Re: TOS Enterprise Interiors -- Unreal 3 Engine
I'll have to do some more research, but when it comes time for demos and such, you'll can be sure I'll try to add Oculus Rift support for you. Stay tuned...
Both. I'm actually building the console today. Does anyone know if this console appeared in any other episodes than the instances below?
http://tos.trekcore.com/hd/albums/3x18hd/thelightsofzetarhd1403.jpg
http://tos.trekcore.com/hd/albums/3x17hd/thatwhichsurviveshd0590.jpg
I swear I've seen it somewhere else (perhaps not on the Enterprise)..any ideas?
me999 said:Hi Donny,
I have been following your progress with your builds - the TOS enterprise interiors and enterprise e as well as your previous work on the enterprise d using the quake engine. I really like your attention to detail and your renders are the most realistic I have seen.
I have been experimenting with the oculus rift and would love to walk around your models using the rift. There is already built-in support in UDK.
Any chance you could put compile a demo with oculus support or provide source so I can compile one?
I'll have to do some more research, but when it comes time for demos and such, you'll can be sure I'll try to add Oculus Rift support for you. Stay tuned...
...but do you plan to still feature the horizontal viewing glass on the chamber and the console operated by Spock?
(no reply necessary if these show up in one of the next posts).
Bob
Both. I'm actually building the console today. Does anyone know if this console appeared in any other episodes than the instances below?
http://tos.trekcore.com/hd/albums/3x18hd/thelightsofzetarhd1403.jpg
http://tos.trekcore.com/hd/albums/3x17hd/thatwhichsurviveshd0590.jpg
I swear I've seen it somewhere else (perhaps not on the Enterprise)..any ideas?