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Amazing CGI work. Uncanny Valley grows smaller

The point isn't how good of a likeness it is, the point is how photoreal the image is on its own.


I think that was his point: when you compare it to an actual photo it suddenly looks a lot less realistic, impressive though it is.
 
The point isn't how good of a likeness it is, the point is how photoreal the image is on its own.


I think that was his point: when you compare it to an actual photo it suddenly looks a lot less realistic, impressive though it is.

Okay, but it's the wrong point. This isn't a thread about likenesses, it's a thread about photorealism. Those are two separate things from an artistic perspective.
 
This isn't a thread about likenesses, it's a thread about photorealism.

I certainly wasn't talking about likeness, and I don't think LCARS 24 was, but I'll let him clarify that one. The photo could be of anyone and the difference would still be clear.
 
That's quite a tour. Oo, she doesn't look so pretty bald, does she?

And no, not the likeness so much. This may not be the best way to explain it, but
some features of a human face, even a pretty one, that make it look real you might think of as flaws, and they might be hard to capture, but without them, the rendering is less convincing. It could be very slight bags under the eyes or a less than perfect nose, etc. But the viewer picks up on these things without analyzing them.

When sketching and trying to capture a likeness, we often exaggerate imperfections and get away with it, because they make a likeness more recognizable. The extreme case of that is caricatures.

But even when not doing it to capture a likeness, doing convincing imperfections could make a mesh (or a physical sculpture) look more human, I would say.
 
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We aren't prefectly symmetrical either, which is hard to capture without looking a bit screwy.

Just to point it out, the Uncanny valley affects live action, paintings and drawings too, not just CGI. But CGI is really the one where you have trouble getting out of it.
 
It's important, though, to distinguish between technical issues and artistic ones... capturing imperfections falls under the artistic category, typically. In other words, that isn't a technical hurdle to overcome, it's down to the skill and experience of the artist doing the work. Not to say that there aren't technical issues that still need to be worked on, of course.
 
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