for show right now.
     
  19. Cary L. Brown

    Cary L. Brown Rear Admiral Rear Admiral

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    If you need a place to start... try to imagine a Hawker Harrier design expanded into a "shuttlecraft," with an interior of roughly the same size and shape as an auto interior (two front, two back, some minimal cargo behind).

    Start with this:
    http://www.flightglobal.com/airspac...ys/images/11506/hawker-harrier-t2-cutaway.jpg
    http://www.flightglobal.com/airspac...s/images/11505/hawker-harrier-gr1-cutaway.jpg

    And tweak the shape as necessary... I'd loose the "tail" assemblyl entirely, widen the body and shorten the wings, change the nose shape a bit... but keep the "vectorable" thrust ports on the sides, the wings with little "pads" (or in the case of the harrier, wheels) on the tips, and so forth.

    That's what I'd do. Just a suggestion.