I thought some of you 3D modelers might get a kick out of this: one of the oldest 3D meshes of the Enterprise-D you're likely to see: something I made...I think...in 1988 (89 at the latest). I found the files on an old hard drive I resuscitated, and ran the software in an Atari ST emulator to spit out these renders.
Bear in mind that this ship and the software used to make and render it were created in the era when PC's were using 286 processors and most people with them had EGA screens. The Atari ST was a powerhouse by comparison, with 1 to 4mb of RAM running a 16-bit processor at 8mHz! The software was written by Tom Hudson, who went on to work on Autodesk 3D Studio, from which came 3D Studio Max.
I don't have the full software suite running yet, so the Z-buffering here isn't on and ergo there are some clipping issues when I rendered the model. Sorry!
Bear in mind that this ship and the software used to make and render it were created in the era when PC's were using 286 processors and most people with them had EGA screens. The Atari ST was a powerhouse by comparison, with 1 to 4mb of RAM running a 16-bit processor at 8mHz! The software was written by Tom Hudson, who went on to work on Autodesk 3D Studio, from which came 3D Studio Max.
I don't have the full software suite running yet, so the Z-buffering here isn't on and ergo there are some clipping issues when I rendered the model. Sorry!
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It came with Autocad installed and a mesh of the spatial bus Columbia. Until there, all my ships were handrawn. After that "encounter", I started to play with cgi in newer pcs. Do you remember Corel Dream, from the old Corel Draw 6 suite?
Played with Bryce too and, for the last Studio Max 3, at the same time that I found the old Wolfpack forums in his last days of activity.... Cool times!
