The Aliens story was something different. If I remember correctly, Gearbox did nothing with the game, outsourced it, then there were too many chefs in the kitchen, then they took it back and changed everything.
Close. Gearbox was taking the money Sega was paying for development milestones and instead using most of it to fund Borderlands and barely working on A:CM. Sega found out, took the game away from Gearbox, outsourced what little had been done to TimeGate (which was completely inadequate and unprepared for the work), and had Gearbox essentially act as project managers for the TimeGate crew ... which they sucked at, and so Sega finally decided to cut its losses and release the game as-is.
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What bothered me (and I think a lot of people) about that little episode wasn't so much that they put out an unfinished, buggy mess of a product, but that they went to extraordinary lengths to deceive their customers with what amounted to a fake gameplay demo ("vertical slice" my arse!) complete with taking heads gushing about the new advance enemy AI...which was frankly an outright lie.
If they'd have just cut their losses, dumped the game quietly into the bargain bins to be written off as a typically awful licensed tie-in, I could at least forgive it...but that incident has made me very wary of Gearbox to the point that I'm unwilling to buy anything they develop just on general principle.