Did you know there's a dragon in Blackreach? He comes flying out of the ceiling if you hit the glowing orb in the falmer town with unrelenting forceBlackreach has got to be the most beautiful game location I've ever seen.
I have 80+ hours of game play and I still did about 1/3 of the main quest.

I was interested to see the actual main story quest is only like 15 chapters. That's pretty damn short considering the vast amount of side content. Why not make the main story longer?
I came across a cool scene today. I was walking through a river plain and I saw a dragon in the distance attacking something. As I approached, I saw it was using a freeze breath on wooly mammoths. Then I saw it attacking something over and over, flying off between hits. Turns out it was a giant troll right next to a wooly mammoth! Was the troll protecting the mammoths? I snuck up and killed the dragon from behind, ready to run from the troll, but he just stood there and left me alone.
Earning points which you have to allocate on the upgrade screen. You can update any one of your three primary attributes first, Magic, Strength or Stamina; then you choose which skill you want to boost. Your character gets "better" by doing those two things after a level-up.So, when you "level up" an individual ability, is it becoming better, or is it only earning points towards leveling it up in the upgrade screen?
Are the enemies leveled to whatever level you're at? Because sometimes I wander into a dungeon or bandit camp and get my ass totally kicked, while other things can barely damage me.
) and swarming enemies are almost always more dangerous than individual ones. I recommend you concentrate on improving your archery skill and snipe at them individually while hidden. They'll search for you, but remain patient, and pick each of them off one at a time until their number becomes manageable for hand-to-hand or magic use. However, if you have a companion like Faendal, who has a tendency to blow your cover and run off into an attack, you may have to tell him to hold position far enough away from an area-of-operation (A.O.) so he doesn't force an engagement. He's a useful carrier of heavy objects and he sticks to you, as opposed to Lydia, who can't even seem to figure out how to walk around a rock, but he's a hot head and will run into battle like a Klingon whose pet targ was bitten by a tribble. I can't tell you how many times he botched an op I patiently set up. I've taken to saving the game before every combat, just in case.To a degree, although it isn't as ridiculous as Oblivion, where you had bandits running around in glass and daedric armor at high levels. I maxed out my level via the console (as I always do in Bethesda games) and encountered draugr deathlords fairly often in dungeons for instance, although the wimpier stuff is still mixed in.Are the enemies leveled to whatever level you're at? Because sometimes I wander into a dungeon or bandit camp and get my ass totally kicked, while other things can barely damage me.
I came across a cool scene today. I was walking through a river plain and I saw a dragon in the distance attacking something. As I approached, I saw it was using a freeze breath on wooly mammoths. Then I saw it attacking something over and over, flying off between hits. Turns out it was a giant troll right next to a wooly mammoth! Was the troll protecting the mammoths? I snuck up and killed the dragon from behind, ready to run from the troll, but he just stood there and left me alone.
My main criticisms with the game are the compass, map and marker systems. With the map being 3D, it's often frustrating when you want to make a custom marker, as it will mark the absolute location rather than locking onto a location icon. The location will drift away as you move the map around making it almost impossible to be accurate in placing your marker. Would have preferred if they'd also have a static map that you could switch between, like 3D, Static and Local.
My main criticisms with the game are the compass, map and marker systems. With the map being 3D, it's often frustrating when you want to make a custom marker, as it will mark the absolute location rather than locking onto a location icon. The location will drift away as you move the map around making it almost impossible to be accurate in placing your marker. Would have preferred if they'd also have a static map that you could switch between, like 3D, Static and Local.

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