In no particular order BTW
1. The clocks throughout the game are not static.
In most games you see the clocks in offices or wherever are just painted, in GTA4 the actually tell the same time as your phone’s clock.
2. Most everything in the game is NOT static.
Meaning, if you see something that should be able to be moved it can be moved.
Stacks of boxes, grocery carts, dumpsters or whatever.
I bumped into an abandoned baby stroller on a hill by the beach and it actually rolled down hill.
3. The reactions and various conversations by the people throughout the world.
Sometime I just stand next to someone to hear what they are saying.
Sometimes I creep up behind someone and blow the car horn and watch them jump. LOL
It’s funny to watch people drop their groceries or drink when you point a gun at them or drive a car at them.
Or shoot a gun off behind them and watch them turn in shock then run away. Great stuff.
4. Somewhat real reactions of certain things throughout the world.
Not that a car wouldn’t blow up or totally crumple from a 2 story drop of the interstate at 100mph, that’s not what I mean.
Objects appear to have the weight and consistency they would in the real world.
Have you ever driven into a fire hydrant and seen the water shoot up? Of course you have. Have you ever pulled the front of the car over the top of the water?
The car will lift up!! Too funny.
5. The level of detail.
Not that the graphics are spectacular, that’s not what I mean.
I’m talking about the flies buzzing around the dumpsters, the old mattresses behind the buildings, the various character models, pallets behind warehouses, and such.
Driving from one part of the city to the next you see the city change from area to area. You don’t have the same cookie cutter houses or whatever you had in another area.
Go down in the subway a see all the detail there. The bums yell at you, the lighting is dim; there are sparks from the tracks or broken lights.
The levels of details are phenomenal and the thing that impresses me most it that it has nothing to do with the actual game play.
I know some of this has been seen in games before but to see a lot of it in one game that has so many different types of missions and game play is very impressive.
It’s a shooter, a racer, a fighting and arcade game all in one.
I have actually finished the story line but I am having so much fun doing the side stuff and just exploring the world this game should last me for quit a while.
Feel free to add what impresses you.
1. The clocks throughout the game are not static.
In most games you see the clocks in offices or wherever are just painted, in GTA4 the actually tell the same time as your phone’s clock.
2. Most everything in the game is NOT static.
Meaning, if you see something that should be able to be moved it can be moved.
Stacks of boxes, grocery carts, dumpsters or whatever.
I bumped into an abandoned baby stroller on a hill by the beach and it actually rolled down hill.
3. The reactions and various conversations by the people throughout the world.
Sometime I just stand next to someone to hear what they are saying.
Sometimes I creep up behind someone and blow the car horn and watch them jump. LOL
It’s funny to watch people drop their groceries or drink when you point a gun at them or drive a car at them.
Or shoot a gun off behind them and watch them turn in shock then run away. Great stuff.
4. Somewhat real reactions of certain things throughout the world.
Not that a car wouldn’t blow up or totally crumple from a 2 story drop of the interstate at 100mph, that’s not what I mean.
Objects appear to have the weight and consistency they would in the real world.
Have you ever driven into a fire hydrant and seen the water shoot up? Of course you have. Have you ever pulled the front of the car over the top of the water?
The car will lift up!! Too funny.
5. The level of detail.
Not that the graphics are spectacular, that’s not what I mean.
I’m talking about the flies buzzing around the dumpsters, the old mattresses behind the buildings, the various character models, pallets behind warehouses, and such.
Driving from one part of the city to the next you see the city change from area to area. You don’t have the same cookie cutter houses or whatever you had in another area.
Go down in the subway a see all the detail there. The bums yell at you, the lighting is dim; there are sparks from the tracks or broken lights.
The levels of details are phenomenal and the thing that impresses me most it that it has nothing to do with the actual game play.
I know some of this has been seen in games before but to see a lot of it in one game that has so many different types of missions and game play is very impressive.
It’s a shooter, a racer, a fighting and arcade game all in one.
I have actually finished the story line but I am having so much fun doing the side stuff and just exploring the world this game should last me for quit a while.
Feel free to add what impresses you.