Star Trek Cliches
Exploding coms: The number one cause of death in Trek. Who builds equipment like this? Could you imagine typing on your keyboard and suddenly someone bumps your computer and the keyboard explodes or electrocutes you. That computer would never be allowed to make it on the market.
Holodeck malfunction: How many times do we see the holodeck program malfunction, causing it to not be able to be shut down, turns the safety off, and won't allow anyone to leave?
Threat of warp core breach: why are their warp cores so breach-able? Like the first thing that happens every time the ship gets hit is that the warp cores are being over loaded and is about to explode. They experience an emergency where the core is about to breach any minute now, in one out of 4 or 5 episodes. In the future they have no safety precautions? Imagine if our nuclear power plants today were that delicate. Imagine if every time some crazed fundamentalists of sorts shot a power plant with a high powered rifle the city faced a nuclear melt down? We'd never build those things!
Transporter mishap: It seems like at least once a season someone gets transported only to have something unforeseeable go wrong, like fusing their DNA with someone else, sending them back in time, sending them to a different dimension, phasing them out of existence. I would say this is a dangerous technology, but because it falls under "transportation" I compare it to a motor vehicle, and lots of people get into accidents. So I guess transporters are safe when you look at it that way. However, another way of looking at it is: a car accident is seldom ever the malfunction of the car, and almost exclusively the fault of the driver. A transporter accident would be like the breaks going out, the engine exploding, the seat belt strangling you, or an air bag prematurely going off as your cruising down the road. We have safety standards that forbid this from happening.
Life support power transfer: How many times, especially in Voyager, is Life Support power redirected to maintain shields or power the engines? Umm, how much power does life support consume? Well, considering that when life support is offline there is still gravity, we can assume artificial gravity and life support are not the same. So what else does life support do? It maintains heat and cleans the air and pumps oxygen into the air. How much energy does that take? I don't know but I assume it doesn't take much. After all, malls and casinos clean the air and maintain temperature. Granted it's not pumping gas into the air (and no casinos don't pump oxygen into the air to make you more manic to gamble more, that is a myth, and is against the law to do). And granted a mall is keeping you at 70 Fahrenheit against a 30 degree outside, and a star ship is warming you against a -290F in worst case scenario, I still don't think recycling air and keeping you warm can consume that much electricity. I would imagine an engine with the power to move a massive star ship the size of a mall at greater than light speed would take at least all the energy that could be made by a nuclear power plant. I doubt turning off electricity to a few malls and casinos would really help if the rest of the state were experiencing brown outs.
Nice aliens who turn out to be evil: Any time you see an alien in Star Trek being nice, you know he's up to no good. Seriously can't any alien act nice and actually be nice?
Paradise that turns out to be hell: Any time you land on a foreign planet that seems nice and peaceful, it's going to kill you. And if you land on a seemingly nice planet, and meet a nice alien, and happen to be wearing a red shirt, just put the phaser to your head and end it.
Shuttle pods that can sometimes take as much damage as the main ship: How many times have you seen a shuttle pod take phaser fire over and over again and you think to yourself "can this thing take as much damage as a galaxy class star ship?" If so why not launch 20 of them in a dog fight?
Activating self destruct: Who builds a vehicle or building with a self destruct mechanism? I mean I have seen this in movies and video games, but does such a building even exist in the real world? Buildings that go on auto lock down and signals the authorities sure, but self destruct? And when you have transporters that scramble peoples DNA, and holodecks that malfunction every month to make people play-out some holodeck adventure with the safety off, and computer consoles that explode like they have dynamite in them, and a warp core that threatens to blow up every time the ship gets shaken, are you sure you want to engineer an electronic device that blows the ship up, and just hope it never malfunctions?
Can you guys think of any more cliches.
Exploding coms: The number one cause of death in Trek. Who builds equipment like this? Could you imagine typing on your keyboard and suddenly someone bumps your computer and the keyboard explodes or electrocutes you. That computer would never be allowed to make it on the market.
Holodeck malfunction: How many times do we see the holodeck program malfunction, causing it to not be able to be shut down, turns the safety off, and won't allow anyone to leave?
Threat of warp core breach: why are their warp cores so breach-able? Like the first thing that happens every time the ship gets hit is that the warp cores are being over loaded and is about to explode. They experience an emergency where the core is about to breach any minute now, in one out of 4 or 5 episodes. In the future they have no safety precautions? Imagine if our nuclear power plants today were that delicate. Imagine if every time some crazed fundamentalists of sorts shot a power plant with a high powered rifle the city faced a nuclear melt down? We'd never build those things!
Transporter mishap: It seems like at least once a season someone gets transported only to have something unforeseeable go wrong, like fusing their DNA with someone else, sending them back in time, sending them to a different dimension, phasing them out of existence. I would say this is a dangerous technology, but because it falls under "transportation" I compare it to a motor vehicle, and lots of people get into accidents. So I guess transporters are safe when you look at it that way. However, another way of looking at it is: a car accident is seldom ever the malfunction of the car, and almost exclusively the fault of the driver. A transporter accident would be like the breaks going out, the engine exploding, the seat belt strangling you, or an air bag prematurely going off as your cruising down the road. We have safety standards that forbid this from happening.
Life support power transfer: How many times, especially in Voyager, is Life Support power redirected to maintain shields or power the engines? Umm, how much power does life support consume? Well, considering that when life support is offline there is still gravity, we can assume artificial gravity and life support are not the same. So what else does life support do? It maintains heat and cleans the air and pumps oxygen into the air. How much energy does that take? I don't know but I assume it doesn't take much. After all, malls and casinos clean the air and maintain temperature. Granted it's not pumping gas into the air (and no casinos don't pump oxygen into the air to make you more manic to gamble more, that is a myth, and is against the law to do). And granted a mall is keeping you at 70 Fahrenheit against a 30 degree outside, and a star ship is warming you against a -290F in worst case scenario, I still don't think recycling air and keeping you warm can consume that much electricity. I would imagine an engine with the power to move a massive star ship the size of a mall at greater than light speed would take at least all the energy that could be made by a nuclear power plant. I doubt turning off electricity to a few malls and casinos would really help if the rest of the state were experiencing brown outs.
Nice aliens who turn out to be evil: Any time you see an alien in Star Trek being nice, you know he's up to no good. Seriously can't any alien act nice and actually be nice?
Paradise that turns out to be hell: Any time you land on a foreign planet that seems nice and peaceful, it's going to kill you. And if you land on a seemingly nice planet, and meet a nice alien, and happen to be wearing a red shirt, just put the phaser to your head and end it.
Shuttle pods that can sometimes take as much damage as the main ship: How many times have you seen a shuttle pod take phaser fire over and over again and you think to yourself "can this thing take as much damage as a galaxy class star ship?" If so why not launch 20 of them in a dog fight?
Activating self destruct: Who builds a vehicle or building with a self destruct mechanism? I mean I have seen this in movies and video games, but does such a building even exist in the real world? Buildings that go on auto lock down and signals the authorities sure, but self destruct? And when you have transporters that scramble peoples DNA, and holodecks that malfunction every month to make people play-out some holodeck adventure with the safety off, and computer consoles that explode like they have dynamite in them, and a warp core that threatens to blow up every time the ship gets shaken, are you sure you want to engineer an electronic device that blows the ship up, and just hope it never malfunctions?
Can you guys think of any more cliches.