I agree that flaws make for more interesting characterization. But some mistakes are nothing more than a plot device: Phlox and Trip keeping T'Pol's issues during "Azati Prime" go more to negligence. Phlox is more concerned about her "privacy" than the safety of the crew and the success of the mission. Trip doesn't know the cause, but he sure as heck knew she was -- for the first time ever -- absent her station on the bridge, first hiding out in the ready room and later, when the attack begins, she's in the shuttle bay planning to abandon her post altogether to go looking for Archer. These are behaviors that should have been brought to the captain's attention if he is to do his job: looking out for the safety of his ship and crew and to prevent the annihilation of humanity.The fact the characters in this show were allowed to make mistakes was a very good call, IMHO. Characters without flaw are dull, and non-believable. There's a big difference between sloppy writing, and adding the flaws of humanity to a character.
if trip had died then earth most probably would have been destoryed.
Nah, they would've had Sim.
I think perhaps a 2 part arc before Sim died would have been interesting.In 2 days Sim would have likely matched Trip's engineering skills enough to do whatever was needed(funny I can remember what Scotty and Geordie did in technobabble terms!).
All of Sim's engineering knowledge came from Trip, so Sim's engineering acumen was no surprise.I think perhaps a 2 part arc before Sim died would have been interesting.In 2 days Sim would have likely matched Trip's engineering skills enough to do whatever was needed(funny I can remember what Scotty and Geordie did in technobabble terms!).
I thought the cool part about Sim is he already was saving the ship, even at the beginning. And in the end was noble enough to give up his life for Trip -- a guy he didn't even know.
We use essential cookies to make this site work, and optional cookies to enhance your experience.