Price isn't an issue though.
Why not? Surely any system would be designed to work optimally, and unless saving of resources was in direct conflict with the main goal of providing user satisfaction, the system would go for the saving.
And if easiest is an issue, then nothing should be replciated at all, because as you point out in a reply further down, there's little to get out of reclaiming replicated matter.
But a lot to get out of providing the user with real matter, in terms of user satisfaction. Contact items such as snowballs and lipstick would be prime applications. Surfaces in general might be at least partial matter, while interiors would only exist as abstractions. (Unless somebody wishes to wield an axe and see what lies inside, at which point the holodeck would react accordingly.)
So, what's easier to do: replicate matter and lose energy and waste energy in the process or simply make everything holographic?
Depends on the principal goal, user satisfaction. It may be much more demanding to fake a snowball with forcefields than with replicated snow. But in other situations the reverse may be true. And there is no particular reason for the holodeck to be limited to just one of the approaches.
We alreayd know the holodecks can be energy hogs that have to be shut down whne the ship really needs more power.
"Booby Trap"? But in VOY the opposite is true: while our heroes scavenge for scraps like "life support on deck nine", they trivially dismiss the unavailability of holodeck power.
Apparently the situation in the TNG episode was far more extreme than anything the
Voyager went through...
I agree, it probably is, but unfortuantely I'm once again having to point out stupid shit done on stupid "Star Trek: Voyager".
How so? DS9 already had people putting dishes back to the replicator - not for energy recovery, but for keeping the cabins clean, apparently.
That's significant, really. Replicators may consume power - but the amount is apparently insignificant, because there are no limits on replicating stuff that certainly doesn't require replication (say, the plates, forks and knives for a given meal). UFP citizens never save energy in their personal lives. Yet automation may be programmed to optimize anyway.
I don't know, it seems unlikely if they're energy hogs. Plus where do any important equipment aboard the ship demonstrate this?
I don't really believe in the energy hog thing - sonic showers and turbolifts probably shut down before the computer told LaForge to stop playing with the fake Brahms. But the ship certainly is alert, in most trivial matters: its sliding doors anticipate behavior. (Just like they should. This could have been done with 1970s tech, and today it would be trivial to have a webcam monitor the movements of people and to open doors only to people visibly heading out, not to people randomly ending up near the doors. But there's no consumer demand for the tech so far.)
Split-second reaction and downright anticipation is the only way for the dumbest holographic simulations to exist in the first place. Say, the direction of the user's gaze defines what the 'deck ought to visualize for the user, and as we know, it can't all be there "for real" (especially the things extending beyond the walls) waiting for the gaze to flicker.
The thing is, the holodeck probably will fail part of the time. We just don't get to see it, because we watch through TV sets that have pauses and cuts of their very own, don't convey smells and touch, etc. But the heroes comment on the improving quality of simulations, until a point is reached in mid-TNG where they downright can't tell the difference between holodeck and reality. That's fairly logical in simple terms of the machine getting the hang of the user already - no need for major breakthroughs there.
Timo Saloniemi