Re: What new FX/editing do you want to see in the STNG-R?
They used Quantel Mirage to wrap an image into a flat, ball shape and added shading with the Starlight software to make it look like a sphere with a terminator.
http://www.ex-astris-scientia.org/inconsistencies/tng_planets.htm
RAMA
Does anyone know how the early season planets were created? Unless they can make them sharper when they recomposit them, it's going to look substandard for HD. They're so blurry, even on the DVDs, that I imagine they'll be forced to create brand new ones.
I'd love to see new matte paintings too. The ones made for TOS-R were beautiful and very faithful to the originals.
As for the ship models: I wonder, since the 4-foot model doesn't appear until the later seasons, if they'll have enough time to perfect a CGI replacement by then, one that closer resembles the 6-footer?
They used Quantel Mirage to wrap an image into a flat, ball shape and added shading with the Starlight software to make it look like a sphere with a terminator.
A selection of "Planet Bitmaps":"I like to do a mixture of low-tech and high-tech," says Curry. "When we have a low-tech option, like a planet texture, I'll do a macro shot (with a camcorder ) of a rock in my garden or some unusual texture and then wrap that here in the Mirage to create the planet surface. Then I'll paint the cloud pattern and we'll move that around. Sometimes a planet can be one layer, sometimes it can be ten or twelve layers if we're trying to create a complex weather pattern."
http://www.ex-astris-scientia.org/inconsistencies/tng_planets.htm
RAMA