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A great Ryan Church interview

lol good for him. i don't think he meant for the ship to be that big which is why he didn't want to say anything. i meand design-wise, that would make the small windows be the entire wall of a room and the big windows will encompass more than one deck as a wall. i guess they just wanted it to be bigger than previous ones even though it doesn't make much sense.
 
Lol, you guys are reading much more into that interview than is really there. I'm sure he's been in the business long enough to know it's a collaborative process, and the director always has the final say. He seemed perfectly fine with it to me.

In any case, I think the ILM guys improved his design considerably (as they usually do).
 
Enjoy. http://www.round2models.com/articles/church-interview I find it funny when they bring up the scale of the enterprise he dosen't want to talk about it!:lol: I hope he comes back to do work on the sequal, and maybe the next director will have less input on what he wants a starship to look like. I am still iffy on the secondary hull.

Church said: "My concepts ranged from "extremely faithful to the original," with just material and detail update, to "complete rethink,"

I would love to see all the concept designs that he came up with. Since Abrams was the one to decide on the specific design among the many options, I am therefore going to exclusively blame him for the monstrosity that appeared in the movie. :scream:
 
Ryan Church said:
I am a huge fan of the first two movies. Star Trek: The Motion Picture is true sci-fi which is so rare these days; great concepts and designs.

That settles it. I like the guy.
 
I thought this was particularly interesting and direct:

A lot of that comes from the story and script and a lot of it is my own personal aesthetic. Part of it is just a fad — generally speaking stuff that is blocky or angular like the original trilogy Star Wars stuff is looked at as being kind of "old school" and can therefore be dismissed by directors as such when they want to appear cutting edge.

The script almost always calls for "something we've never seen before" and many people in control think that it [the blocky angular look] is played out or something. I couldn't disagree more, but then I'm not a director — I just come up with the stuff! The more curvilinear and subtle stuff is much harder to do as a practical model or in CG and therefore tends to look "newer." Sometimes it's as simple as that.
 
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