maybe just send me a message when you're about to dump stuff too cheap, so I can be ready?![]()
Maybe.![]()
Don't worry, I undersell on the Exchange all the time trying to bring the market down to a realistic rate.
maybe just send me a message when you're about to dump stuff too cheap, so I can be ready?![]()
Maybe.![]()
maybe just send me a message when you're about to dump stuff too cheap, so I can be ready?![]()
Maybe.![]()
Don't worry, I undersell on the Exchange all the time trying to bring the market down to a realistic rate.
just saying, when there's one Antiproton mag for 100k, and the next is on sale for 150k or more, that's an easy 50k, and it usually sells within a minute.
In general, I just price things for 1 point less than the cheapest comparable one. Unless that's less than half the value, in which case it goes to the vendors. Ones that actually pay half, not the ones that rip you off and give you a third the price.
The reason why they are still in the exchange is because the price is nuts and no one is willing to buy them at those prices. This is why I usually see the prices as the upper bound on what people will actually pay.
By the way, I now have a mag regulator and all my weapons are anti-proton based. My advanced escort is ready for a dps showdown. My next big goal is to save up and equip a Sovereign class (so I can switch between attacking in my Prometheus and tanking in a Sovereign). I wonder if I can arrange my bridge officers so they'll function equally well on both ships.
The reason why they are still in the exchange is because the price is nuts and no one is willing to buy them at those prices. This is why I usually see the prices as the upper bound on what people will actually pay.
By the way, I now have a mag regulator and all my weapons are anti-proton based. My advanced escort is ready for a dps showdown. My next big goal is to save up and equip a Sovereign class (so I can switch between attacking in my Prometheus and tanking in a Sovereign). I wonder if I can arrange my bridge officers so they'll function equally well on both ships.
Awesome!
As for Boff arrangements, it's a little bit of work, but you can do it. My Boffs are general purpose, which means their abilities won't do amazing things, but they're very cross compatible. I switch between my Excelsior Retrofit (which I love dearly), my escort retrofit, and my shuttlecraft, which I like to take into sector battles and confuse the hell out of new players as they watch me take on 5 ships at once and survive.![]()
The reason why they are still in the exchange is because the price is nuts and no one is willing to buy them at those prices. This is why I usually see the prices as the upper bound on what people will actually pay.
By the way, I now have a mag regulator and all my weapons are anti-proton based. My advanced escort is ready for a dps showdown. My next big goal is to save up and equip a Sovereign class (so I can switch between attacking in my Prometheus and tanking in a Sovereign). I wonder if I can arrange my bridge officers so they'll function equally well on both ships.
Awesome!
As for Boff arrangements, it's a little bit of work, but you can do it. My Boffs are general purpose, which means their abilities won't do amazing things, but they're very cross compatible. I switch between my Excelsior Retrofit (which I love dearly), my escort retrofit, and my shuttlecraft, which I like to take into sector battles and confuse the hell out of new players as they watch me take on 5 ships at once and survive.![]()
Oh I know, I equipped my Type 8 Shuttle Hawking with Mk X stuff, including an Aegis Shield just for kicks. I have been itching to take it out for a spin.
It wasn't so bad, I used google's spreadsheet and it allowed me to easily visualize how the skills were arranged and how I could share officers. Anyway, I've tested out the new arrangement for the Promethus and its a pretty good setup except for one flaw. As I am heavily using Tactical Team and Science Team, I quickly realized Engineering Team was never ready when I needed it most as these three skills share the same cooldown timer. So I think I need to replace Engineering Team with another hull repair skill.
Can I apply two Hazard Emitter skills at the same time?
Ive been a casual player of sto for awhile, never really got hardcore into the game. so alot of the acronyms and such on various message boards, I have no Idea what they mean. So, with that said, I see alot of people talking about cannon weapons and how much "dps" they do, but what about us cruiser lovers? I have a level 22 engineer flying an excelsior, right now I have 4 mk 6 phaser arrays and 2 mk 5 photorp launchers equipped, I'm wanting to maximize this ships offensive capabilities and still be able to last in a fight. I like the turning radius of this ship but do not want to give up my 360 degree coverage. I want it all I guess, haha. Also, I'm at a loss as how to pick consoles that best complement each other...any help would be appreciated...
Ive been a casual player of sto for awhile, never really got hardcore into the game. so alot of the acronyms and such on various message boards, I have no Idea what they mean. So, with that said, I see alot of people talking about cannon weapons and how much "dps" they do, but what about us cruiser lovers? I have a level 22 engineer flying an excelsior, right now I have 4 mk 6 phaser arrays and 2 mk 5 photorp launchers equipped, I'm wanting to maximize this ships offensive capabilities and still be able to last in a fight. I like the turning radius of this ship but do not want to give up my 360 degree coverage. I want it all I guess, haha. Also, I'm at a loss as how to pick consoles that best complement each other...any help would be appreciated...
Ive been a casual player of sto for awhile, never really got hardcore into the game. so alot of the acronyms and such on various message boards, I have no Idea what they mean. So, with that said, I see alot of people talking about cannon weapons and how much "dps" they do, but what about us cruiser lovers? I have a level 22 engineer flying an excelsior, right now I have 4 mk 6 phaser arrays and 2 mk 5 photorp launchers equipped, I'm wanting to maximize this ships offensive capabilities and still be able to last in a fight. I like the turning radius of this ship but do not want to give up my 360 degree coverage. I want it all I guess, haha. Also, I'm at a loss as how to pick consoles that best complement each other...any help would be appreciated...
You should read the STO Forum - Cruiser Builds for ideas.
My first character is an Engineer and did a lot of experimentation. It is impossible to build the ultimate tank and ultimate offensive ship at the same time. However, with a little compromise here and there, you can have a med tank/assault vehicle. There rest of this is just my opinions. I could talk all day about Engineers and Cruisers, but will try to keep it short.
Here's what I recommend you start with, then modify to suit your playing style. You started with a good platform, the Excelsior. Run the Defari FEs that give you the frosty set. The run the Romulan FE (Vault?) that gives you the Reman shield.
Front: Beam Array [Acc] [CrtH] x2, Photon or Quantum Torp [Acc] [Acc]
Rear: Front: Beam Array [Acc] [CrtH] x2, Photon or Quantum Mine Launcher [CrtH] [CrtD].
Get the Phaser Relay console for the beams and the appropiate console for the torps
Practice attacking broadside until you can target the enemies with all four beams. Once their shields are down, turn towards them enough to hit them with the torp, then go back to a broadside attack. The mines are necessary for spamming against birds-of-prey (and Tac chars in PvP).
You have room for 3 Engr consoles and here's my recommendation: Victorium Alloy, Ablative Hull Armor, SIF Generator
Ive been a casual player of sto for awhile, never really got hardcore into the game. so alot of the acronyms and such on various message boards, I have no Idea what they mean. So, with that said, I see alot of people talking about cannon weapons and how much "dps" they do, but what about us cruiser lovers? I have a level 22 engineer flying an excelsior, right now I have 4 mk 6 phaser arrays and 2 mk 5 photorp launchers equipped, I'm wanting to maximize this ships offensive capabilities and still be able to last in a fight. I like the turning radius of this ship but do not want to give up my 360 degree coverage. I want it all I guess, haha. Also, I'm at a loss as how to pick consoles that best complement each other...any help would be appreciated...
Are those something you buy with energy credits? Something you craft?...Phasers are good for causing subsystem damage (if critical), but otherwise offer generally decent DPS. I have a star cruiser (the new Odyssey), and use anti-proton beams myself, which are just a nice way to flay the crap out of whatever you're broadsiding.
Are those something you buy with energy credits? Something you craft?...Phasers are good for causing subsystem damage (if critical), but otherwise offer generally decent DPS. I have a star cruiser (the new Odyssey), and use anti-proton beams myself, which are just a nice way to flay the crap out of whatever you're broadsiding.
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