Hi All, I've been learning how to code games recently, I'm a programmer by trade, but I get fed up writing data handling website's all day, so I've started to learn how to do something I've always wanted to learn.
I started off creating a 2D top down star trek game, I always remember playing something similar in the 90's but it was extremely primitive(not that mine isn't either
)
I've been working on the game engine for a few weeks and things are starting to come together, where I'm leaving the game being a test project and becoming something I would actually play. I've been waking up early to code some idea's I've had, and staying up late working on some new methods. It's kinda neat, it's woken up something in me that I had forgotten about when coding boring websites for a living!
I'm hoping to work for about another month to get the game to some sort of state where I could do a public release of a basic mission and game structure in order to get some public feedback, based on the feedback I get, I might go on to develop a full game.
One thing I will admit, I cannot draw to save myself. I have been poaching graphics from google images to put game assets into the engine. The game looks ok, but I know it could be a lot better, and I am now getting to a stage where I need to start animating the place holder graphics I am currently using.
If anyone is talented with star trek graphics I would appreciate any help. Please PM me or respond to this topic if you would be able to help me out.
Any thoughts about the game or my intentions are welcome, also if you have any ideas you would like to see I would like to hear.
I started off creating a 2D top down star trek game, I always remember playing something similar in the 90's but it was extremely primitive(not that mine isn't either

I've been working on the game engine for a few weeks and things are starting to come together, where I'm leaving the game being a test project and becoming something I would actually play. I've been waking up early to code some idea's I've had, and staying up late working on some new methods. It's kinda neat, it's woken up something in me that I had forgotten about when coding boring websites for a living!
I'm hoping to work for about another month to get the game to some sort of state where I could do a public release of a basic mission and game structure in order to get some public feedback, based on the feedback I get, I might go on to develop a full game.
One thing I will admit, I cannot draw to save myself. I have been poaching graphics from google images to put game assets into the engine. The game looks ok, but I know it could be a lot better, and I am now getting to a stage where I need to start animating the place holder graphics I am currently using.
If anyone is talented with star trek graphics I would appreciate any help. Please PM me or respond to this topic if you would be able to help me out.
Any thoughts about the game or my intentions are welcome, also if you have any ideas you would like to see I would like to hear.