Honestly, it's kinda making me worry that something similar will happen with ME3, which is due out later this year.
I've heard that argument before and I don't understand it. Dragon Age II, like Mass Effect 2, does not "dumb down RPG aspects". Quite the contrary. It focuses on genuine roleplaying-game elements, i.e. "playing a role", while downplaying all the unnecessary and outdated baggage that computer RPG have accumulated throughout the years (constant numbercrunching, insane inventory management, byzantine game rules). As a lifelong pen&paper gamer, I feel that those two games are much closer to an actual RPG than any old-fashioned computer dungeon crawl.the dumbing down of RPG aspects, the Mass-Effect-2-iness of the whole thing
This is exactly where I think it will go. I figure the character you play will be part of the search for the Champion and the Warden.Speaking of which, anyone care to speculate where they're planning to take the series next? I'm going go out on a limb and predict it'll be as a new character, not Hawke or the Warden and it'll be set primarily in Orlais, most likely as one of the Seekers.
I think your point is more a general one, but I'd like to reiterate that as I said, I feel this aspect of DAII was actually really well done, despite my initial expectations.I've heard that argument before and I don't understand it. Dragon Age II, like Mass Effect 2, does not "dumb down RPG aspects". Quite the contrary. It focuses on genuine roleplaying-game elements, i.e. "playing a role", while downplaying all the unnecessary and outdated baggage that computer RPG have accumulated throughout the years (constant numbercrunching, insane inventory management, byzantine game rules). As a lifelong pen&paper gamer, I feel that those two games are much closer to an actual RPG than any old-fashioned computer dungeon crawl.the dumbing down of RPG aspects, the Mass-Effect-2-iness of the whole thing
Oh yes, definitely. I guess it's fair to say, however, that there have been quite a lot of old-fashioned computer RPG throughout the years, and some of them still get released these days, while efforts to focus on actual role-playing are still relatively new. People such as myself who enjoy that kind of experience but don't feel like micromanaging hundreds of inventory items don't have a lot of options.To address your general concern: I totally get where you're coming from and I think we can agree that in the end, it's a matter of personal preference.
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