USS Grandeur - One... More... Time!

Discussion in 'Fan Art' started by Vektor, Mar 21, 2006.

  1. CaptainRoop

    CaptainRoop Lieutenant Red Shirt

    Joined:
    Mar 18, 2006
  2. Lee Enfield

    Lee Enfield Lieutenant Red Shirt

    Joined:
    Nov 20, 2012
    Location:
    Germany
    That's called a "light leak". Indirect light has to be calculated in samples. And they get blurred together in the calculation. Sometimes the settings (which get defined by the artist or rendering tehnician/artist, if you have a team) don't meet the requirements of the geometry/light/material setup. But since one frame with proper settings can take up to hours, people tend to ignore little light leaks, beause its more economical for showcasing work in progress.
     
  3. Vektor

    Vektor Rear Admiral Rear Admiral

    Joined:
    Mar 30, 2001
    Location:
    Spokane, WA, USA
    Technically it's more of a final gathering artifact than a light leak, per se. I'm using an HDRI environment map on an inverted sphere surrounding the model to provide all of the lighting. When used by itself, this method often produces such artifacts, especially near the "terminator" between light and shadow along rounded edges or curved surfaces. Blurring the HDRI image sometimes helps, or adding another light source to "trick" the final render algorithm into smoothing out the artifacts.

    Bottom line, though, is that it wasn't worth trying to fix for a WIP image.
     
  4. Lee Enfield

    Lee Enfield Lieutenant Red Shirt

    Joined:
    Nov 20, 2012
    Location:
    Germany
    Understood! But it still has something to do with an interacting sample cache of your irradiance map being to low in resolution to meet your needs. I usually call that artifact a light leak, wether its dark or light...

    Yes, thats definitively true.



    Btw, I really love the white finish of ST:FC in your ship. Please, don't change it too much!
     
  5. Ghostface1701

    Ghostface1701 Commander Red Shirt

    Joined:
    Oct 17, 2003
    Location:
    London, UK
    I feel like I just walked into a Voyager episode, which just said [TECH] in the original draft :D
     
  6. Lee Enfield

    Lee Enfield Lieutenant Red Shirt

    Joined:
    Nov 20, 2012
    Location:
    Germany
    :D That connection made my day ...
     
  7. Ziz

    Ziz Commodore Commodore

    Joined:
    Sep 25, 2001
    Location:
    NY
    I'm sure this was mentioned earlier in the past 86 pages but from the registry number I'm guessing you're a YES fan?
     
  8. CaptainRoop

    CaptainRoop Lieutenant Red Shirt

    Joined:
    Mar 18, 2006
    The one known here on this thread as the Citizen; and the one that did the original design of Grandeur that inspired Vektor to take this project on and bring her to the 3D world, was/is a fan of YES. :)
     
  9. Kaiser

    Kaiser Rear Admiral Rear Admiral

    Joined:
    Sep 19, 2007
    Location:
    Boyertown, PA as of July 2011
    Epic Bridge :)
     
  10. CaptainRoop

    CaptainRoop Lieutenant Red Shirt

    Joined:
    Mar 18, 2006
    Thanks, there are many to thank from the beginning to the end of how the Bridge has turned out.
     
  11. Kaiser

    Kaiser Rear Admiral Rear Admiral

    Joined:
    Sep 19, 2007
    Location:
    Boyertown, PA as of July 2011
    You and everyone on the Team is Welcome :)
     
  12. Tiberius

    Tiberius Commodore Commodore

    Joined:
    Sep 28, 2005
    I can see it now.

    JANEWAY
    But Mister Tuvok, we need to find out what's causing this problem. Mister Enfield, have your investigations revealed anything useful? We know our original hypothesis didn't work out.

    ENFIELD
    Understood! But it still has something to do with [TECH] to meet your needs.
     
  13. Savage Dragon

    Savage Dragon Not really all that savage Moderator

    Joined:
    Apr 27, 2001
    Location:
    Ottawa, ON
  14. Lee Enfield

    Lee Enfield Lieutenant Red Shirt

    Joined:
    Nov 20, 2012
    Location:
    Germany


    :D Though, I somehow immediately go into a LaForge impersonation, when I read my sentence.


    LAFORGE
    Using these amount of energy on the integrity field would effect the measurments of our counter reaction. Thats why it won't work!

    LEAH BRAHMS
    But we will have to output these amounts of energies to counteract the resisting forces!

    LAFORGE
    Understood! But it still has something to do with an interacting sample cache of your irradiance map being to low in resolution to meet your needs.
     
  15. CaptainRoop

    CaptainRoop Lieutenant Red Shirt

    Joined:
    Mar 18, 2006
    We have a transporter room on Deck 2 along with a small armory and other little things.
     
  16. Finn

    Finn Bad Batch of TrekBBS Admiral

    Joined:
    Mar 30, 2006

    Awesome. Thanks. I'd love to see Vektor's take on this :)

    Love the island behind the Captain's chair. Great for quick discussions in a crunch when they can't just go off to the conference room.
     
  17. sojourner

    sojourner Admiral In Memoriam

    Joined:
    Sep 4, 2008
    Location:
    Just around the bend.
    ^That's a pretty polished looking bridge, not sure what Vektor would need to add.
     
  18. Finn

    Finn Bad Batch of TrekBBS Admiral

    Joined:
    Mar 30, 2006
    His signature? There's always room for new ideas or improvement. Always :)
     
  19. Vektor

    Vektor Rear Admiral Rear Admiral

    Joined:
    Mar 30, 2001
    Location:
    Spokane, WA, USA
    I'm leaving the interiors to the very capable hands of others on the project. Mine are more than full with the exterior, thank you very much. ;)
     
  20. CaptainRoop

    CaptainRoop Lieutenant Red Shirt

    Joined:
    Mar 18, 2006
    Besides the OPS station which is directly behind the Captain's Chair, the station in front of that is known as our TACcom station. It draws input from what is received from the Tactical Station and Communications Station. It can actually recess into the floor if need be for a completely open walk way there. But of course for bridge beauty shots of all the stations it normally remains up.
     
    Last edited: Jun 26, 2013