Also, I like this version of the galaxy patch much better than the previous version. It also helps that it better matches the patch that is on the uniforms.
Incidentally, the idea of aircraft with their names painted on the nose gave me another idea: What if Polaris had some WWII-style nose art? I have no idea if Dennis would love that idea or hate it, but it might be interesting to mull over some possibilities of what form it might take.
Afraid that's completely inappropriate for a ship with a lot of women in the crew. This isn't the Starship Hooters.Your design has such a retro flair, I'd love to see something like this:
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When do we get to see it with the sails closed again? It'll be in that configuration a lot and it's hard to say with certainly if the detail looks good overall if it's only being seen with the sails opened up.Last one for this weekend. Added detailing, panel lines, more saturated blues, and an alternate name and registry scheme.
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Incidentally, the idea of aircraft with their names painted on the nose gave me another idea: What if Polaris had some WWII-style nose art? I have no idea if Dennis would love that idea or hate it, but it might be interesting to mull over some possibilities of what form it might take.
Your design has such a retro flair, I'd love to see something like this:
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When do we get to see it with the sails closed again? It'll be in that configuration a lot and it's hard to say with certainly if the detail looks good overall if it's only being seen with the sails opened up.
As to the size of the identification numbers, this is a small production with a possibly limited VFX pipeline, so any details that make the ship asymmetrical limit what can be done in editorial, as it's often necessary to flop a shot to re-use or repurpose it. It's up to Dennis what level of asymmetry he's comfortable with.
Don't a lot of military ships have a kind of painted "drop shadow" on their hull numbers? That might be nice.
Of course, the "nose art" could just be a stylized logotype of the ship's name, and not necessarily a bombshell babe or cartoon mascot
I like the dropshadow...maybe in a gray rather than black.
The ship's name seems a little too graphic in this version - a little race car or "logo-ish."
Yeah - I think that while nose art is probably a bit much, the use of brush script for the name or elsewhere might have a charmingly retro, WWII vibe. Not real sure about that one.
Finally, I think the galaxy/eye emblem is a little crowded where it is - maybe put it on the weapons cluster or the back ring or something the way they used to put the stars and bars on the wings of aircraft:
I wasn't referring to what is planned but what almost invariably happens is that some shot ends up having to be used in a different place than planned or reversed in order to maintain directional continuity. This either means re-doing the shot or flopping it in post. It's merely a risk and I raise these questions so Dennis can evaluate them. He's made his opinion clear so I've done my job.I haven't seen the storyboards but my recollection of the script is that it doesn't call for much re-use of "stock footage" in the sense of flopped shots, etc. I'm actually more concerned with the size of the model than its asymmetry. Currently it is well over half a million polygons with hardly any of the detail from these concept paintovers having yet been added. I'm already working to optimize the base objects before I proceed to the detailing in the hopes of keeping the poly-count down as much as possible.As to the size of the identification numbers, this is a small production with a possibly limited VFX pipeline, so any details that make the ship asymmetrical limit what can be done in editorial, as it's often necessary to flop a shot to re-use or repurpose it. It's up to Dennis what level of asymmetry he's comfortable with.
Well, I understand that the Galactica was nearly four million polygons. It's possible that we can simplify this one for very long or very fast shots, and load the whole thing up for close or lingering shots.
Oddly enough, Polaris is likely to have more polygons than other ships in the show that are supposed to be twenty or thirty times its size.![]()
Well, I understand that the Galactica was nearly four million polygons. It's possible that we can simplify this one for very long or very fast shots, and load the whole thing up for close or lingering shots.
Oddly enough, Polaris is likely to have more polygons than other ships in the show that are supposed to be twenty or thirty times its size.![]()
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