• Welcome! The TrekBBS is the number one place to chat about Star Trek with like-minded fans.
    If you are not already a member then please register an account and join in the discussion!

FX/editing wishlist/technical/related discussion for STNG-R

Re: What new FX/editing do you want to see in the STNG-R?

Agreed. 16:9 is not always automatically better. Whatever aspect ratio in which the film (or show) was shot is always the correct one.
I agree. IMO, the only thing that should be tweaked is cleaning up the PQ a bit and updating the planetary shots (they are too blurry but keep the original ship shots) and replace the matte shots with something animated, similar to TOS-R.
 
Re: What new FX/editing do you want to see in the STNG-R?

Agreed. 16:9 is not always automatically better. Whatever aspect ratio in which the film (or show) was shot is always the correct one.
I agree. IMO, the only thing that should be tweaked is cleaning up the PQ a bit and updating the planetary shots (they are too blurry but keep the original ship shots) and replace the matte shots with something animated, similar to TOS-R.
I'm in favor of replacing the ship shots wholesale just because there is so little variety in them
 
Re: What new FX/editing do you want to see in the STNG-R?

Agreed. 16:9 is not always automatically better. Whatever aspect ratio in which the film (or show) was shot is always the correct one.
I agree. IMO, the only thing that should be tweaked is cleaning up the PQ a bit and updating the planetary shots (they are too blurry but keep the original ship shots) and replace the matte shots with something animated, similar to TOS-R.
I'm in favor of replacing the ship shots wholesale just because there is so little variety in them
I'm not sure if Ent-E was CGI, but it looked great in First Contact, if they could design Ent-D in similar quality but retaining all of it's configuration as the original I'd be fine. What I mean is that if you look at the CG for NCC-1701 in TOS-R the look has a toy type feel to it.
 
Re: What new FX/editing do you want to see in the STNG-R?

If I remember correctly there was one shot of Enterprise orbiting a planet "upside down" meaning her ventral surface was facing the planet. More angles of the ship in different orbital positions could help to add variety. The ship orbiting nose down to the planet might provide a good one off view of orbit.
 
Re: What new FX/editing do you want to see in the STNG-R?

^The special effects shots in Star Trek: First Contact of the U.S.S. Enterprise NCC-1701-E use the model.
 
Re: What new FX/editing do you want to see in the STNG-R?

^The special effects shots in Star Trek: First Contact of the U.S.S. Enterprise NCC-1701-E use the model.

Indeed I'm not usually too happy about the CGI vs Models debate (There's good and bad of both types so to decry the worst of one while boosting up the bestof the other isn't fair imo) but for me the Enterprise-E in First Contact is my outright favourite ship in Trek, just gorgeous.
Yet by the time Nemesis rolls around, its lost something, and I can't quite place what that is....

(Not to mention the outright ruining of the classic TNG warp effect in that movie. Going to warp gives off smoke as if a steam train were leaving the station? WHAT? :rofl: )

Am I imagining things? Did I remember reading a Drexfile or something like that where they admitted they slightly changed the dimensions or am I just going crazy?
 
Re: What new FX/editing do you want to see in the STNG-R?

I would love to see all of TNG look like it did in "Generations" but more specifically, I want to see more people and aliens on the Enterprise. I think the Ten-Forward scene in TNG looked really great and so maybe adding more background characters would make the show more interesting, visually.
 
Re: What new FX/editing do you want to see in the STNG-R?

I wish they'd redo all the spaceship exterior shots using the original film elements instead of going CGI. Models provide the shots with a certain gravity and scale that just wasn't there with the TOS-R all-CGI Enterprise. However, I am 99.9% sure that this will remain wishful thinking.
A lot of the model shots will have to go, but I hope they can keep some and where necessary digitally change other elements of the shots.

Planets and planetscapes will need to be redone (to prevent them from looking like a soundstage). More variety of ships is required, and (possibly unpopularly) it needs to be widescreen.

With new effects and exterior shots that's no problem. For the other shots, CGI could generate extra 'width' to the left, right or both sides of the image, and where not possible, slight stretching of the outside edge of the picture would limit the amount needed to be cut off the top and bottom to make it widescreen.

Yeah, yeah - I know. Heresy, but to sell on Bluray, average punters will want it to look current, and that means widescreen...
 
Re: What new FX/editing do you want to see in the STNG-R?

I wish they'd redo all the spaceship exterior shots using the original film elements instead of going CGI. Models provide the shots with a certain gravity and scale that just wasn't there with the TOS-R all-CGI Enterprise. However, I am 99.9% sure that this will remain wishful thinking.
A lot of the model shots will have to go, but I hope they can keep some and where necessary digitally change other elements of the shots.

Planets and planetscapes will need to be redone (to prevent them from looking like a soundstage). More variety of ships is required, and (possibly unpopularly) it needs to be widescreen.

With new effects and exterior shots that's no problem. For the other shots, CGI could generate extra 'width' to the left, right or both sides of the image, and where not possible, slight stretching of the outside edge of the picture would limit the amount needed to be cut off the top and bottom to make it widescreen.

Yeah, yeah - I know. Heresy, but to sell on Bluray, average punters will want it to look current, and that means widescreen...

Don't hold your breath on the planet sets being redone...way too much work in the time they likely have.

Same with 16:9..probably won't happen.

RAMA
 
Re: What new FX/editing do you want to see in the STNG-R?

I wish they'd redo all the spaceship exterior shots using the original film elements instead of going CGI. Models provide the shots with a certain gravity and scale that just wasn't there with the TOS-R all-CGI Enterprise. However, I am 99.9% sure that this will remain wishful thinking.
A lot of the model shots will have to go, but I hope they can keep some and where necessary digitally change other elements of the shots.

Planets and planetscapes will need to be redone (to prevent them from looking like a soundstage). More variety of ships is required, and (possibly unpopularly) it needs to be widescreen.

With new effects and exterior shots that's no problem. For the other shots, CGI could generate extra 'width' to the left, right or both sides of the image, and where not possible, slight stretching of the outside edge of the picture would limit the amount needed to be cut off the top and bottom to make it widescreen.

Yeah, yeah - I know. Heresy, but to sell on Bluray, average punters will want it to look current, and that means widescreen...

Don't hold your breath on the planet sets being redone...way too much work in the time they likely have.
I don't see why it would be that much more difficult than what they did on TOS-R. Especially now that they know how to do it. If it's a schedule thing, I doubt they're gonna do the "work on one episode, release it, work on another for next week" thing this time.
 
Re: What new FX/editing do you want to see in the STNG-R?

Don't hold your breath on the planet sets being redone...way too much work in the time they likely have.
That's not really an issue for most of the planet-based episodes though. Later shots looked pretty decent or were actually shot outside.

Maybe he's thinking about the season 1 "generic purple sky alien planet" set.
 
Re: What new FX/editing do you want to see in the STNG-R?

I would love to see all of TNG look like it did in "Generations" but more specifically, I want to see more people and aliens on the Enterprise. I think the Ten-Forward scene in TNG looked really great and so maybe adding more background characters would make the show more interesting, visually.

Crewmembers aren't visual effects. They're not going to digitally insert new crewmembers into scenes a la the Star Wars rereleases.
 
Re: What new FX/editing do you want to see in the STNG-R?

I would love to see all of TNG look like it did in "Generations" but more specifically, I want to see more people and aliens on the Enterprise. I think the Ten-Forward scene in TNG looked really great and so maybe adding more background characters would make the show more interesting, visually.

Crewmembers aren't visual effects. They're not going to digitally insert new crewmembers into scenes a la the Star Wars rereleases.
They did with TOS.
 
Re: What new FX/editing do you want to see in the STNG-R?

I would love to see all of TNG look like it did in "Generations" but more specifically, I want to see more people and aliens on the Enterprise. I think the Ten-Forward scene in TNG looked really great and so maybe adding more background characters would make the show more interesting, visually.

Crewmembers aren't visual effects. They're not going to digitally insert new crewmembers into scenes a la the Star Wars rereleases.
They did with TOS.

One time, with one guy, and it was a tiny shot of the bridge bubble, not like full-sized people in Ten-Forward.
 
Re: What new FX/editing do you want to see in the STNG-R?

Should the CGI visual FX of TNG-R have some lens flare of the space exterior shots?
Should they also include some halo effects near the nacelle engines like Trek XI?
After seeing the special features on the Blu-ray of Trek XI I'd think that it add something and that thinking back on ENT visual FX that they could have added some halo & distortion to them too.
 
Re: What new FX/editing do you want to see in the STNG-R?

Should the CGI visual FX of TNG-R have some lens flare of the space exterior shots?
Should they also include some halo effects near the nacelle engines like Trek XI?
After seeing the special features on the Blu-ray of Trek XI I'd think that it add something and that thinking back on ENT visual FX that they could have added some halo & distortion to them too.


Not necessary :lol: Hell if they want to throw in a lens flare or two why not.
 
Re: What new FX/editing do you want to see in the STNG-R?

Should the CGI visual FX of TNG-R have some lens flare of the space exterior shots?
Should they also include some halo effects near the nacelle engines like Trek XI?
After seeing the special features on the Blu-ray of Trek XI I'd think that it add something and that thinking back on ENT visual FX that they could have added some halo & distortion to them too.


Not necessary :lol: Hell if they want to throw in a lens flare or two why not.

"Data, you are the bird".
 
Re: What new FX/editing do you want to see in the STNG-R?

Here's a question- should space look more like, well, space? I know we're trained by tv to think that space is actually just a smattering of stars, but that's actually not the case at all- if you're ever star-gazed in an area with little light pollution (my most vivid memory of doing so is in the South Island of NZ) you'll realize that space is actually PACKED with stars, nebula- even other galaxies are visible! And this is from Earth, where there is atmosphere and ambient light diffusing everything. It must look totally nuts when you're actually IN space.

Problem with doing this for the exterior shots means they'd really have to do it for all the interior shots, as well- although I suppose there is a lot of ambient light inside to diffuse everything.
 
Re: What new FX/editing do you want to see in the STNG-R?

Well today is the rumoured announcement day, I will be refreshing the newsfeeds regularly until I see the annoucement! If your favourite news site crashes then it might be because of me pressing F5!

I hope we get a screencap or clip!
 
If you are not already a member then please register an account and join in the discussion!

Sign up / Register


Back
Top