Thanks a lot!
The K-beams also use Normal maps for the details, right?
Yes. Each mesh has a normal map applied to it, based off of a high polygon model I constructed along with the low polygon model. In addition, most surfaces have a paint-like normal/bump map applied, which is more apparent when close up to any one of the surfaces. (For an example of this look closely at the front of the transporter operator'a console in the screenshots)