And yet soon after Steve kicks a car over the edge of a cliff where it's a pretty good bet the guys inside are likely to be killed, and they are.On the disappointing side was when Steve is pitted against four attackers simultaneously. This should have been a fun spectacle, but the slow-motion f/x style saps all the energy out of the action. And in the fights Steve comes across as too much of a "play fair" boy scout. These guys are out to seriously get him---in his place I wouldn't pull any punches. When he kicks one guy in the chest you can be sure he should have shattered the breast bone and ribs. In a real straight up fight with the strength we've seen Steve display none of these guys should have walked again anytime soon.
But this isn't gritty realism, it's '70s action-adventure, and that means the violence is kept to a minimum. The heroes don't believe in killing or crippling people and the laws of physics and biomechanics are flexible enough that they can do superpowered fight moves without causing any permanent harm to their opponents. And as someone who grew up with '70s TV heroes as my role models, I wouldn't have it any other way. I have little taste for more modern "heroes" who kill or maim without compunction.
"The Last Of The Fourth Of Julys" **
Steve must prevent the activation of a deadly laser weapon.
The series dips its toe back into Bondian like territory with this so-so story. The lovely Arlene Martel (from Star Trek's "Amok Time") as an undercover Interpol agent.
This just felt paint-by-number and not that interesting. It's also starting to get really noticeable that more blatant and more frequent sound f/x are being used in conjunction with the bionic stunts. I prefer the low-key approach much better as the sound f/x seem to undermine the stunts, in my opinion.