Here is a scan of the Pocket books Star Trek submission guidelines from the 90's, as reproduced in Trek: The Printed Adventures by James Van Hise.
I knew about these rules in abstract, but reading them like this is something else. It's amazing that anything worthwhile was written at all during that era, and gives me an understanding of excactly why so many of that era's novels were such generic planet-of-the-week fare.
I find it of particular interest that after Diane Duane's Spock's World was such a big success, further novels would be barred from using or building on it's concepts. I suspect that some of the rules are because some stuff's already been done (Data becoming human in Metamorphosis, for example), but many of them read like a who's who of my Trek favourites.
I was curious as to whether there's a similar document for today's Trek writers (who are obviously given much more leeway to do what they want), and how it differs from the 90's version.
I knew about these rules in abstract, but reading them like this is something else. It's amazing that anything worthwhile was written at all during that era, and gives me an understanding of excactly why so many of that era's novels were such generic planet-of-the-week fare.
I find it of particular interest that after Diane Duane's Spock's World was such a big success, further novels would be barred from using or building on it's concepts. I suspect that some of the rules are because some stuff's already been done (Data becoming human in Metamorphosis, for example), but many of them read like a who's who of my Trek favourites.
I was curious as to whether there's a similar document for today's Trek writers (who are obviously given much more leeway to do what they want), and how it differs from the 90's version.