ST-One
Vice Admiral
It was unrealistic that it was so pristine, but also probably unrealistic from a production pov to beat it up.
Perhaps.
They managed to do it in Enterprise though. But costs for the CGI might have gone down a bit by that time.
It was unrealistic that it was so pristine, but also probably unrealistic from a production pov to beat it up.
It was unrealistic that it was so pristine, but also probably unrealistic from a production pov to beat it up.
Perhaps.
They managed to do it in Enterprise though. But costs for the CGI might have gone down a bit by that time.
It was unrealistic that it was so pristine, but also probably unrealistic from a production pov to beat it up.
Perhaps.
They managed to do it in Enterprise though. But costs for the CGI might have gone down a bit by that time.
	
	
	
	
	
	In most cases it's simply a texturing job, creating an image map with added dust and scratches and adding it to the various layers of the material. You can then use that to make dull patches in the glossiness, small dents and scratches in the bump map, discolouring in the diffuse layer, etc. If you can draw, you can do it for a little extra work.Is it possible to create an overlay for those shots which at least adds some scratches and blemishes to the model in order to show some progressive wear, but not physically altering its shape?
I understand about using a different texture on the model, but that would require a whole new render. What I mean is taking the pre-existing 2D renders used for stock footage, then adding a dirt/grime/whatever layer over *that*. Or would that be more trouble than just re-rendering the scene using new textures?In most cases it's simply a texturing job, creating an image map with added dust and scratches and adding it to the various layers of the material. You can then use that to make dull patches in the glossiness, small dents and scratches in the bump map, discolouring in the diffuse layer, etc. If you can draw, you can do it for a little extra work.Is it possible to create an overlay for those shots which at least adds some scratches and blemishes to the model in order to show some progressive wear, but not physically altering its shape?
Progress render-
![]()
(for anyone pedantic enough to notice, the reason the light colours are flipped is because I flipped the image)
Are you going to put (simple) rooms behind the viewports?
I understand about using a different texture on the model, but that would require a whole new render. What I mean is taking the pre-existing 2D renders used for stock footage, then adding a dirt/grime/whatever layer over *that*. Or would that be more trouble than just re-rendering the scene using new textures?
Progress render-
![]()
(for anyone pedantic enough to notice, the reason the light colours are flipped is because I flipped the image)
Question:
Why did you decide a dorsal to ventral scoring streaks?
Question:
Why did you decide a dorsal to ventral scoring streaks?
I'm not good with my terms, so I don't really understand the question. Are you referring to the dripping muck? I wanted to add some wear to the ship. I know that in space you wouldn't get muck and it wouldn't have a direction of gravity, but I figure realistically they'd spent enough time landed for repairs for it to be plausible.
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