One of the main problems with the CGI Hulk pictured above is that his skin texture is unnatural. Another is tone and color. He looks like an oil painting. Proportions are of secondary, or lesser, importance.
As to Kerner Optical (now 32-Ten Studios) on ST '09 it's possible they did blue and or greenscreen work with actors or stunt performers rather than model work, since they have a rather humongous standing greenscreen stage (I was there about 10 months ago).
One of the main problems with the CGI Hulk pictured above is that his skin texture is unnatural.
They'd be better off putting an actor in makeup and clothes which have the right look (skin tone, etc.) that they want, and shooting him/her in situ so they can see what the actual lighting does in that environment, then use that as a reference to make sure the CGI version of the character looks real.
One of the main problems with the CGI Hulk pictured above is that his skin texture is unnatural.
Hulk is a mutant created via massive doses of radiation. Why would one expect his skin to look 'natural' in any way?![]()
They'd be better off putting an actor in makeup and clothes which have the right look (skin tone, etc.) that they want, and shooting him/her in situ so they can see what the actual lighting does in that environment, then use that as a reference to make sure the CGI version of the character looks real.
Your suggestion makes me think of how a 'black box' miniature might work for this. You line up a black version of the craft so it matches the actual one, just seen reflected through a 2way mirror to the taking lens. The bomb on the black one tears through and opens the dark model, so you have the front of the black model silhouetted as it gives way to the blast, giving texture and dimensionality that grounds the blast in the ship, instead of just seeming superimposed. You'd need to take the lights down on the hero model while this happens, though, be tricky.
For certain creatures that can't be handled FARSCAPE style, yeah. But spaceships? Pretty rare that I'm convinced by a CG spacecraft, though it is finally beginning to get very close (cough GRAVITY gasp gasp!)Depends on your budget. If you have lots of money to do CG right, then it's the best.
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