Yeah, I'm matching it with the on-screen version as closely as I can. Primarily I'm using the Captain's Chair CD-ROM video files for timing, and then checking that against what we see on-screen.Looks good, did you compare it with an on screen version? Feels like it is fast, unless the playback speed matches a seen on screen version, I'd probably have it playing at 1/2 that speed.
One film brought so many staples to the franchise. The Dominion War would've been over in two episodes without the fleets of Excelsiors or BoP fighting themIn TSFS, we get the BoP, Spacedock, The Excelsior, and the merchant ship at the beginning (often overlooked, but a great design nonetheless).
Ah, I'm just too hard on myself. I've got to remind myself I'm still learning the ropes of AE (and 2D motions graphics as a whole), and it's gonna take time as I get used to how to do things. My goal was to get four displays done today, but I'm happy with the two I got done. The "Data Analysis" one was a lot of fun! And yeah, I did a 5 hour tutorial session one evening last week, which walked me through a lot of the basics of 2D motions graphics and After Effects.“Only” two? Those look super complex and I‘d say that investment of time was very well worth it, because they turned out phenomenally! And you say you taught yourself AE for this? This doesn‘t look like beginner stuff to me.
Heck, I've sent you so much stuff I deserve a whole panel.Calling all followers:
If you want your name on a Enterprise-E monitor screen (duty roster kind of thing), please PM me with your preferred name. I'd love to put an easter egg in this project honoring all of those that have chimed in over the many years now to my various threads with feedback, ideas, criticisms, support, praise, derailing, and love of Trek.
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That is the best.My favorite so far. Always wanted to replicate this guy:
Jeepers, that looks complicated! Looks great though, glad you cracked it.I was super intimidated by the task of re-creating this great "ODN Scan" monitor screen, but I buckled down last night and got it done. Most of the work was re-creating the 4 individual layers of "circuitry", which I modeled in 3ds Max as flat layers and rendered them out, then overlayed them all in After Effects, moving them at different speeds when the "camera" moves to give the illusion of depth. Then it was just a matter of highlighting individual paths and then spawning and moving the little data packets around the screen. Whew! I'm feeling pretty accomplished today!
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