• Welcome! The TrekBBS is the number one place to chat about Star Trek with like-minded fans.
    If you are not already a member then please register an account and join in the discussion!

Spoilers Ah, the NEW uniforms...!

Right, but wouldn't Trek tech have more than IR?
Depends on what your environment is and how much sensor jamming.

Remember in the DS9 episode "The Siege of AR-558".
The Dominion jammed Federation Sensors, The Federation Jammed Dominion Sensors.
Eventually things went back to more "Primitive" ways of scanning & Detecting the enemy.

Binoculars, IR, Telescopes, listening for enemy movement, etc.

All the basics of tracking & surveillance come back into play once your fancy sensors get jammed, scrambled, or deflected.
 
Binoculars, IR, Telescopes, listening for enemy movement, etc.

All the basics of tracking & surveillance come back into play once your fancy sensors get jammed, scrambled, or deflected.
But, you can't assume what the enemy is necessarily going to throw at you, so you have to anticipate both sensors and non-sensor environments. Which is why I am exploring a multi-layered adaptive camo defense system or MLACDS, for short. So, not just one system but multiple layers, based upon current and Trek tech.

So, my idea is to utilize a camouflage pattern, like Kryptek or similar, style based upon the planetary environment, and not just plain black like all the movies and TNG showed. The second part would be a material that is IR absorbent, though that my vary depending on environment. Third would be some sort of sensor absorption layer. Fourth would be some sort of scrambling field that activates when sensors are detected.

It's taking different tech and layering it, now just relying one one tech.
 
But, you can't assume what the enemy is necessarily going to throw at you, so you have to anticipate both sensors and non-sensor environments. Which is why I am exploring a multi-layered adaptive camo defense system or MLACDS, for short. So, not just one system but multiple layers, based upon current and Trek tech.

So, my idea is to utilize a camouflage pattern, like Kryptek or similar, style based upon the planetary environment, and not just plain black like all the movies and TNG showed. The second part would be a material that is IR absorbent, though that my vary depending on environment. Third would be some sort of sensor absorption layer. Fourth would be some sort of scrambling field that activates when sensors are detected.

It's taking different tech and layering it, now just relying one one tech.
I'm using a similar setup for my 26th century head canon, especially when it comes to in the field combat with adaptive passive camo types like Kryptek that can change color sets to match the environment.
I'm using more passive layers like IR/UV absorbing layers & counter scanner jammers.

I do have active systems for stealth, but that's just one of the many combat suit options that your average StarFleet officer can choose to employ in their Transforming Gear setup.
 
I'm using a similar setup for my 26th century head canon, especially when it comes to in the field combat with adaptive passive camo types like Kryptek that can change color sets to match the environment.
I'm using more passive layers like IR/UV absorbing layers & counter scanner jammers.

I do have active systems for stealth, but that's just one of the many combat suit options that your average StarFleet officer can choose to employ in their Transforming Gear setup.
It would make sense for a Starfleet tactical loadout to allow for some adaptability.
 
It would make sense for a Starfleet tactical loadout to allow for some adaptability.
I concur, that's why I have a giant list of kit / gear that StarFleet officers can take with them when venturing out into the field for Exploration, Scientific, Combat, etc.

Right tools for each job.
 
The more I see them, the more I really like the colorful 32c-era uniform. Besides the uneven hem.
But there is another thing I find weird. Did you notice when Reno's jacket was open, the rank insignia and the lapel its on split in the middle?

Hitherto, I had thought that the neck insignia hid the jacket's zipper, and that when opened the entire neck-lapel/insignia would stick to one side of the jacket.

But it splits down the middle...? How is it closed, real-life and in-universe? Does it magnetically/smart-matter reconnect? Why would a rank insignia be divisible?
 
I noticed that as well. There is a definite difference between Reno's uniform configuration and everyone else's.

The 32nd century explanation is that, yes, the uniform likely does have smart-matter capabilities to make it customizable. The 21st century explanation is likely that Tig Notaro requested a more utilitarian look that wasn't so constricting. Shades of Chief O'Brien there, with the rolled up sleeves and open outer tunic. Engineers seem to be given a little extra latitude, as it applies to the Starfleet Uniform Code, considering they're the ones crawling around in Jefferies Tubes and in between walls and such.

The 32c dark burgundy dress uniform is still my favorite in DSC, though. Second overall only to the Monster Maroons, with the FC/DS9 uniforms coming in at a close third for me.
 
My real issue with the 32c-era uniform is the assymetric hem & assymetric vertical stripe only on on the front.

If they made both even on both sides and front to back, that would look so much better.

K6bk33H.png
 
Agreed. There is a certain unnecessary fussiness about the need for this current generation of costume designers to produce asymmetrical designs. It takes the whole thing to much more than just the "25% different" cliche. Yes, technically the "Monster Maroon" tunic is asymmetrical, due to the cover flap pullover, but I recall someone saying the new 32c DSC uni's look like they missed a button and kept on going without correcting it! :lol: This is truth.

I suppose I can forgive this, as we don't ever really see the bottom of the tunics unless they're doing a wide shot and it's not as noticeable in general, but the S1-4 collars really bugged me from the start - they were always in view and just seemed wrong. Ignoring them didn't work, as it kept registering in the subconscious mind that there was just something always...off... Glad they're gone for good.
 
Oh yeah - forgot about those. They didn't seem as bad either because it was more of a decorative pattern than it was a structural choice of the fabric edges. I guess that's the biggest difference that really when edges are noticeably off by a fraction of an inch, it just looks wrong, like something was an accident in manufacturing or the tunic was put it on wrong by the wearer. If pattern offsets look like they are large intentional aesthetic choices (like the MM or TNG costumes) it's somehow easier for the eye to accept. Strange... I wonder if there's a psychological concept for that.
 
When you have a badge on one side, and/or rankpins on one side, it's gonna look asymmetrical anyway.
My only problem with these uniforms is that the blue one is too dark.
 
Oh yeah - forgot about those. They didn't seem as bad either because it was more of a decorative pattern than it was a structural choice of the fabric edges. I guess that's the biggest difference that really when edges are noticeably off by a fraction of an inch, it just looks wrong, like something was an accident in manufacturing or the tunic was put it on wrong by the wearer. If pattern offsets look like they are large intentional aesthetic choices (like the MM or TNG costumes) it's somehow easier for the eye to accept. Strange... I wonder if there's a psychological concept for that.
There probably is, and a lot of research in to beauty is about how does the human eye look for things. Symmetry is (supposedly) one. However, asymmetry can be (not always) more eye catching because of trying to make sense of it. Both will work, depending on the person. Technically Vader's helmet is asymmetrical but it's small imperfections that are less noticeable until you make it perfectly symmetrical.

Personally, while I do not care as much for the 32nd century main uniforms the asymmetry is the least of my complaints.
 
Eh, there’s a lot wrong with the 32nd century uniforms. I don’t mind asymmetries, especially for the distant future. They can look quite nice — ie the Relativity uniforms. I just don’t get why they look like potato sacks that never bend right.

Then there’s all the redundant jewelry up top, most of which you can’t identify the rank it’s there to denote…4 times between the epaulets, neck, and communicator.

Also, it would have been nice if they switched up the division colors. I think the 29th Century Relativity uniforms had blue as command, and used different colors…gay and bronze for the other divisions. That is if you keep the idea of division colors at all. Again, distant future.

Anywho, I do kind of like these SNW uniforms. There may be too many of them to comment on just yet, but I like the casual yet formal look of the main ones we’re seeing. By comparison, the monster maroons look snazzy (if anachronistic, going too hard Horatio Hornblower), but you could never work in them day in and day out. You’d constantly be worrying about getting them dirty or damaged or linty, and the layers not sitting right, or catching heat stroke in them or the bridge being too cold so you wouldn’t…only for your hands and ears to freeze for eight hours at your station.

These look more wearable. They’re updated and more youthful, but not too far removed from the spirit of the originals. Nicely done I think.
 
Then there’s all the redundant jewelry up top, most of which you can’t identify the rank it’s there to denote…4 times between the epaulets, neck, and communicator.
The jewelry definitely needs some adjustments. The epaulets are good, but the neck clasp is unnecessary.

These look more wearable. They’re updated and more youthful, but not too far removed from the spirit of the originals
Too youthful at times, but I will be more curious to see the dress uniforms.
 
When you have a badge on one side, and/or rankpins on one side, it's gonna look asymmetrical anyway.
My only problem with these uniforms is that the blue one is too dark.

I don't mind the asymmetry of the front stripe but the mis-matched hem length at the bottom of the jacket just looks like being awkward for the sake of it.

I agree entirely that the shade of blue is simply too dark. There's a balance of contrast between the dark gray stripe / pants and the main body color. The red seems about right, the yellow is too pale and the blue is too dark, to the point that in many lighting conditions it's hard to see the stripe at all. They needed a darker shade of yellow and a lighter shade of blue to approximate the same contrast between color and gray for all three department colors.
 
They needed a darker shade of yellow and a lighter shade of blue to approximate the same contrast between color and gray for all three department colors.

I don't disagree, however I would point that most of the "three colour" uniforms that we've had in the past as well. Honestly, for all the issues I have with the "Kelvin Timeline", I think that that was one of the few things that they actually did better than most.
 
If you are not already a member then please register an account and join in the discussion!

Sign up / Register


Back
Top