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Halo 4 & Halo Remastered

It's 30 MB in size, handily beating out the largest prior patch I knew of on Xbox 360 (the first Assassin's Creed III patch was 17 MB, though the second one was somehow smaller).
 
I don't have Halo 4 yet but I was at my sister's house to play it with her kids and they were setting it up on a new console for the first time and it was ridiculous. You have to install 4 gigabytes onto your hard drive just to play multi-player??? We spent a damn hour trying to get it to work and never did. Even after that excruciating 15 minute download then we couldn't get the gamer profiles to work even though we weren't trying to go on XBL and just play on the console ourselves! WTF!
 
You have to install 4 gigabytes onto your hard drive just to play multi-player???
Yes. It's up to you to decide whether that's for performance reasons, or so that people can't split out their copy (one person playing SP, one person playing MP).

We spent a damn hour trying to get it to work and never did. Even after that excruciating 15 minute download then we couldn't get the gamer profiles to work even though we weren't trying to go on XBL and just play on the console ourselves! WTF!
I'm... rather confused as to what you're talking about here. What 15 minute download? The patch should've been more like a 15 second download. (Well, okay, probably a bit more, but it's only 30 MB.)

And if you never got the second disc to install, what would be the point of monkeying with multiple profiles, since at that point you can't do MP?
 
It took 15 minutes to copy the four gigs of disc two onto the hard drive. Then when we tried to start a game, our three controllers didn't work because the gamer profile wouldn't work on the other two. I have no idea how X-Box Live works but we were trying to play the three of us on the same screen.

Do a lot of games do this now? I've never had to a download a game off a disc to play it in my life. The only time I did it, and it was option, was for RAGE because it was supposed to make the load times faster.
 
It took 15 minutes to copy the four gigs of disc two onto the hard drive. Then when we tried to start a game, our three controllers didn't work because the gamer profile wouldn't work on the other two. I have no idea how X-Box Live works but we were trying to play the three of us on the same screen.
You can't have the same profile signed into multiple controllers. You need to either create other profiles for the other controllers, or play with them as guests. (I think you just hit Start while on the Halo 4 menu to do so - there should be instructions in the upper right, by the "main" profile's gamertag.)

Do a lot of games do this now? I've never had to a download a game off a disc to play it in my life. The only time I did it, and it was option, was for RAGE because it was supposed to make the load times faster.
It's the first mandatory install that I can think of (excepting GOTY editions, where the DLC that's now included needs to be installed from disc instead of downloaded from the marketplace). Previous Halo games would cache the maps on the hard drive as they got loaded, though - I can see why they made the technical decision to bite the bullet and have them permanently cached.

That said, I wish that more games would support it (Mass Effect sequels, I'm looking at you) to prevent disc swapping...
 
Multi-player. And we were trying different gamer profiles. They had just bought a new console and things weren't set up, and they were ten years old and I didn't know how it worked so it was the blind leading the blind :lol:
 
The Crimson Map Pack is available now, for the usual price of 800 MS Points.

Shatter is themed around natural crystalline surfaces and the huge UNSC factories mining them. This large, symmetrical map is a playground for the Warthog and Mantis - its open pathways make getting around easy, whether on foot or in vehicles. Shatter is a great fit for large games of Dominion and Extraction. For some close-quarters face-time, escape the open landscape and duck into a mining facility, or slip through a doorway and hunt unsuspecting Spartans. Shatter enables multiplayer mayhem for up to 16 players in Infinity Slayer and up to 12 in other modes, such as Capture the Flag, King of the Hill, Dominion and Extraction.

Harvest is a canon concept brought to life - the doomed agricultural planet where humans first made contact with the Covenant. A small to mid-size map, Harvest is ideal for Capture the Flag. Here, you'll need to get creative to effectively use light vehicles which are limited to the exterior pathways and can't get into the bases, making this fully symmetrical map perfect for infantry firefights and face-to-face skirmishes. Snipers will also feel right at home, as long sightlines are broken up by great cover and hiding spots. Harvest allows 8 - 12 players to face off in Capture the Flag, Infinity Slayer, King of the Hill, SWAT and Slayer Pro.

Wreckage is a manifestation of the chaos of war. A medium-sized, asymmetrical map, this playspace is great for accommodating a wide range of objective-based game modes including King of the Hill and Capture the Flag. It is a ravaged environment of crashed debris, where the surrounding destruction creates complex paths perfect for throwing off your opponents or testing the limits of your Warthog. This devastated landscape provides plenty of cover, and tons of nooks and crannies are at your disposal while fighting for your turn to become King. Wreckage supports up to 16 players in Infinity Slayer and up to 12 in a variety of other modes, including Capture the Flag, King of the Hill and Oddball.
Link

Also, the new achievements that come with the pack:

Now They Fly? - Get a kill while airborne in a Warthog. - 50 points

Size Is Everything - Kill 20 enemies with a detached Machine Gun Turret. - 20 points

ODST - Kill a player while you're airborne from using a Man Cannon. - 30 points

Bigfoot - Kill 20 enemies using the Mantis' stomp attack. - 20 points

David and Goliath - Board an enemy Mantis. - 20 points

Clay Pigeon - Shoot an enemy out of the air while they use the Man Cannon. - 40 points

Special Delivery - Kill an enemy with a melee attack when landing from a Man Cannon. - 30 points

Pump Yer Brakes - Score the killing blow on a Mantis. - 40 points
Link
 
Also, the new achievements that come with the pack:
Those descriptions are incomplete; the actual achievements all say "in Crimson DLC matchmaking".

I'm not yet clear on whether that means it has to be on a Crimson map in matchmaking, or using the actual Crimson DLC playlist. I really hope the former.
 
Isn't the Crimson Pack already available for those who purchased the Collector Edition or am I confusing things?
 
Isn't the Crimson Pack already available for those who purchased the Collector Edition or am I confusing things?
People who purchased the Limited Edition will get the Crimson Pack (and the next two map packs) for free, but we don't get them early.
 
Doctor Who reference in one of today's daily challenges.

ETA 12/24:

[yt]https://www.youtube.com/watch?v=cwrNpC8XnRU[/yt]
 
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So my mom sent me a box of clothes along with a gift receipt... long story short I'm now the proud owner of Halo 4! :lol: I've only finished the first two levels. They're quite long. Turns out we quit in the middle of stage 2, thinking there were checkpoints like in the old games, but when we started the next day we had to start from the beginning of the level! :mad:
 
Turns out we quit in the middle of stage 2, thinking there were checkpoints like in the old games, but when we started the next day we had to start from the beginning of the level! :mad:
You need to choose Save & Quit, not just dashboard, to get the checkpoint to save. It's a bug that's been present for pretty much the entire series, AFAIK.
 
Turns out we quit in the middle of stage 2, thinking there were checkpoints like in the old games, but when we started the next day we had to start from the beginning of the level! :mad:
You need to choose Save & Quit, not just dashboard, to get the checkpoint to save.

Yep. Checkpoints aren't permanent saves. They dissapear as soon as you exit the game.

It's a bug

A bug? How so?
 
I'm pretty sure I did select quit, but it didn't say save... I didn't go to dashboard and I didn't just switch off the console.
 
I'm pretty sure I did select quit, but it didn't say save...

Oh, I think I know the problem now. You said "we quit", so you were playing co-op, right? If so that's why you couldn't save. You can't save from a checkpoint in co-op.
 
Yeah I'm playing co-op. So we have to finish every stage in full then, hunh? Annoying. The old games weren't like that, I've always played co-op.
 
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