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Why can't the transporter be a weapon?

You could set for maximum dispersion, as was done with Nomad.

Nomad was simply beamed into deep space:

[Transporter room]

NOMAD: Error.
KIRK: Scotty, set the controls for deep space. Two ten, mark one.
SCOTT: Aye, sir.
NOMAD: Faulty!
Ready, sir?
NOMAD: Faulty!
KIRK: Nomad, you are imperfect!
NOMAD: Error. Error.
KIRK: Exercise your prime function.
NOMAD: Faulty! Faulty! Must sterilise. Sterilise,
KIRK: Now!
SCOTT: Energising.
(They observe the satisfying explosion on a monitor.)
You're thinking of Redjac/Hengist in "Wolf in the Fold":

[Transporter room]

KIRK: Deep space. Full power. Widest angle of dispersion. Maintain.
KYLE: No need to get excited, Captain. I'll do it.
(They lay Hengist on the pad.)
KIRK: You do it, Spock.
HENGIST: Everybody die. You'll all suffer.
(He is beamed out.)
KYLE: You didn't have to shove me, Mister Spock. I'd have gotten round to it.
(McCoy and Scott enter, with big grins.)
:)

Yep, got my beamed-out baddies confused.
 
They did something similar in "Year of Hell", it worked and destroyed the Krenim ship chasing them.
 
An infamous bowling ball bomb could be transported on board a ship. I assume that it's just a really big torpedo warhead mounted on an antigrav dohickey.
 
I don't think that will work unless the enemy captain is a member of the races Carnivorous vulgaris (subspecies Eatibus anythingus or Famishius fantasticus).
 
An infamous bowling ball bomb could be transported on board a ship. I assume that it's just a really big torpedo warhead mounted on an antigrav dohickey.

That wouldn't work unless the shields were down. And once the shields are down you've won anyways.
 
Having the shields up pretty much negates most uses of the transporter as a weapon.
Now if you could disguise the bowling ball bomb as something the enemy ship would want to bring onboard. You could disguise it as a flight recorder or escape pod belonging to another enemy vessel. And transport it into a debris field.
 
Having the shields up pretty much negates most uses of the transporter as a weapon.
As I stated earlier in my, ahem, more blood-thirsty post, even if the transporter's offensive capabilities are prevented, it can still be used as a defensive weapon.
It can easily be used to dispel boarders; why get some redshirts killed by enemy fire, if a transport and the vacuum of space can take care of them quicker?
 
Spacing the enemy boarders is too clean. Have them beamed to the shuttlebay. Their weapons deactivated and standing in front of a firing squad.
 
Something very like a transporter was used in A Taste of Armageddon to simply disintegrate people and kill them that way.

The thought seems like it would run afoul of a federation rules of war that certainly must exist in some form.
 
Having the shields up pretty much negates most uses of the transporter as a weapon.

Like I've said before: transport fifty photon torpedoes right outside the shield radius and see how well the shields deal with that.

If they hold out, do it again.

Beam, rinse, repeat.
 
And you'd have to keep re-aligning the transporter to keep up with the erratically moving enemy ship, and deal with them not retaliating back to you with a similar torpedo beaming.
 
And you'd have to keep re-aligning the transporter to keep up with the erratically moving enemy ship,

No different from any other form of combat-- particularly because in Trek no one seems to have invented automatic or computer-assist targeting. On the other hand, since we're talking about applying some intelligence to Treknology, perhaps we can assume the introduction of that as well.

Also the yield from this kind of an attack is an order of magnitude greater than what we see onscreen. The odds are reasonable that you'd only have to fire once.

and deal with them not retaliating back to you with a similar torpedo beaming.

See last point above. (Assuming they didn't do it to you first. ;) )

I think if multiple combatants adopted this tactic, what you'd see is an "arms race" over extending the range of the transporter. The side that can stay beyond transporter range of their enemy and still deliver a beamed torpedo volley will win practically every time.
 
[mental note: don't piss off T'Girl, or let her near a transporter. Ever]
 
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