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Transwarp Heavy Cruiser Concept

Maversims

When I look at the saucer of the Sovereign Class, it looks almost like two sets of curves on the top-section.. first is the "rim" which is actually a very sloped section around the outer edges, a flat area, then a dome area that rises up to ultimately meet the bridge. I'm wondering if you could delete that flat area and just move the dome part of the mid-saucer (about 60% of the saucer) to cover the flat area and merge with the highly sloped rim. If you don't understand that I can explain with a drawing

Do you want the lower sensor dome to be Excelsior or Venture?

Excelsior

Enterprise E's slopes down toward the back of the saucer but never quite blends in, then terminates suddenly in a shuttle bay and impulse engines.

I'm uncertain what the bridge dome should look like at this stage, but I want the blending that the Sovereign Class has between it's primary and secondary hull (at least the top-side), the underside should be more like the Venture) -- in Nemesis the area where the saucer shuttle bay is could make for an impulse deck.

What era is the ship from TMP, TNG, between, Conjectural JJ future or other?

It's not Nu-Trek, though it is an alternative timeline vessel.

What level of detail do want to see in a given pass? (What I did there took about 30 minutes. I'd say 2 to 5 hours for super structures and days if you want to see high detail--I don't know how to do textures yet, and doing it with geometry is time consuming, though I'm better at that.)

For starters, always keep it simple ;)


CuttignEdge100

BTW: Can anybody here do sketches and line drawings for quick illustration? It would keep the amount of 3D rendering down to a minimum?
 
Maversims

When I look at the saucer of the Sovereign Class, it looks almost like two sets of curves on the top-section.. first is the "rim" which is actually a very sloped section around the outer edges, a flat area, then a dome area that rises up to ultimately meet the bridge. I'm wondering if you could delete that flat area and just move the dome part of the mid-saucer (about 60% of the saucer) to cover the flat area and merge with the highly sloped rim. If you don't understand that I can explain with a drawing

I think I get it. Her's a quick sample.

First to assure we're on the same page, you mean this:

testbefore.png


You would rather dispense with it, and do it like this:

testafter.png


Is that correct?

I'm uncertain what the bridge dome should look like at this stage, but I want the blending that the Sovereign Class has between it's primary and secondary hull (at least the top-side), the underside should be more like the Venture) -- in Nemesis the area where the saucer shuttle bay is could make for an impulse deck.

Can do. I'll have to rough in a secondary hull and bridge superstructure to do it right, but that won't take long. You said before you liked the general lines of the Venture's hull, but would prefer a rounder flavor. I'll proceed on that basis for now.

For starters, always keep it simple ;)

Understood. I will comply.

I have IRL stuff I need to do, but I should be able to generate something in the next 24 hours. Sorry for the delay, but I really have to take care of these things.
 
Maversims

Is that correct?

Jackpot!

Can do. I'll have to rough in a secondary hull and bridge superstructure to do it right, but that won't take long. You said before you liked the general lines of the Venture's hull, but would prefer a rounder flavor. I'll proceed on that basis for now.

Sounds good

Understood. I will comply.

Thank you

I have IRL stuff I need to do, but I should be able to generate something in the next 24 hours. Sorry for the delay, but I really have to take care of these things.

I understand what you're saying. It's not a problem
 
Okay, this is taking much longer than I thought it would. Turns out the secondary hull shape as drawn in the Venture WIP is much more complex than it seems. It is also narrower than it seems. I have ways of dealing with it, but the basics aren't looking good, and I'm not exactly sure which way to go with it.

To hit the biggest issue as clearly as possible, the problem is proportional. The Excelsior is long and narrow in proportion to it's saucer. The Venture really isn't. Without doing the whole ship I' can't say which one would look better, and the difficult shape of the ship's hull isn't really helping.

If you have any particulars you want to add wrt to this problem, please do. Right now, I've got a different angle I want to try to capture the shape of the hull, and it shouldn't matter either way. "Shouldn't" and "won't" are different things, though.
 
Maverisms

To hit the biggest issue as clearly as possible, the problem is proportional. The Excelsior is long and narrow in proportion to it's saucer. The Venture really isn't. Without doing the whole ship I' can't say which one would look better, and the difficult shape of the ship's hull isn't really helping.

For the time being just use the proportions of the Sovereign Class, that design worked out pretty good

Turns out the secondary hull shape as drawn in the Venture WIP is much more complex than it seems.

How so? I assume the area where the torpedo tubes are located (the area between the neck and nav-deflector) or the neck itself...

It is also narrower than it seems. I have ways of dealing with it, but the basics aren't looking good, and I'm not exactly sure which way to go with it.

I was thinking of this odd idea of basically taking the area where the torpedo launchers are and extruding it into some kind of chine/blister like that used on the Enterprise-B (though probably smaller proportionately); simultaneously using a similar upper and rear secondary hull from the Sovereign class; then blending the chine in with either the sides of the Sovereign-Class's shuttle-bay and/or the "hump" on the back of the Sovereign class. It would yield some extra volume and it looks like it would blend the upper-rear secondary hull from the Sovereign-class in with it.

If you have any particulars you want to add wrt to this problem, please do. Right now, I've got a different angle I want to try to capture the shape of the hull, and it shouldn't matter either way. "Shouldn't" and "won't" are different things, though.

What angle do you have out of curiousity?
 
Some parts of the Venture Class are seriously good looking - the saucer and front half of the secondary hull are very nice. IMHO where it breaks down is where it follows the styling of the nu-Enterprise - those pylons and very long nacelles.



I think the nacelles would be better if:
  1. They went no further than the end of "NX-102000" - about the same length as the saucer.
  2. The upwards curve of the underside continued rather than straightening out and going slightly the other way (by the tips).
  3. Where the underside of the nacelles meet the pylons, I'd try to clean up the curve so that it flows better with the spine of the secondary hull.
For the pylons, the front view works, but not keen on the top and side views. I think they would work better if the forward slanting shear was taken out. The rear edge of the pylon could use the same curve as those shuttle bay doors.

Cheers,
S.O.
 
Maverisms

Usually I model by outlining and extruding. In this case I suspect I need to start from a sphere and mold it into shape.

That sounds like it will work, I hope it won't be too difficult to make the shape the neck properly (as it's triangular -- sharp at the front and widens out in the basic shape)
 
It shouldn't be. I've done it this way before, when working without a reference. It's similar in concept to gesture sketching in drawing. Once I have the shape down I have a lot of options for cleaning it up.
 
Maverisms

It shouldn't be. I've done it this way before, when working without a reference. It's similar in concept to gesture sketching in drawing. Once I have the shape down I have a lot of options for cleaning it up.

Oh, okay, that's a relief.
 
Maverisms,

Just out of curiousity, how's everything coming along?

I haven't made any progess lately. But that's due to not trying. The issue I'm having is windows. More specifically how to model them. This has exactly zero to do with you project, but net effect of the problem has been akin to "writer's bloc." I can't seem to do anything while this problem remains unsolved.

Anyway, I hope to be back on track shortly. I have one last idea and if that fails I'll just be giving up on the windows and the other detail work I want to try for my models. I have too many other pressing matters to deal with to stay stuck.
 
Yes, on other projects.

And I faild. It wasn't a total failure. But to apply what I learned I need to rebuild almost everything form scratch.

Meh.

ANYWAY... I put in the time on the model to bring it up to a point worthy of more questions. While I still want to deal with the bridge-cake, I decided to approch the "shuttle bay" idea from the neck instead.

Basically, I was looking at the reference pictures and trying to work out how to build a suitable neck, as I don't have a rear view and the fron view doesn't show the neck at all.

I went with a cylinder based secondary hull after all, based on long hours staring at the side profile, I decided I wasn't visualizing it properly before. Essentially the secondary hull isn't as complex in shape as I'd thought.

I'm posting up 2 sets of pics. They are, essentially repeats of the same views, but the first set shows the secondary hull in "Venture" proportions. The second set shows the hull in "Excelsior" proportions.

"Venture"
TWHCS1-1.png

TWHCS1-3.png

TWHCS1-2.png

TWHCS1-5.png

TWHCS1-4.png


"Excelsior"
TWHCS2-1.png

TWHCS2-4.png

TWHCS2-2.png

TWHCS2-3.png

TWHCS2-5.png


[edit] right, the questions;

Which of those two fits your idea best?

Any other feedback?
 
I think the best strategy is to break the idea down into it's basic components -- i.e. what is desired in the ship

- Saucer: Already covered
- Neck: Like the Venture Class, though I'm starting to think of another concept based on a design built by Andrew Hardin/Dmitri which was called the Legacy Class Mk. II which might be easier to work around. I can provide a picture of the design (it had a neck didn't go all the way to the nav-dome like on the Sovereign Class)
- Engineering Hull Aft Section: Like the Sovereign Class
- Engineering Hull Upper/Mid-Section (The Hump): Like the Sovereign Class
- Engineering Hull Ventral and Forward Section: Like the Venture Class
 
I think the best strategy is to break the idea down into it's basic components -- i.e. what is desired in the ship

- Saucer: Already covered
- Neck: Like the Venture Class, though I'm starting to think of another concept based on a design built by Andrew Hardin/Dmitri which was called the Legacy Class Mk. II which might be easier to work around. I can provide a picture of the design (it had a neck didn't go all the way to the nav-dome like on the Sovereign Class)
- Engineering Hull Aft Section: Like the Sovereign Class
- Engineering Hull Upper/Mid-Section (The Hump): Like the Sovereign Class
- Engineering Hull Ventral and Forward Section: Like the Venture Class


Remember way back when I said you need to be more specific?

That.

The problem here is that what you call a hump is more like a line scribed on the hull. if you follow the hull curve the resulting shape isn't interrupted by any hump.

At a point just behind the saucer, this "hump” spreads out and blends with the saucer, but so does the secondary hull. Essentially it is the Enterprise D's neck radically squashed on the z axis and blended with both hulls.

This is important because the design you are asking for already has a neck, and that neck extends back down the hull far beyond where the "hump" ends. Adding a neck to the Sovereign's secondary hull and trying to retrofit the Ventures front end isn't a simple kit bash. A number of things have to be solved to make that happen that the parameters have to be specific.

Right now they aren't.

I could see several ways to do it, but each will require an investment of time I'm unwilling to commit in order simply ask if it is right.

If this were a production of some kind that would be exactly what we would be doing, so it might seem I'm being churlish. I'm not. Indeed, I'm not even upset. The difference between this and production is that if this were a production you would be paying me. You aren't. I'm lending you skills you don't have.

I'm not trying to be mean in anyway. I'm trying to hammer home the need for details. What you've given is a parts list. A parts list won't do because there are literally thousands of ways to kitbash a starship. Even with the same basic configuration the results of different artist's ideas will be radically different.

If you need an example, look at the Polaris thread and follow the design from the beginning to now. A lot of the change in the ship is due pure to Vektor's skill, but if you look beyond the presentation to the underlying hull form you'll see that Vektor's interpretation of that hull form also left a mark, radically different from the original.

I'm sorry if I wasn't clear before. This is not a collaboration. If it were, I'd be more inclined to experiment. This is curiosity, on my part, whether or not the idea in your head is any good, to be totally frank. In order for that to happen, you need to stop giving parts lists, and start using the images I've given you to specifically call out the flow (or other images, or something).

You can list as many parts as you like, but if you don't tell me, in detail, how you see those parts melding together, the list is useless.

To put my money where my mouth is, I'm going to demonstrate what I mean wrt to the "hump"

hump2.png

hump1.png

hump3.png

As shown here, the hump really is a lie. Duplicating this on the venture or any other secondary hull would be more of flare out than a hump. Simply referring to "the hump" isn't specific enough.

sovereign-oldnew.jpg

Here, I point out a major opportunity for confusion. The Nemesis Sovereign does have a "hump of sorts, where the ship did not, before. But only of sorts. This "hump" is actually a pair of walls extending out from the sides of the shuttle bay and following the line of the flare/hump. So while it might be hump from the profile, it's hollow, making it more of a divot.

Lastly, I asked earlier if you wanted proportions fit to the Venture hull or the Excelsior and you said "sovereign, which wasn't an option, or more correctly was effectively "Venture." You answer missed the point. The proportional issue stems from the SHAPE of the saucer. A round saucer and an oval one result in radically different proportions. The images in my last post were, foremost meant to do two things:

1) Demonstrate the issue visually
2) Show how the venture's neck interacts with the hull.

This is no minor point. Your input in the last posts doesn't address the fact that the "Excelsior" variant's hull is quite close, to the Sovereign in cross section. The profile is different, but that's merely a minor issue wrt to where the undercut starts. In effect, you answers do not answer the question.

To be very clear, given the new information the questions are:

How does the "hump" factor into the hull form?
How do you intend to deal with the fact that the neck intersects the "hump"?
How is the "hump" supposed to blend with the front of the hull?
How is the ship's cross section supposed to look, given the "hump"? (In other words, does the hull flare out at the top, below and around the neck?)
How is the neck supposed to interact with the saucer?
How is the ship going to deal with the difference in proportion caused by the saucer’s shape? (If you still do get this the issue is proportion between width and length. The oval saucers on the two exemplars are much longer than they are wide. if the replacement is scaled to the length, the result is a very skinny looking secondary hull--see my first five images. If it is scaled to the width, this makes the secondary hull much larger--the second set of images uses 'excelsior' proportion which means the secondary hull got wider but not taller. Actually scaling the hull in both the x and z axes would result in yet another different look...one not supported by any of the exemplars.)

At minimum these need to be addressed and they need to be addressed clearly. Draw a picture if you have to. As I said, I'm not upset, but this takes time I could use on other things. To be worth my while, you need to respond with specific feedback I can use, so that I don't have to compound the time already spent explaining why I don't know what you are talking about.
 
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Maverisms

Remember way back when I said you need to be more specific?

Yeah, I'm sorry about that

At minimum these need to be addressed and they need to be addressed clearly. Draw a picture if you have to.

Can I take an existent image, print it, then draw over it to illustrate what I'm looking for?

As I said, I'm not upset, but this takes time I could use on other things.

I understand
 
Can I take an existent image, print it, then draw over it to illustrate what I'm looking for?

If you need to use pictures, they don't have to be high detail they just have to be enough to either get the point across or serve as basis for drilling down to the point.

So do what ever is easiest. Trace, draw, use MS Paint. It's all about expressing yourself. Don't worry if it is crude. Some day I'll post up some references I created for my own work. I can't draw at all, but what I do is good enough to get me started.
 
Maverisms

If you need to use pictures, they don't have to be high detail they just have to be enough to either get the point across or serve as basis for drilling down to the point.

So do what ever is easiest. Trace, draw, use MS Paint. It's all about expressing yourself. Don't worry if it is crude. Some day I'll post up some references I created for my own work. I can't draw at all, but what I do is good enough to get me started.

I was thinking of drawing over an existent image to illustrate the point. Is that okay?
 
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