It's the same genre, but if he thinks Falling Skies invented post-apocalyptic alien invasion shows weeeeell.... no.It's funny, a few months back I was having a conversation with someone I knew about Falling Skies. He began asking "what's that other show, the one that's basically a rip-off of Falling Skies?"
Since I heard about Rockne O'Bannon new project - Defiance - I wanted to know more.
Defiance has released a new, more character focused trailer.
The more I see for this the more excited I get.
I read an article on IGN that that did talk a little more about the connection between the two. Here's some of what they said about the connection:Heard the game is pretty good too. Its in Alpha testing i believe right now. Not sure how both will connect with each other and if many will actually play the game.
Murphy noted, “When some huge catastrophic weather event happens in the TV show, if you've been playing along in the game, something the player has done actually put those events into motion. And you have that extra additive experience. In the pilot, which some people saw, there's a little gadget that Nolan and Irisa have when they're opening up the Ark. If you're just watching the show, you're like, ‘Oh, cool little gadget.’ If you've actually played the game, that gadget has enormous significance from the game play that's been going on from when we do the initial launch with the Trion game when Nolan and Irisa's characters actually appear in the game.”
Rest easy:The idea of players' choices actually setting events on the show into motion disturbs me. The storytelling on the show should be driven by the needs of the show and the characters, not by the random vagaries of gameplay. I'm hoping that the interaction is more just an illusion -- that there's a particular sequence of events that all the different players of the game have to go through in order to achieve some assigned mission objective, and that mission's success is the setup for something that happens in the show. So it's still the writers of the game and show deciding what happens, but since the players are acting out the scenario as written, it gives them the illusion that they're "causing" it to happen. At least, I hope that's all it is.
The back story says that they have terraforming technology. If that is the case, why didn't they head to a Goldilocks planet that has no sentient life and take over it. Humans have nukes and certainly will not take kindly to aliens arriving with planet terraforming technology.
Based on my playtime with DCUniverse Online, that is how most MMORPGs work. It's not really a big player choice type of game, it pretty much one where you have a bad guy to find or an item to find, and you just fight your way to them.^Which reassures me about the show, but gives me a more jaundiced view of the game, because it means the much-hyped interactivity is just a snow job.
The idea of players' choices actually setting events on the show into motion disturbs me.
Basically regardless of how they implemented game actions having an effect on the TV series story it wouldn't please you.^Which reassures me about the show, but gives me a more jaundiced view of the game, because it means the much-hyped interactivity is just a snow job.
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