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2D Trek Game I've been working on

Flinkman47

Ensign
Red Shirt
Hi All, I've been learning how to code games recently, I'm a programmer by trade, but I get fed up writing data handling website's all day, so I've started to learn how to do something I've always wanted to learn.

I started off creating a 2D top down star trek game, I always remember playing something similar in the 90's but it was extremely primitive(not that mine isn't either :confused:)

I've been working on the game engine for a few weeks and things are starting to come together, where I'm leaving the game being a test project and becoming something I would actually play. I've been waking up early to code some idea's I've had, and staying up late working on some new methods. It's kinda neat, it's woken up something in me that I had forgotten about when coding boring websites for a living!

I'm hoping to work for about another month to get the game to some sort of state where I could do a public release of a basic mission and game structure in order to get some public feedback, based on the feedback I get, I might go on to develop a full game.

One thing I will admit, I cannot draw to save myself. I have been poaching graphics from google images to put game assets into the engine. The game looks ok, but I know it could be a lot better, and I am now getting to a stage where I need to start animating the place holder graphics I am currently using.

If anyone is talented with star trek graphics I would appreciate any help. Please PM me or respond to this topic if you would be able to help me out.

Any thoughts about the game or my intentions are welcome, also if you have any ideas you would like to see I would like to hear.
 
I look forward to hearing and seeing more about your game... maybe you could ask in the art forum if anyone could help you out? There are some really talented people there!

What type of game is this going to be then? Like space invaders? Any screen shots yet?
 
Something that I've found to be easier (at least for me) is to create a 3D mesh and render an animation as a series of still images, which you can compile into an animated image and then use in your game. Kind of tedious and time-consuming, but it automatically handles some of the more troublesome aspects of 2D image design, like shading, continuity between frames, etc.

BTW what program/language are you using to make your game? A lot of pre-made game engines like Game Maker and Torque3D are very limiting for me, so I kind of want to make my own custom job, but for God's sake I don't know how!!!
 
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