But it can be used the same way as a short spear
Which doesn't change the fact that armies whose principle weapon is a short spear do NOT fight the same way or with the same tactics as armies equipped with assault rifles. It's an entirely different paradigm with entirely different rules, not least of which is the situational rules which govern when it is advisable to try and stab the other guy in the chest.
I'm not so sure. Kinetic weapons would be used alot like torpedoes
No, they would not. They would require a larger minimum distance to build up speed once fired and would be at their most potent when attacking the other ship at extremely high velocities; attacks using KKVs would be quick and overwhelming, releasing dozens of weapons in a single attack while closing at meteoritic velocities of tens or hundreds of kilometers per second. Combat formations will also be very different; starships will spread out into larger arrays so that you can only attack one ship at a time and then have to worry about intercepting fire from neighboring vessels being lobbed into your attack vector. If you're fighting in orbit of a planet, then you're moving into perpendicular orbits to other ships at the highest velocities possible in which case you won't have a chance to make a second attack and you have a handful of seconds to launch as many weapons as you can to try and kill him.
Torpedoes are fired in short salvos at relatively low velocities, combined with persistent and concentrated fire from directed energy weapons to overwhelm his defenses. Battles can last tens of minutes, and the opposing vessels must purposefully move in and out of each engagement range.
Did you forget about re-training Spock's mind? The BOP could've just sat there for three months until Spock was cleared to travel again.
IIRC, Kirk wasn't planning to bring Spock with him at first, and bringing him in the first place was
Spock's idea.
It wasn't because the BOP couldn't achieve full power
Full impulse power on an engine that sounded like an overheated bus.
Those repairs must have been expensive.
How do we know when Kruge became quasi-suicidal? He seems to be a "it's a good day to die" kind of Klingon that
likes wrestling with large mutant space creatures with his bare hands.
Only if he doesn't expect to win.
Klingons also have photon torpedoes. Why wouldn't they be aware of this?
Because he was planning to fire HIS torpedoes are point blank range the instant he decloaked? I doubt he was going to stop and raise shields before he let his first shot off the chain.
Anyway, I'm not at all convinced the "too close for torpedoes" thing actually holds true for the TOS era. It DEFINITELY doesn't hold true in ENT.
That's not the same. Kruge must decloak and expose his position in order to fire.
It IS the same, since Kruge -- like Chang -- is convinced that the Enterprise won't return fire. If Kirk had blanketted the surrounding space with his phasers, Chang could have been proven just as wrong as Kruge.
By that logic, a bird of prey has 360 degree coverage because it's capable of turning really really fast.
Cut to the exterior shot and we see the E-D is moving forward and catches the Stargazer which is stopped relative to the E-D.
Nope. In frame,
Stargazer is moving, not the Enterprise.
Funny you mentioning the stars, though; at those relative velocities, either the Enterprise is slowly turning in space (and the camera is turning with it) or both ships are hurtling through space at several hundred thousand times the speed of light while this exchange is taking place (or else the stars wouldn't be moving at all).
Based on the definition of "field of fire", the Defiant was affecting the area (or in this case volume of space) that the Vor'cha could cover effectively with its disruptor.
Incorrect. The Vor'cha could effectively cover the entire area at all times (which is why it was still able to hit Defiant several times). The tractor beam caused a reduction in accuracy within that field, something which could just as easily be caused by sensor jamming, a cloaking device, or beaming Dax onto their bridge to give a blowjob to the tactical officer.
And again, how do you know they don't have it?
Because none of their known weapons emplacements point upwards or downwards.
You have any evidence for invisible weapons in the proper locations?
We know from "Darmok" that a point emitter could fire "full phasers". I see no reason that a single emitter on a strip not be able to do so.
Okay then.
A single emitter can handle full phasers.
40 emitters could, therefore, handle 40x full phasers.
200 emitters could output 200x full phasers.
If this is correct, the longer arrays should still have a greater maximum output than the short strips. If you are still holding to the position that they do
not, this is only possible if the Enterprise' maximum power output is not high enough to generate the 200x full phasers the long strips are capable of.
THIS CANNOT BE THE CASE, because we already know that the main phasers on the Enterprise are firing at their upper limit against the Borg in "Best of Both Worlds" and the ship's burn-out-your-engines maximum can only be channeled through the deflector.
Well, no and yes. No, you've been saying that they are more powerful because they have more emitters for amplifying the phaser energy and that isn't the case.
When you channel a single signal through multiple emitters before final transmission, producing a power gain at each stage, that is called "amplification."
I am again compelled to point out that in the JJ-Verse, a phaser array would fire like a bank of flak guns and unleash a flood of Defiant-style phaser pulses thick enough to walk on.
Granted, they're parallel universes so they probably don't work their phasers the same way much like the warp drive doesn't look or act the same. But I see no reason that phasers in the non-JJ-verse can't fire at lower power to engage incoming missiles.
I'm sure they could. The point of this exchange has been that "fire at low power to engage incoming missiles" or even "fire a standard charge to repeatedly hammer their shields" are power settings used far more often and are a more important consideration when installing phaser banks. The aft banks won't usually need to fire more than a standard charge because anything scary enough to warrant that kind of output would be more effectively attacked with torpedoes.