Played FASA Trek a couple of times. Thought it was great. I was disappointed when they pulled the license just before the Final Frontier Sourcebook was supposed to come out.
^ That's the main reason I stopped playing too... Finding others to play the games with became - impossible.
That was stupid of them. They could have taught you the mechanics, helped you acquire the basic books (Player's Guide, DM Guide, Monster Manuals) and from there all you need is your imagination (and dice).Always wanted to play RPGs when I was a kid, but never found anyone to teach me. Everyone assumed that because I was such a nerd, I already knew all the ins and outs and wanted me to DM/GM for them. The look of shock on their faces when I said I didn't even know how to play and would like to learn was so utterly disheartening, almost as much as when they said they didn't "have time to teach a noob."![]()
Have you tried building your own group? Sometimes you have to ask around; the results can be surprising. The people I've played D&D with were also the people in my local Society for Creative Anachronism group and the Star Trek club at the local college.I want some storytelling, character-building, fun interaction out of a table-top RPG, and so far, I haven't found any local groups that are really compatible with that mindset yet.
That would be a hoot!I wouldn't mind starting a trekbbs RPG thread and GM it. The character sheets would be easy, set it as who ever wants to joins first post. The minimum daily situation post would move the story, but dice rolling would be difficult.
It'll be a trust system. No one can prove/disprove who rolled what (not that I don't trust anyone, in fact I'm too trusting at times). I thought about doing a diceless game but it's the dice that moves the story.That would be a hoot!I wouldn't mind starting a trekbbs RPG thread and GM it. The character sheets would be easy, set it as who ever wants to joins first post. The minimum daily situation post would move the story, but dice rolling would be difficult.As for dice rolling, there are some good automatic dice rolling sites available. Some of the D&D PbP (play-by-post) games I've been involved in use them.
There are dice - but they're rolled on a different site, you can specify any number of any kind of die (ie. roll 3d6 or 2d20 or whatever). The dice get automatically rolled, and the results are emailed to the GM/DM and the roller. It's possible to set up any number of pre-rolls, so people aren't constantly having to do this. Unless there's a glitch in the software, there is no possibility of cheating.It'll be a trust system. No one can prove/disprove who rolled what (not that I don't trust anyone, in fact I'm too trusting at times). I thought about doing a diceless game but it's the dice that moves the story.That would be a hoot!I wouldn't mind starting a trekbbs RPG thread and GM it. The character sheets would be easy, set it as who ever wants to joins first post. The minimum daily situation post would move the story, but dice rolling would be difficult.As for dice rolling, there are some good automatic dice rolling sites available. Some of the D&D PbP (play-by-post) games I've been involved in use them.
If I were using my walking system for PBEM, I'd tell the players to bracket the numbers they pick and put them next to the action they want to roll against. Like I said earlier "I pick his pocket [18]", and then the response was [18 / 3], so the number the GM picked was waaay off from what the player picked. By posting the player's number-slash-GM's number in brackets, the player sees why the NPC detected the failed attempt and responded with violence.^But when do you pick the number, at the end of your last post or after the posted action is complete? Some situations might not need dice too.
I'm intrigued. Do you know of any site like that in particular, or should I take the first one I google?There are dice - but they're rolled on a different site, you can specify any number of any kind of die (ie. roll 3d6 or 2d20 or whatever). The dice get automatically rolled, and the results are emailed to the GM/DM and the roller. It's possible to set up any number of pre-rolls, so people aren't constantly having to do this. Unless there's a glitch in the software, there is no possibility of cheating.
We use essential cookies to make this site work, and optional cookies to enhance your experience.